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[#][F] John Mørke - 2/8/2013
Asura wrote:
John Mørke wrote:
The Lunars are not Solars.

So writing about them as if they were Solars doesn't make sense.

How is it that a Sidereal thread is a Lunar thread? emotion-16.gif


People are just curious
what is the relationship between sidereal and lunar in EX3?
Most lunar fans want sidereal to respect the lunar, and treat them like they're exist.
The idea that sidereal treat lunar as not even exist is igniting nerdraging...

Maybe people assume wrongly that just because silver faction is non-existant than the sidereal ignore lunar entirely. (Not a credible threat, not a potential candidate for ruling Creation, and many other reasons)

Maybe John can defuse the situation a bit?


They are at each other's fucking throats post Usurpation and have brawled all through the Shogunate and the formation of the Scarlet Empire. Many Lunars see the Sidereals upholding of the Scarlet Empire as a direct affront against them.

The Caul, the single biggest center of consolidated Lunar power, has been disconnected from the Loom of Fate. Destiny there is controlled by an artifact constructed by the Lunars.

Sidereals and Lunars working together might actually matter in EX3 as a result of the extreme polarization of views, and an ancient feud propelled by a history of Wyld Hunts, sabotage, invasion, and extreme political dissonance.

As a result, the Lunars have been far more important to the Sidereals (and to the setting as a whole), in EX3's history.

[#][F] John Mørke - 2/8/2013
The Lunars are not Solars.

So writing about them as if they were Solars doesn't make sense.

How is it that a Sidereal thread is a Lunar thread? emotion-16.gif

[#][F] John Mørke - 2/8/2013
that guy wrote:
OK, here goes nothing.

1) Will fighting with different weapons open different options for you in combat?

2) Will (solar) charms interact with weapons differently, helping to avoid the issue 2E had of just grabbing the biggest weapon and finding a way to swing it as fast as possible?

3) Will it rain gumdrops and rainbows when I finally get my core book from the kickstarter?


2) Evocations also exist to differentiate between weapons.

[#][F] John Mørke - 2/8/2013
Count Dorku wrote:
I've got a couple, inspired by a discussion over on rpgnet.

Is Gervesin's lore likely to be mentioned at any point?
If yes, is it likely to remain the same?

I'm mainly asking because gods damn I love the Grieving Lord's backstory.


Yes and yes.

[#][F] John Mørke - 2/8/2013
Shaula wrote:
1. Will akuma play a bigger role in 3e?

2. Will other exalts have evocations only they can use?

3. Will Crane style make a return?


1) No.
2) It's possible, but not yet planned.
3) Sure.

[#][F] John Mørke - 2/8/2013
Mizu wrote:
I am kinda interested in the reasoning behind Abyssals and Infernals remaining altered solar exaltations as opposed to being brand new ones given the fact that creating an exaltation is no longer locked behind so many 'lol no, can't be done anymore' barriers. But I can't figure out how to turn that into a binary question.


Abyssals: Throwing out the castes might as well be throwing out the book. "Dark Solars" continues to be a concept that fires my imagination, far more than "Exalt of the [Oblivion/Void/other generic concept]" ever will, and that the game has pushed them in that direction in 2e is one of the number one reasons why they went from arguably the most popular splat in 1e to the hands-down least popular splat in 2e.

Infernals: The Green Sun Princes are still based on Solars because anything built off the Unconquered Sun generates huge swat, because the Unconquered Sun is back to being the omega king badass of spirits. Also, because the Yozis still cannot just generate Exaltations whenever or however they want. However, GSP are not the only Infernals, as you will see.

[#][F] John Mørke - 2/8/2013
Holden wrote:
Lioness wrote:
Mostlyjoe wrote:
The issues with Island 5 is it's the Death Star with no weakness. It's inspired by the Invisable Fortress, but it's too...perfect. A flawed but still dangerous advantage like say the Silver Prince having a undead mega turtle island as a floating base would be more in flavor for the setting.

Not a fate-lost, island stocked full with every ghost from Skullport either as minions or forged into an endless supply of weapons.

It does have a weakness, just a very contrived one that requires Fallen Wolf of the Cutting Seas to tell the PCs and/or Moray Darktide.


No, it really didn't. I once spent an entire night poring through my Exalted books trying to think up a way to effectively sabotage the place once you knew about it. The ships sitting in dock are immune to Rain of Doom and can laugh off a Total Annihilation without suffering much more than scratched paintjobs. I couldn't think up a way to do it.

Mostly though, Island Five is going away because Byrne era Doctor Doom is vastly more interesting than 13 identical clone-stamped Skeletors.


I will note that Paul Dini wrote a lot of Skeletor stories.

But he also did way more complex villains in the Justice League. (I don't see why Byrne was mentioned as if a connection to his work was a bad thing. There are a lot of great writers in the comic book industry.)

[#][F] John Mørke - 2/8/2013
Mockery wrote:
1.) Did the threads where you asked us about our fighter characters in any way inform your creation of Volfer?

2.) With the discussion of Solars being the masters of Evocations, etc...boiling my concerns down to a simple and binary question, are there Evocations that are Solar-only?

3.) Will Abyssals still be altered Solar Exaltations?

4.) Will Infernals still be altered Solar Exaltations?

5.) Will various Exalted types continue to factionalize primarily along splat boundaries?


1) Nope.
2) Yes.
3) Yes.
4) Yes.
5) Kind of.

[#][F] Holden - 2/8/2013
Lioness wrote:
Mostlyjoe wrote:
The issues with Island 5 is it's the Death Star with no weakness. It's inspired by the Invisable Fortress, but it's too...perfect. A flawed but still dangerous advantage like say the Silver Prince having a undead mega turtle island as a floating base would be more in flavor for the setting.

Not a fate-lost, island stocked full with every ghost from Skullport either as minions or forged into an endless supply of weapons.

It does have a weakness, just a very contrived one that requires Fallen Wolf of the Cutting Seas to tell the PCs and/or Moray Darktide.


No, it really didn't. I once spent an entire night poring through my Exalted books trying to think up a way to effectively sabotage the place once you knew about it. The ships sitting in dock are immune to Rain of Doom and can laugh off a Total Annihilation without suffering much more than scratched paintjobs. I couldn't think up a way to do it.

Mostly though, Island Five is going away because Byrne era Doctor Doom is vastly more interesting than 13 identical clone-stamped Skeletors.

[#][F] John Mørke - 2/8/2013
SurlySeraph wrote:
John Mørke wrote:
5) 5M won't have flat bonuses, ideally. As a general rule for EX3, artifacts do way more for Solars than everyone else due to an undisputed mastery of Evocations.

Playing up their whole civilization/ culture hero thing? I can dig it.

John Mørke wrote:
5) It is not possible to answer any question about Martial Arts yes or no unless the question is "will X style be available?" Martial Arts continues to be the most difficult part of the entire system to balance.

1. Will Hungry Ghost Style be available? If not, is that because it'll be rewoven into Abyssal Brawl?
2. Will Violet Bier of Sorrows Style be available? Will pieces of it and/or Throne Shadow will be rewoven into Sidereal Brawl?
3. Do Solars still punch like the Saturn V?
4. Are Sidereals the most desirable sifus?
5. Will Mnemon get the hugs she was so sorely deprived of as a child?
6. Can you give a name and personality to Chompy?


1) Yes, in some form or another.
2) Yes to both, in some form or another.
3) Ayuh!
4) Yes.
5) Never!
6) Yes!

[#][F] Chai Tea - 2/7/2013
danelsan wrote:
Just when I was getting used to John's new puppy avatar too...XD


I couldn't let him beat me.

[#][F] Chai Tea - 2/7/2013
Plague of Hats wrote:
SPOILERS FOR LUNAR 3E DEVELOPMENT CONVO
Plague: If you have something like 50 hours to kill and want to watch one of the greatest LPs ever: http://chipandironicus.com/videos/mgs3/

Plague: It doesn't matter that it's a sequel, because MGS is all pseudo-philosophical nonsense anyway.

Liz: Have you seen the Cabela's Dangerous Hunts LP

Plague: Oh fuck yes!

Liz: :D

Liz: 3e Lunars

Plague: Haha.

Liz: I keep trying to get Holden to watch it, you must help me

Plague: Yesssss


Just FYI, the first part of the video is the prologue. You play as crazy old hunter dude's son, and during the tutorial level, he berates you for being a pussy city-slicker and sends you off to go kill an elk. When you finally finish it, he congratulates you and says you might just be worth it after all.

Then he tells you to cut out the elk's heart and eat it, while it's still hot.

It only gets crazier from there.

[#][F] Plague of Hats - 2/7/2013

[#][F] Eric Minton - 2/6/2013
Starglyte wrote:
Eric Minton wrote:
My players have expressed an interest in the Southwest, so I'm currently sketching out a game set in the plague-priest rebellion that's gathering steam in the Southwestern province of Zhaojun.

But there are so many other interesting places to set a game in 3e! I also want to play with the Randanese warrior craft lodges in the West, the shadowy Rahasyan theurges of the Southeast and that ticking alchemical time bomb in icy Grieve.


Not sure if its actual setting spoilers or awesome homewbrew.
It's from the material I'm writing for the 3e core.

Starglyte wrote:
Either way, they sound cool.
Thanks for the kind words!

[#][F] Holden - 2/6/2013
Raging Storm of Unfathomable Anguish wrote:
Yesterday I was trying to make a Decent Dawn Caste With Archery as Primary but decent dots in the other Martial Abilities. After trying to stat it out (no higher then essence 2) I found that Archery's charmset is not nearly as well defined as melee, and worse then that Bows Really really suck for example

Artifact 3 Powerbow with 2 str, 5 dex, 5 archery and 3 spec + Orichalcum
Total ACC = 15
Total DMG = 8L

Mundane Straight Sword with 2 st 5 dex 5 melee and 3 spec (no Orichalcum)
Total ACC = 15
Total DMG = 5L


So for three dots of artifact, i get 3 more dmg. and I have to get dots in both archery and dodge rather then all in Melee. I really really want my Dawn caste archer to be cool as an archer But Coping with the inferior charm set and Inferior Weapons, why would anyone ever go anything but Melee and/or Martial arts?
is it range? with melee there are charms that let you make ranged melee attacks and for the most part Range is a narrative thing.

why am i bringing this up in light of a new addition?
Im asking for things that make archery more appealing, are there weapons or charms that i'm not considering?
How do I make My Concept Work?


How much damage can the melee guy do to the archery guy from 100 yards away?