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[#][F] John Mørke - 3/7/2013
Every action has an equal and opposite reaction. Almost true in Creation, except the reaction when you kill a major player such as an Exalt or a god takes the form of a landslide, exponentially larger than the action that set it off.

Exalted should not be a game where you can comfortably murder one another without expecting exactly the same or worse. And yes—it can get much much worse than death.

Everyone should go watch Deadwood, and think about every instant where two characters almost throw down, but avoid doing so because they don't want to die, because the consequences are too great. Most of the killing in that show happens under zero scrutiny, situations where the major players have contrived to kill a nobody and then get rid of the evidence by feeding it to the pigs. Important note, that—the pigs were a big part of Al Swearengen's cover. Even killing a nobody was not completely safe.



[#][F] Holden - 3/7/2013
Eldagusto wrote:
Holden wrote:
Eldagusto wrote:
Hey M'Lord Odin, wait I don't know why I said that this was a typo while watching Venture Bros Return to the House of Mummy II, I mean Holden, I got's a question. So I know the Gifts section was insanely optimized for word count to quality ratio. So things like Get of Fenris were given Master of Fire because it effectively handled the same situation as Sigurd's Stride. So would you advise those who have access to that gift to just keep it simple and use Master of Fire. Or would it be acceptable to translate Sigurd's Stride? I guess I'm asking is it viewed as redundant to use two gifts, or would it be something that would be okay to use if we had say infinite Word Count, so a Fenrir can double up on Fire Protecting magic?


I'd just use Master of Fire-- if Sigurd's Stride was significantly different enough, I'd have gone ahead and kept it. I merged them since as far as I can tell they basically did the same thing, and "resist fire" isn't the kind of concept you can keep going back to the well for (and stack together) in subtly various ways and have it be interesting the way you can with say, "adds more soak."


I see.

So then would it be fair to say, that Fenrir refer to this Gift as Sigurd's Stride? Like how they call Ahroun Modi, and Changelings Alfar?


Sure.

[#][F] Holden - 3/7/2013
Eldagusto wrote:
Hey M'Lord Odin, wait I don't know why I said that this was a typo while watching Venture Bros Return to the House of Mummy II, I mean Holden, I got's a question. So I know the Gifts section was insanely optimized for word count to quality ratio. So things like Get of Fenris were given Master of Fire because it effectively handled the same situation as Sigurd's Stride. So would you advise those who have access to that gift to just keep it simple and use Master of Fire. Or would it be acceptable to translate Sigurd's Stride? I guess I'm asking is it viewed as redundant to use two gifts, or would it be something that would be okay to use if we had say infinite Word Count, so a Fenrir can double up on Fire Protecting magic?


I'd just use Master of Fire-- if Sigurd's Stride was significantly different enough, I'd have gone ahead and kept it. I merged them since as far as I can tell they basically did the same thing, and "resist fire" isn't the kind of concept you can keep going back to the well for (and stack together) in subtly various ways and have it be interesting the way you can with say, "adds more soak."

[#][F] Holden - 3/7/2013
Santino wrote:
Strider Gift - Silence pg 191, adds dice to dex/stealth rolls but does not note if its permanent, or requires an activation of any sort.


Permanent benefit.

Quote:
Question- Is it intended that Lunas Armor should be Diff 6 and add to soak vs silver, while Troll Skin is 7 does not soak silver and adds a penalty, same with steel fur being diff 7 adding dex and social penalties (as well as limited forms). So is LA just a better defense engine or are these guys lagging behind.


Yep. The advantage of Troll Skin or Steel Fur is that it might be part of your discounted Gift list, whereas LA isn't.

If LA is a discounted Gift for you, congrats.

Better yet, buy all three, then laugh off chainsaws.

[#][F] Holden - 3/7/2013
etherial wrote:
Ursedrah-Taru wrote:
The Cat Came Back wrote:
Rites: YAY I CAN MAKE A CAERN!


That Rite has been around since at least 2nd Edition.



The W20 team ran the numbers and the old Rite of Caern Building die roll had like a 1/8000 chance of succeeding.


There were some tricks you could use to juice the chance of success up to "depressingly low" rather than "hilariously, astronomically unlikely," but I thought it would be better to just jazz up the Rite and focus your efforts on the drama and organization aspects (selecting a site, ritual preparations, recruiting enough participants and defenders to pull it off without having all these werewolves end up at eachothers' throats, surviving the ordeal of raising the caern in the face of Wyrmish opposition) rather than ask people to plot out how to maximize every single stat-tweaking gimmick possible to have a shot at the roll. The roll is the least interesting part of the rite.

[#][F] Stephen Lea Sheppard - 3/7/2013
Hey, remember when Exalted 3e was going to be out in December? Good times, good times.

(We want the damn thing in your hands as much as you do, trust me.)

[#][F] John Mørke - 3/6/2013
The Yozis were classified as great musicians and dancers. Not to ease their pain. Not to keep the Silent Wind away (she too is a Yozi, and therefore a musical creature). It's because it was an idea that gave them substance and nuance and needed no justification.

[#][F] Eric Minton - 3/6/2013
Morangias wrote:
Pasty golems?
I assume you meant "pastry golems." A pasty golem would be something else entirely.

[#][F] John Mørke - 3/6/2013
Thread just monkey leaped the siaka.

[#][F] Holden - 3/6/2013
Eldagusto wrote:
Wow the first thing you notice in this book is the beautiful pictures, and I am skimming and I get to the gift lists.

I noticed a small error such as before the gift list they say Climb like an Ape is a homid gift but they replaced it with City Running, but anyways...


The Gift lists are amazing! Every gift feels like they are fun and useful! Even small touches like what you did to Razor Claws! I like how some gifts were revised/reinvented/replaced to make them even better/evocative/useful such as the mentioned Climb like an Ape with City Running, or how you changed the name of that Fenris Gift to Horde of Valhalla.


And thank you for not being limited to symmetry! I love how you toss in an extra level 5 gift if you like it, instead of forcing a level 6 gift, and I really am grateful for for getting best of gifts such as that Avatar of Fenris gift (its really one of the definitive gifts) even if we can't get all the level 6 gifts it is one of the most evocative. And you even found little hidden nugget gifts, Unstoppable Warrior I believe was only found in Golgol Fangs First's writeup, and you improved and simplified it, it really is much better without a cost!


And thank you for giving us boxes for regional sub tribes like the Kucha Ekunda! I take it you have be an actual member of these subtribes to learn them for the in Tribe Cost? Or is it any member of the great tribe can learn them and just finding a teacher is work enough?


This was an amazing Bang up Job! Its full of that Best of Nostolgia vibe (living up to the excellent degree I find in Werewolf such as how the Apocalypse Book pretty much hit on all the loose ends!) and a surprising amount of New material that seems soooo essential! Holden were you the only one who wrote this section, or did multiple writers handle it? This really is getting me excited for the Changing Breeds Book, and the Wyrm Book!



GAH YOU GUYS! READ THIS BOOK! ITS A DAMN DREAM COME TRUE!


I did all the Gifts and Rites in that chapter, and the Fetishes as well. I didn't do the Spiral Dancer Gifts, though.

I'm glad you liked it :D My approach is always "how can we put more cool stuff in here" and it's good to see it paid off.

(Also, fuck yeah Kucha Ekundu. I'd say you need to be a Kucha to get the discount on their Gifts-- the other Red Talons haven't gone through the hardships and trials the Kucha have to be accepted by the spirits of Africa.)

[#][F] Holden - 3/6/2013
Verdant King wrote:
Below are some mechanical errors I have found. I willing to be wrong if I missed some section in the rulebook, please point them out.


Level Two Metis Gift: Form Mastery
The Charm talks about how you need one success on a shapeshfting roll just to initiate changing shape, but the actually rules in the shapeshfiting section do not mention or require an initial success.

Level One Get of Fenris Gift: Lighting Reflexives
This charm does not work as printed because I do not see any rules that require a character to spend willpower in order to abort actions.

Add more to this thread if you find them.


I didn't have access to the core systems chapter when writing (because it wasn't written yet), and so wrote the Gifts assuming that the core engine would be the same as V20. To the extent that it's not, there may be errors :\

[#][F] Holden - 3/6/2013
Adamant Siaka wrote:
Level Five Homid Gift: Beyond Human
Mentions spending dots of Rage or Gnosis. Probably should be temporary points like most everything else.


Yeah it's supposed to be points.

[#][F] Holden - 3/6/2013
Here, I'll make up for the whoops-nothing:

We're currently putting together the final materials for the KS, including preview materials to run during the thing. And some of these previews are sexy.

[#][F] John Mørke - 3/6/2013
We're not putting the Yozi Charmsets of 2e together to make the Infernals of EX3.


[#][F] John Mørke - 3/6/2013
Isator Levi wrote:
Like the idea that spending starting dots on a high level Mentor who is a Guild leader or Lintha grandparent isn't necessarily as good as spending the same on somebody who is an ancient Exalt or mighty spirit.


Like choosing Sail when you want to play a ship's captain, as opposed to taking anything else to 5 for more obvious system benefits.