NewK wrote: Holden wrote: NewK wrote:
Gaia created the Dragonblooded host.
No, she didn't.
Did she provide the oomph the elemental dragon's used or was it entirely their own show?
They're the Chosen of the Elemental Dragons, not Gaia.
Miss Aranni wrote: MrInsecure wrote:
Well, we know each of the Incarnae made their own Chosen without the aid of the UCS, using some variation of the process devised by Autocthon.
Is that how you read it? I read it like Autochthon crafted up 700 super weapons, and the Incarne split them among themselves and imprinted them with their essence. Later, gods tried to make their own exalted, but they hit up against the Law of Diminishment and they can't figure out how Auto-chan bypassed it.
Gaia created the Dragonblooded host.
No, she didn't.
Here's my question for Awesome Devs, about Getimians (I would ask in a Getimian thread but they've all dropped several pages back.)
The known Exalted have been compared to splats in the Classic and New World of Darkness that they resemble in source of inspiration or in themes, or in some cases are thought to be the "ancestors" of some WoD splats by those who consider Creation to be a backstory to a/all WoD(s).
Solars -- Hunters, sort of
Lunars -- Werewolves
Sidereals -- Mages
Terrestrials -- Kuei-Jin, sort of
Abyssals -- Vampires
GSPs -- Demons, sort of
Liminals -- Prometheans, maybe also Mummies
Alchemicals -- (nothing corresponds that I know of)
So please tell me about the Getimians: Do they resemble in theme or inspiration any of the splats in either WoD? If so, which? If they were the ancestors of anything in the WoD, what would they become?
Or if they don't really have any similarity to anything in either WoD, would you please share what some of the inspirations behind them were? What creatures in other media could we look at to get a feel for their thematics or archetypes?
I could point very vaguely at the entire "Asia" side of the oWoD, since most of it liked to play with yin/yang duality concepts, but there's really no concept legacy there.
The term we use over on RPGnet is congratudolences.
There are no bad Sidereal Martial Arts Charms. There are only Sidereal Martial Arts Charms that haven't been rewritten properly. ^_^
Prismatic Arrangement of Creation Form
That charm was pretty much why Infernals aren't allowed access to Sidereal Martial Arts. And, while I'm a big fan of SMA, balancing a splat around a single SMA charm always felt a little messed up to me.
We would have excluded them from it even without that Charm, for setting-metaphysics-statement reasons.
Nothing better than writing a huge post, but getting a call. Then coming back to finish it only to see safari auto-refreshed the page as always and deleted your 5 paragraph post.
You'll never unlock your iPhone Evocations if you're mean to it!
hmm better go delete that lengthy digression in the social influence chapter about Lioness being a huge dork bluh bluh...
Ferrinus wrote: Efficaceous Pragmatism wrote:
Unless the Ex3 Core merits section includes rules for rate and/or requirements for earning/raising merits in play. Just because paying bp for merits is disincentivized by the fact that merits can be acquired for free during play, that doesn't mean paying bp for merits isn't incentivized in other areas or that acquiring merits during play isn't disincentivized by being prohibitively time consuming endeavors. This is a valid way to incentivize spending bp on merits at chargen. Even if it isn't though, other elements of real world time management can and will have an effect. Saving up all that xp is going to come in real handy when you play a limited run campaign that won't be focusing on earning lots of merits in play. =P
Also, though I'm sure it was in jest, I didn't appreciate the Tucker's kobolds crack. It's not the ST's job to give in to player entitlement, and there is a huge difference between that and pitting the players against ruthlessly optimized murder squads to hamstring their advancement.
What I'm saying is that it doesn't matter
if the ST is pitting you against murder squads or not, and it doesn't matter whether earning merits in play in "time consuming" (honestly, though, that's a fake idea - you only devote screentime to fun stuff if you know what you're doing). There's a basic problem when all character traits require effort and in-character justification to obtain, but only some of those character traits require experience points to obtain except during chargen
No experience points are spent during chargen-- a Story merit never costs XP.
The game isn't out yet, so it doesn't make sense to start talking about how the bad system's problems might be ameliorated by game length or the social contract or whatever. The system doesn't have to exist in the first place. There are just better ways to do this stuff.
There are different ways to do stuff, certainly.
The only guy handing out Exigence is the Unconquered Sun.
Sorry to respond to the same post twice, but something just struck me about this line here:
You are, of course, free to take away your players' XP if they happen to slay a Dragon-Blood and take his daiklave off his corpse, but I suspect most Exalted groups would not thank you for it.
This only has rhetorical force BECAUSE players naturally value experience points in and of themselves and hate losing out on them! It doesn't make sense to make his kind of argument while steadfastly supporting a system that cheats players out of XP at other points in the game.
Actually, I'm describing how nWoD works. You make a friend? Pony up some XP for a dot of Allies. This is how you eliminate cost-disparity on Merits/Backgrounds-- charge for them, always, at all times.
Arrakiz wrote: Holden wrote: Ferrinus wrote:
XP-based chargen is a pain - that's why they've fixed the necessity for it in the new World of Darkness books by moving to a system of flat rather than scaling XP costs.
I think there are arguments to be made that flat XP costs in the World of Darkness are a bad idea - you'll have a really hard time convincing me that the fifth dot of a Discipline is worth the same as the first, for instance - but Exalted is already a game in which the default unit of advancement (the charm) has a fixed experience point cost and in which it's both easy and totally appropriate to start the game with the maximum rating in your character's most important abilities and attributes. So why not?
Because in my experience, it doesn't feel like advancement. I am wildly not a fan of God Machine's XP setup. I'm not in favor of switching to a less flavorful arrangement in the name of fake-pretending character balance. (Flat XP would not create effective flat-value characters in EX3, because of Merits if nothing else.)
So let me get this straight, you first designed merits and then when it came to balancing everything you just said "fuck it, can't do it anyway"? Because that's stupid.
Why do you care so much about superficial flavour of the mechanics that you don't even acknowledge the problem the unbalanced mechanics create?
Still waiting for you to explain the issues of the oWoD iteration of the Storyteller system, btw.