Third Edition uses the same Attribute and Ability spread as Second Edition.
Will the new rules use the same format as the old game with the original WOD format, or will it move to a NWOD format of rules? I did read somewhere that the old system does not do the powerlevels of Exalted justice.
Not sure what this question is asking after. It's not as simple as nWoD, it's not as complex as Exalted 2E. It's not as complex as 1E either, sort of.
I have heard that the powerlevels will be lower but still "ridiculously awesome". Please elaborate, does that just apply to Solars or will everyone have a humbling?
That applies to everyone. Outrunning a horse or killing an army isn't a matter of a few Charms or just gaming a subsystem a little bit. If it takes you a single day to climb a mountain it's impressive rather than being chumpy because you obviously don't have movement-enhancing Charms.
Someone mentioned that the new game will be much more fluid and not read like the VCR instructions of 2nd edition. Again, please elaborate.
Here's the opening passage on group social conflict from the Second Edition core:
Exalted Second Edition, p. 175 wrote:
While most social combat encounters pit individuals against one another, other occasions involve clashes of organized groups or individuals seeking to impose their will on such groups. As with the complementary units of mass combat, social units have the statistics of their leaders and several other traits that confer bonuses. Unlike military units, social units use all the traits of their leaders, including Essence, Virtues, Willpower and any other personal qualities. The reason for this is that the unit can be attacked as a unit only through social combat with its leader. Attacks on constituent members are also possible, but they must be resolved as normal social attacks against the characters in question rather than the unit.
Here's what might be
the opening passage for the same kind of thing in Third Edition:
Mercantile conquest and the toppling of nations is not done only through fleeting scenes of a heroâ€™s sly bargaining or the slaying of an army. Sometimes the Exalted wield bureaucrats and treasuries as weapons to shape the world.
This is a system for resolving dramatic conflicts against, within and between organizations. These rules are for the desperate filing of a last-minute pardon, for one school of philosophers to discredit another or to establish a functioning trade network despite the saboteurs riddling the government. If there is nothing but busywork to do and no rivals to challenge, itâ€™s safe to set this system aside.