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[#][F] Plague of Hats - 1/28/2013
Fanservice wrote:
Sure and 3E may be the first game in the Storyteller's systems many, many attempts to actually get high level play right. I'm just saying that, on past track record, I don't have a ton of faith on that because the Storyteller system is geared towards Urban Occult (Which it's done pretty well), not high powered Fantasy (Which it's died on its ass trying to do several times).

I don't get the thinking behind "Hey, let's base our system on something that has been shown to not work with what we're doing repeatedly.". It feels like trying to get a round peg into a square hole. They might be able to do it with some clever woodwork but I feel like they're really making it unnecessarily hard on themselves.

This is straight up magical thinking. You have faith we won't change something because people in the past didn't change it. I don't know what to say to you.

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Fan_Service


Wow that's ugly. Just type it the way I do, TVTropes and Wikipedia agrees with me here so it's basically a fact.

Sorry. Got you confused with another user.

[#][F] Plague of Hats - 1/28/2013
Day_Dreamer wrote:
The issue is that we (fanbase) lack any capacity to see if the basic system is fun or not right now. At the end of the day, every dev statement so far on why 3E will be good has basically come down to "trust us."

See, no, that's not "the issue." That's an issue, and one that I can't really speak against because, hey, it's not all that unreasonable.

But what I responded to up above was not that. Fan_Service is affording the Storyteller system some mystic quality that does not exist, fetishizing its past failures and shaking them like a talisman at the future.

Let me be clear: The Storyteller system has changed very little for two decades. There are good and bad reasons for it, but the system has simply remained very consistent in that time. This is not because the system is some magical shackle that prevents change.

[#][F] Plague of Hats - 1/28/2013
Fanservice wrote:
A revamp of the mechanics made me perk up, but then I heard it's still using the Storyteller system and I felt sad again. The Storyteller has had many stabs at trying to do high power theatrics and failed miserably every time. It's a system designed for Urban Occult RP and it does this reasonably well. Abberant, Scion and Exalted are not Urban Occult (Well maybe Scion is. Kinda.) and they've fucked it up every time because of this weird system they're shackled too that falls to bits the moment it gets near high power play.

Yeah. It's like how Palladium Fantasy and all its descendants demonstrate that Palladium systems are totally crap, and has nothing to do with the fact that the system designer just doesn't have the capacity or desire to really, drastically change it.

THIS SYSTEM IS CUUUUUUURSED

[#][F] Holden - 1/28/2013
Count Dorku wrote:
Limited Reagent wrote:
The difference between an RPG and a novel is that a novel gives you the answers to your questions by the end of the book, whereas you play and RPG and create the answers to the questions yourself (or the ST does. Whatever).

The trick, you see, the trick to writing good RPG mystery is providing enough clues to not only leave the mystery open enough to create different answers to the proposed questions, but also lead the game players into creating interesting answers.

I hope you can see why your silly Plutonian Exalted example fails in this regard.


The Plutonian-Style Mystery Novel:

"Once upon a time, there were some people in a place. Then one of them was murdered!"


Actually, it would be: "Once upon a time, there were some people in a place. Something happened!"

[#][F] Holden - 1/27/2013
marin wrote:
Holden wrote:
Corolinth wrote:
Oh, Liminals have something to do with death or undeath? So that Alchemicals sidebar about the secret history of soulsteel was really just a cheap, thinly-veiled ploy to seed the product line for another hardcover Manual of Exalted Power. I am so surprised by this turn of events.

It's a shame, really. I want to give third edition a chance, but people just keep reminding me why I'm not impressed with the current writers.


Nope, the two have nothing to do with one another.

Also that sidebar dates back to the first edition Alchemicals book.


Corolinth's claimed this before, and got shot down by John.


Ah. So he's trolling, then.

[#][F] Holden - 1/27/2013
Corolinth wrote:
Oh, Liminals have something to do with death or undeath? So that Alchemicals sidebar about the secret history of soulsteel was really just a cheap, thinly-veiled ploy to seed the product line for another hardcover Manual of Exalted Power. I am so surprised by this turn of events.

It's a shame, really. I want to give third edition a chance, but people just keep reminding me why I'm not impressed with the current writers.


Nope, the two have nothing to do with one another.

Also that sidebar dates back to the first edition Alchemicals book.

[#][F] Stephen Lea Sheppard - 1/27/2013
Creation may have better funnel cake, but Underworld funnel cake incorporates actual (albeit plasmic) funnel spiders.

[#][F] Stephen Lea Sheppard - 1/27/2013
Drascin wrote:
Stephenls wrote:
Limited Reagent wrote:
In general, "white elephant" refers to a burdensome thing that you can't get rid of, especially something that has a lot of upkeep. (http://en.wikipedia.org/wiki/White_elephant)


Indeed. For example, I gifted Holden with a copy of Dark Souls on Steam, because it was on sale and I know, and he knows, that he would hate Dark Souls.

And now it's in his Steam library forever.


Aw. But Dark Souls is such an awesome game.


I know! That's necessary for the joke to work!

[#][F] Chai Tea - 1/27/2013

[#][F] Holden - 1/26/2013
Thief-of-Faces wrote:
I have not read or played Wraith, but this really intrigues me.
Could try to make them more distinct from the Dual Monarchy, but yes.

How are the Wrath Deathlords portrayed moralwise, might I ask?


As Roman senators.

Which is to say, mostly a bunch of self-interested jerks, but not entirely.

[#][F] Chai Tea - 1/26/2013
For those folks who want to discuss Creation/the Underworld, etc., please go here, to keep thread clutter to a minimum.

Thanks!

[#][F] Chai Tea - 1/26/2013
Yeup. This is a place to discuss the merits of Creation vs. the Underworld, to avoid cluttering the Abyssals feedback-collection thread up.

So, go ahead.

[#][F] Holden - 1/26/2013
If people are really interested in a living vs dead / Creation vs Underworld debate, it'd be nice if they spun that out to another thread so it doesn't drown out the Abyssal discussion going on here.

[#][F] Holden - 1/26/2013
Lafing Cat wrote:
Arrakiz wrote:
And from what I recall, its about people wanting to be able to play Abyssals who can actually make death and the Underworld an alternative to life. Nobody objects it should be pretty bad at a starting point, but it would be neat to see abyssals have some way of making it better for the dead to the point of making the living jealous of what ghosts can have. And of course not only making it possible, but also one of relevant play-styles.


At such a time as being a ghost becomes objectively better than being alive, it becomes a moral imperative for *everyone*, not just Abyssals, to murder the world.

Which, I mean, is a thing. I'm not exactly sure it's a thing I want Exalted to be about.


I am so tired of binary arguments.

[#][F] Stephen Lea Sheppard - 1/26/2013
Limited Reagent wrote:
In general, "white elephant" refers to a burdensome thing that you can't get rid of, especially something that has a lot of upkeep. (http://en.wikipedia.org/wiki/White_elephant)


Indeed. For example, I gifted Holden with a copy of Dark Souls on Steam, because it was on sale and I know, and he knows, that he would hate Dark Souls.

And now it's in his Steam library forever.