Exalted Chemistry

[#][F] The Demented One - 1/18/2017
Craft is going to be your one-stop shop for anything that involves creating an (al)chemical concoction. I wouldn't require any additional rolls to see if the player knows the formula, no more than I'd require a blacksmith to roll Lore to see if she knows the design of a sword.

Lore, with a background or specialty in chemistry, is going to be used to introduce facts, which sounds like something that a "Man of Science" character concept is going to be making lots of use of. "The alchemical run-off from the sorcerer's manse, into this river? It turns out it's incredibly flammable." That kind of stuff.

[#][F] Eric Minton - 1/19/2017
Originally posted by Boston123 View Post
Per the Developers in this thread, "physics" works the same in Creation as it does in the "real world". Essence "modifies" things on top of that, but the basal stuff is still the same.

http://forum.theonyxpath.com/forum/m...and-such/page2
Please note that Lea (like me) is not a developer.

As a rule, things should work in ways that are familiar to a premodern observer. So while many subfields of modern physics are up in the air, things like optics and acoustics and classical mechanics are familiar; biochemistry is up in the air, but anatomy, classical medicine, and selective breeding are familiar; and so forth.

If it helps, think of it as the difference between the real-world dichotomy between "Classical physics accurately describes how the universe works" and "Classical physics does not accurately describe how the universe works, but it's a good rule of thumb for everything with which you will personally interact on the macro level."

[#][F] Eric Minton - 1/19/2017
Originally posted by MoroseMorgan View Post
You maybe could get the ratio to work for a cannon, which could be cool.
If I recall correctly, firedust cannons appear as far back as Scavenger Sons.

As to why firewands exist at all, I infer that they were written into the game to support those elements of Exalted source material and inspiration that encompass the early modern era, while explicitly not supporting the existence of modern firearm technology. This allows you to play Solomon Kane, complete with his brace of pistols, without having to worry about the group's Twilight inventing semiautomatic weapons and thus rendering your style obsolete.

EDIT: I actually wrote a blog post about this a year ago: https://ericminton.wordpress.com/201...rough-absence/