Then why are you posting about it as if it's impossible? You haven't exactly been hesitant to roll out the "you can do it, but we're not going to support it because it's outside the scope of the game we're selling," card elsewhere! What makes this area so freaking special?!
Different people are attracted to the game for different reasons. I
was initially sold on Exalted, and I go on about this, because of the disease rules. Let me do this again: In D&D3e, all the diseases were bullshit made-up stuff like "filth fever," generally they were not that dangerous, and stories centering around, say, an epidemic would involve something like "A disease that causes the villagers' flesh to slowly transmute into snakes." You solve it by going into the dungeon and killing the evil wizard who maintains the ritual that causes the disease. Exalted's got cholera. In Exalted, a scenario involving an epidemic is going to be something like "You encounter a village that's experiencing a cholera epidemic. Got anyone with Medicine? Do you even give a fuck?" Which is much more compelling, to me
. (Possibly someone's extorting the village for medicine or something and you can go beat them up. The Guild is good for that.)
Another example: In D&D, the +3 damage from a +3 sword doesn't really come from anything. The sword's generically more damaging. In Exalted, the basic killing power of a daiklave doesn't actually come from magic. It comes from the daiklave being a twenty pound imperishable razor blade that's nearly massless from the perspective of the person wielding it, but has full mass and momentum to anyone hit with it.
Both of these setting facts speak to an underlying non-nonsense philosophy on the part of the creators. It's a game by people who are bothered
by nonspecific damage sources, who like the idea that "It's just magic, whatever" is a lazy, insufficient explanation. They're signifiers that in Exalted, things happen for reasons.
There are people for whom the scientific approach to magic used occasionally in 1e and heavily in 2e is a major draw. There are people for whom "Exaltation is a miracle" is not an inspiring statement, but an infuriating dodge; for them saying something is a miracle is the same as saying "I can't be arsed to care about why that happens. Fuckin' magnets, how do they work?"
3e is not at any point going to come out and say in so many words "That's gone" or "That applies less than it did." It's not going to spend page space discussing "Things that worked well in theory in previous editions but when fully implemented turned out to be problems, sometimes insoluble problems."
But those things will
apply less than they did. For people who found appreciation of those underlying attitudes critical to their appreciation of the game, 3e may feel... off. Off in ways they can't quite put their finger on.
This will make them frustrated.
This, in turn, will make me
frustrated when they come online and make poorly-articulated complaints.
So I'm being clear.