Ask the Devs

[#][F] Eric Minton - 3/28/2017
Dear Exalted fans, as you may be aware from the latest Onyx Path Monday Meeting notes, Robert Vance and I have been honored with the opportunity to take on line editor duties for Exalted Third Edition. As part of that, we want to make ourselves available to the community as a resource to keep you informed as best we can about the line. Obviously there will be some questions we can't answer! But when we're not working on upcoming books, we'll drop in to touch base.

We'll be using this thread as our port of call so that we can easily find questions, and so that you only need to keep an eye on one place to read our answers.

[#][F] The Demented One - 3/28/2017
Originally posted by Leetsepeak View Post
Okay! Porting my questions about the Preview over here:

Any chance at giving us an idea of what Dissonant keyword does to penalize using an artifact? Are there regular Evocations separate from Resonant Evocations?
Dissonant and Resonant are both keywords that modify the Evocation's base effect based on the wielder's affinity with the metal. They provide some extra knobs for balancing various effects, although I'm being sparing with my application of Dissonant.

[#][F] The Demented One - 3/28/2017
Originally posted by Jetstream View Post
I'm curious about the Dissonant and Resonant keywords as it relates to the artifacts provided in Ex3 Core.

Do you know if there'll be something to bring those in line with the new rules or are y'all not gonna bother?
I think updates of the corebook artifacts to use the resonance system would make for pretty good blog posts.

[#][F] The Demented One - 3/28/2017
Originally posted by nalak42 View Post
Also the order as far as exalt splats is going is, Dragonblood, Lunars, then Exigents?
Dragon-Blooded, then Exigents, then Lunars.

[#][F] The Demented One - 3/28/2017
Originally posted by Korhal_IV View Post
Oh, here's a question - because no Exalted thread would be complete without this derail - what's your vision for Lunars?
Our vision of Lunars is very much built off the vision you see of them in the corebook. It's an incredibly solid foundation that our own personal visions our built upon. I'm going to ramble a bit about my how I see them and how that might inform their Charms, although of course, nothing's final?

What are the Lunars (besides, you know badass shapeshifters who've earned the blessing of the witch-goddess Luna)? Lunars are divine apex predators. The theme of predation is already deeply rooted in them—there's a reason they need to consume their prey to take on their form, at least, at first—and it's reflected in their Charms. Whether it's dancing between shapes as you tear a Wyld Hunt to shreds, ruthlessly pursuing your political agenda in a court of scheming nobles, or hunting down the forbidden secrets of a god exiled to the borders of the world, you are on the hunt.

But, of course, just because Lunars are predators doesn't mean they're limited to violence and consumption. Lone wolves rarely thrive. A Lunar who wants to engage with a society, whether it's a dominion that she rules, a cult that worships her as a living god, or just some people she wants to help, is going to do so in the manner of a predator conferring its assistance to prey animals. She might become a sacred guardian, stalking the bounds of a city to rip out the throat of any devil or ghost that dares harm her flock. She might be a heartless predator that culls the herd of its weak to make it stronger, taking on a terrifying devil aspect to temper a society. She might be the raven who steals the secret of fire, returning to society bearing the gift of wisdom. I refer to this as their theme of Symbiosis.

Also, they're badass shapeshifting asskickers chosen by the witch-goddess Luna. Can't forget that!

[#][F] The Demented One - 3/28/2017
Originally posted by SpruceStripedGoose View Post
Are any charms from your previous DB drafts going to be resurrected?
I'm not sure they can be resurrected, because they were never really dead—their Charm set is the same one I've been working on, in iterations, since before the corebook came out. I'm very excited to get to those previews.

[#][F] The Demented One - 3/28/2017
Originally posted by DrLoveMonkey View Post

Very cool. Do you see these keywords being used to balance out more than just mechanical power? Or does that kind of go against the idea that Evocations are meant to allow you to break out of the aesthetics of your exaltation. Like for instance if there was moonsilver weapon with an effect that only moonsilver-resonant people had because it was just so very lunar/moonsilver-exigent?
There are some Evocations that you can't learn at all if you're Dissonant with that material, but those are largely for reasons of power balance. Not being able to get an Evocation at all is pretty steep, so I'm not sure I'd do it solely on thematic grounds.

[#][F] The Demented One - 3/28/2017
Originally posted by Joshua View Post
Hi Eric & Robert,
Congratulations and best of luck!

My campaign is using aerial vehicles fairly heavily, and we are reaching the point where opponents are likely to be using fairly advanced stuff (though not always in large numbers. In previous editions, artifact vehicles often required one or more hearthstones to power them.
Would you comment on whether that is likely to remain true?
I'm not sure it really fits with the philosophy of this edition, but I am also pretty conditioned to previous editions.

Thanks and congratulations again!
Joshua
The one airship I've written for Arms of the Chosen (the Chariot of Aerial Conquest) draws power from a hearthstone, as do warstriders. Using a hearthstone to power an artifact doesn't interfere with the stone's power, so the ones that radiate an effect through a large area are extra fun with ships.

[#][F] The Demented One - 3/28/2017
Originally posted by Ferryman View Post
First, congratulations guys!

Second, thank you for doing this. You are both brave and fearless, and I hope you do not come to regret making yourselves available in this fashion.

Third, a question! I saw that both Antagonists and Bestiary documents are on the radar soon. So since that's something I assume you guys have spent some time on, have you seen any evolution in your approach to presenting enemy blocks along the way? I know that the idea behind QCs was to streamline enemy combatants, but looking at say the Immaculate shikari in the Core book it's apparent that even those templates are pretty unwieldy for an ST if you're trying to juggle more than a couple of them. Have you had any nifty breakthroughs in streamlining more dangerous opponents that you'd like to share?

Asking for a friend.
With the advantage of hindsight, I think the thing I really should have put into the corebook antagonist write-ups was a tactical description, to give a Storytellers an idea of what that enemy's M.O. is going to be in combat (or social influence, or iron chef competitions, or whatever).

That isn't really an answer to your question, though. What I'll say is that the complexity of running multiple QCs is definitely something I'm personally familiar with, and I'd like to provide Storytellers with material that helps guide them through the process of complex combats, among a bajillion other things.

[#][F] The Demented One - 3/28/2017
Originally posted by Gigaton-Falcon-Emu View Post
Just saw this and I cannot sufficiently state how excited I am by this development! I am also very pleased by the new plans moving forward!

My question is very (not) simple, what is your vision for warstriders?

Also do you still plan to tie 'generational' themes to DB evocations?
I just sent the warstrider system to OPP to circulate for some internal playtesting, and have spent most of today writing Evocations for All-Conquering Colossus. I'm not sure if it's a particularly visionary system. It does most of the things you'd expect giant walking god-metal armors to be able to do: going toe-to-to with humongous behemoths, pulling off incredible feats of strength, sending armies scattering before them. My goal with the design was to make the base system clean and easy to understand, and save the larger part of their complexity for individual warstrider Evocations. These are learned in the same way as any other, but they operate on the same gigantic scale as a warstrider, so they pack a hell of a whallop.

Generational themes are a big part of the Dragon-Blooded. All the artifacts you see in their book are going to be heirlooms that have been passed down through a Great House (and, wordcount permitting, a Lookshyan Gentes). There isn't any singular mechanic that represents this, but it can be reflected in many ways in the design of an artifact's Evocations.

[#][F] The Demented One - 3/28/2017
Originally posted by putty View Post
Speaking of Ex3 Antagonists, will there be more beings on the level of Ahlat or stronger?

I have been running an Exalted game for over a year now, and I find making powerful beings both unique and challenging one of the most difficult things as an ST.
That's something I've heard a lot, and getting out more powerful antagonists that can be a Solar Circle boss fight is on my list of priorities.

[#][F] The Demented One - 3/28/2017
Originally posted by Keichiokami View Post
1. In the charm Awakening Eye, it provides a free excellency of Perception+Awareness added to a Join Battle roll. I was curious as to why it was Perception and not Wits? Was it a thematic choice to make so that more observant characters have an edge via Awakening Eye? I have legit been wracking my brain over it as I now have two different characters with the charm.
Alas, I didn't write it, so I can't say for sure what that reasoning was. I can say that players tend to be much more likely to buy up Wits than Perception, so having Charms that incentive investing it does some useful things.

2. Do you envision the incoming Cores (Dragonblooded, Existigent, and Lunar) will be the majority source for new Martial Arts and Sorcery or will there be a dedicated sourcebooks for them like Book of Three Circles and Scroll of the Monk, and only a small amount of new MA and Sorcery in the Core splatbooks?
The plan is to have new Martial Arts styles and sorcerous spells that are thematically on point for each book (maybe not Exigents—wordcount's going to be at a premium there). On the other hand, that doesn't mean we won't do a book of sorcery (which we've definitely talked about doing) or MA.

[#][F] The Demented One - 3/28/2017
Originally posted by Lumi View Post
Congratulations!

I'd be curious to know if the Bestiary and the Antagonists books will offer support for existing material such as Ephemeral Induction Technique and the Eclipse anima power?

The homebrewing aspect of Artifacts has obviously been on the forefront and I'm sure Arms gives us plenty of perspective to them, so I'm putting up a big wish to help out the Storytellers and Pokémon masters alike. More latent/magical/poachable abilities and guidelines to building/balancing QCs would be most welcome! Perhaps even a small write-up on the mechanical nature of the Fair Folk?!
We want the Bestiary and Antagonists material to provide lots of support for running games, and adding new Eclipse Charms and familiar tricks is part of that. In an ideal world, every single spirit write-up would introduce at least one new Eclipse Charm.

[#][F] The Demented One - 3/28/2017
Originally posted by Anaximander View Post
Regarding the ever-mysterious "as of yet unrevealed" new Exalteds: when should we expect some more hints about their identities? Dragon-Blooded? The Realm? The appropriate "resonant" splat book?
I wouldn't expect to see anything really substantive on them until, at the very earliest, Lunars are done. Hints, though—hints you might get sooner. :3

[#][F] Eric Minton - 3/28/2017
Originally posted by AnubisXy View Post
Boxers or briefs? This is important because it strikes the the heart of the sort of people who will be running the Exalted line.
Boxer briefs.

Originally posted by AnubisXy View Post
And then next question since I know if I don't ask, someone else will. What is your opinion on having a development process that is a bit more open to the community? I notice you posted that little Arms of the Chosen preview. Is that something we can generally expect will happen in the future, or will this be just a one time thing?
No promises or commitments, but we do expect to provide more previews down the line.

(and now back to rewriting clockwork birds)

[#][F] The Demented One - 3/28/2017
Ninja'd by Minton—I am smote down!

[#][F] The Demented One - 3/28/2017
Originally posted by WalkingEye View Post
Will Arms of the Chosen Cover how first age artifice differs from normal artifacts and how N/A weapons will be handled? I ask about N/As because many crafting charms reference multiple n/as being built at a time and my groups craftsman is essence 5 and really wants to craft N/As so we can take out the big bads.
Arms of the Chosen will cover the specifics of what falls under First Age Artifice, yep!

I don't think we have any N/A weapons, but I've got two N/A warstriders planned out. They should provide an idea of what the Evocations of this kind of artifact look like.

[#][F] Eric Minton - 3/28/2017
EDIT: Ninja'd by Vance!

[#][F] The Demented One - 3/28/2017
Originally posted by Abakus View Post
Congratulations to both of you! Holden and Hatewheel have written what is probably my favorite RPG in over a decade of gaming, and from what I've seen on the internet I think you guys are going to be awesome.

I'd like to add to the people asking for a sort of statement of intent on the thematic directions you plan on taking Ex3. I know that at our table at least, the thematic changes have made a huge impact on how we portray the world and knowing, in the broadest of strokes, where you see things going would be incredibly helpful. Thanks!
We don't plan on making huge changes in thematic direction just for the sake of change. John and Holden laid out a solid course, and for the most part we're sailing along that.

[#][F] The Demented One - 3/28/2017
Originally posted by Crumplepunch View Post
Are you guys still hiring?
Check out the link in the sig

[#][F] The Demented One - 3/28/2017
Originally posted by Leetsepeak View Post
Robert Vance and Eric Minton I have a setting question for you! In Exalted Third Edition, are raksha or ghosts capable of using sorcery?
I honestly haven't come up with answer to it yet. That's something we'll be thinking about more as the sorcery book gets into focus.

[#][F] The Demented One - 3/28/2017
Originally posted by Dragonmystic View Post
Could you give us an introduction? Who you are, what you've done in the past? I've seen you two around, but feel a bit out of the loop as to who you are. (might be a good idea to edit your responses into the first post)

Maybe say what you are most excited to work on in the line, from the small to the very large.
I'm Robert Vance. I read the Sidereal Charms set ten years ago and fell in love with this awesome game.

I started writing Exalted towards the very end of Second Edition. I wrote parts of the antagonist section in Compass of Celestial Directions: Authocthonia, the chapters on Sidereals and Fair Folk in Masters of Jade, and the Gunstar Autocthonia setting in Shards of the Exalted Dream. I did lots of stuff in the Ex3 core, with some highlights including sorcery, the social influence system, and martial arts. Outside of Exalted, I'm currently writing purviews and boons for Scion Second Edition, and have made some small contributions to Chuubo's Marvelous Wish-Granting Engine. When I'm not writing rules for giant robot fights dinosaurs, I'm a law student, and am graduating terrifyingly soon. My focuses are civil rights litigation and LGBT legal activism.

What am I most excited to work on? Last week, I would have said the Dragon-Blooded, because I was doing their Charms. Today I'd say warstriders, because I'm knee-deep in their Evocations. It's hard to write for Exalted without getting super enthusiastic about it! To give you a good answer, though, I am incredibly excited to get to Sidereals.

[#][F] The Demented One - 3/28/2017
Originally posted by Leetsepeak View Post
Are there any sorcerous artifacts in Arms of the Chosen?
I don't think so. We discussed doing them, but they've got a natural home in the sorcery book.

[#][F] The Demented One - 3/28/2017
Originally posted by PraxisCat View Post
I have a question for Robert Vance about Arms of the Chosen, and artifacts more broadly: Will you guys be providing any more one off, cool ideas for artifacts that aren't something that's been written into 1e or 2e? Something you've wanted to see in the setting that hasn't ever made it in? What about non-weapon things with a lot of utility, for example, more things like the Belt of Shadow Walking?
We've got a whole chapter of non-weapon, non-armor artifacts. Some of my favorites are clockwork birds, the soulsteel violin Joy's Lament, and the legendary sea-ship Horizon Endeavor.

[#][F] The Demented One - 3/28/2017
Originally posted by serGregness View Post
I posted this late last night, so I'm hoping it just got buried:

What are the current feelings towards having any kind of centralized 'word of the devs' rules clarification thread or online document? Naturally, it's unreasonable to expect every random question to catch your direct attention, and this edition is big on 'whatever works for your table', but even though I might be perfectly capable of making serviceable on-the-spot rulings when I'm in the middle of a game, it's nice as an ST to be able to point to certain 'official' interpretations on some of the more common recurring questions. As a bonus, knowing the thought processes that go into these clarifications will also help me when I'm making those midgame rulings as time goes on as well.
This thread is going to be our central hub for answering question. We aren't going to be able to get to every question, but if you've got a rules clarification question, this is the place to ask.

[#][F] Eric Minton - 3/28/2017
Originally posted by Kerredai View Post
Question for Eric Minton:
You have some really cool stuff on your blog; now that your developing, can we expect to see more stuff there -- links to the previews, more "Ask the Devs Thread Summaries", maybe some commentary on his vision for the line -- or will you be too busy?
Right now I'm super busy trying to get things sorted out for Arms of the Chosen, but once things calm down, blog posts are not beyond the realm of possibility.

[#][F] Eric Minton - 3/28/2017
Originally posted by Dragonmystic View Post
Could you give us an introduction? Who you are, what you've done in the past? I've seen you two around, but feel a bit out of the loop as to who you are. (might be a good idea to edit your responses into the first post)

Maybe say what you are most excited to work on in the line, from the small to the very large.
Hi, I'm Eric Minton. I picked up Exalted First Edition when it hit the shelves and have loved the game ever since. As to writing credits, aside from a few years on Mongoose Publishing's PARANOIA, I've been writing for Exalted since 2008. This includes the artifacts for Infernals; the demons for Malfeas; the chapter on the Bull of the North for Compass: North; hearthstones in The Broken-Winged Crane; the sections on Gulak, Kamak, and Nurad for Compass: Autochthonia; the South, West, and demons sections of Masters of Jade; the Modern Age chapter of Shards of the Exalted Dream, and the Threshold section and most of the non-Exalt, non-animal antagonists for the Exalted Third Edition corebook. Where Vance is primarily a mechanics guy, I'm primarily a setting guy.

Right now I'm most excited just to be writing. There's so much to write!

[#][F] The Demented One - 3/28/2017
Originally posted by nihnoz View Post
In that case, I'm sure this has been asked before, but when do Crane Style counterattacks occur? Before the attack is rolled, after it is rolled but before damage, like Solar Counterattack, or after the attack?
Crane's counterattacks use the same timing as Solar Counterattack (after attack, but before damage is rolled).

[#][F] The Demented One - 3/28/2017
Originally posted by Sakii View Post

Did you decide on what is a sorcerous artifact and what kind of things it can do?
Sorcerous artifacts are things like the Talisman of Ten Thousand Eyes in the corebook—relics of sorcerous power that confer sorcerous initation on their masters, and have sorcery-augmenting Evocations. All the rules you need for them are in the core—the "crafting sorcerous relics" sidebar on page 470—but I think more examples with full Evocation trees would be appreciated.

[#][F] The Demented One - 3/28/2017
Originally posted by Shaddar View Post
This was a big debate a while ago, Glorious Solar Plate + MA. Using silken armor to be able to use Glorious Solar Plate with any MA.
Pro or Con.
While the text doesn't really provide a clear answer, my thought is that you can't have it both ways—if you use Glorious Solar Plate to upgrade your silken armor to have heavy armor traits, you have to give up the advantages of it being lighter-than-light.

[#][F] The Demented One - 3/28/2017
Originally posted by VoxPVoxD View Post
Since counterattacks resolve before damage is rolled, do they affect the damage roll?

Say I make a Decisive counterattack with Solar Counterattack and incapacitate my opponent. Is their damage still rolled? Or if I make a Withering counterattack while in Crane Form that eats some of my opponent's Initiative, does their Decisive attack roll the now-reduced Initiative rating as damage? This is kind of a finicky question but it's been driving my ST nuts and he's too shy to post here and ask.
Counterattacks don't affect the damage roll unless they specifically say they do, like Flashing Edge of Dawn does.

[#][F] The Demented One - 3/28/2017
Originally posted by Leetsepeak View Post

Do they require Attunement?
They don't require an attunement cost by default—the Talisman doesn't—but that's a knob that can be tweaked to play with the power of a relic.

[#][F] The Demented One - 3/28/2017
Originally posted by hippokrene View Post
Is there any chance we’ll see…
Artifact shields?
A spear and shield martial art?
I'd give pretty good odds on both.

[#][F] The Demented One - 3/28/2017
Originally posted by Nilihum View Post

I've noticed that the T10KEyes is not an actual First Age Artefact despite needing a sorcerous working to make, which is what usually defines an Artefact as a First Age one. What's the reasoning behind that? Why blur the lines in such a manner?
First Age Artifice carries some pretty stringent prerequisites, which play an important role in siloing off artifacts like warstriders, airships, or large-scale First Age infrastructure, whose scarcity in the setting is reinforced by the crafting system. These stringent requirements are disproportionate from sorcerous relics, but more than that, things like the Talisman of Ten Thousand Eyes were never conceived as First Age Artifice to begin with. While First Age Artifice represents the heights of innovation that were possible when you combined artifice and sorcery, that doesn't mean it's impossible to integrate a sorcerous working into an artifact without it.

[#][F] The Demented One - 3/28/2017
Originally posted by Irked View Post
Bless you.

... How many counterattacks may I make in response to a single attack? Can I use both Solar Counterattack and Crane Style, say - or two Brawl-based Counterattack Charms?
You can only make one counterattack in response to a single attack.

[#][F] The Demented One - 3/28/2017
Originally posted by Nilihum View Post
So is there any chance of Crafting an artefact that initiates you into sorcery without you needing sorcery before hand? Or will all such artefacts be either ones you find or craft much later?
I don't think it's very helpful to think of these things as strict, inflexible constants. As a general rule, yes, you need to already be a sorcery before you can create a sorcerous relic. On the other hand, there's a very compelling story to be told in an occultist-artificer who painstakingly spends years constructing the mystical relic based on a design half-glimpsed in a ruined First Age library, unlocking a vision of the secrets of the cosmos as she finally completes the design. The rules of sorcerous initiation are really meant to provide a flexible framework for taking a cool sorcerous backstory and making it relevant to how you play your character, not to narrow the number of viable concepts.

[#][F] The Demented One - 3/28/2017
Originally posted by Irked View Post
Awesome. Thank you.

Okay, um, this next one is a bit more of a mess: at what point in combat resolution does the person you're attacking begin suffering Onslaught penalties? My go-to example here is Ferocious Jab, which adds +(target's Onslaught penalty) to damage. If I make a FJ attack on a target who has previously had no Onslaught penalty, do I add +0 (his previous penalty) or +1 (the penalty including my attack)?
An onslaught penalty isn't imposed until after the attack imposing it has been completed.

Relatedly: so let's say my target has been punched a few times now. If he's using a Charm like Fivefold Bulwark Defense, which says to "ignore the Onslaught penalty" to his Defense, does FJ add +0 or +(whatever the penalty would otherwise be)? In other words, does my target still accrue a nonzero Onslaught penalty (and just ignores said penalty when calculating Defense), or does his Onslaught penalty not increase from 0?
Charms like Dipping Swallow Defense and Fivefold Bulwark Stance say that you can "ignore" those penalties to your Parry, not that you're no longer suffering from those onslaught penalties (for instance, they'd still hit your Evasion). So, yeah, Ferocious Jab would still add damage.

Unrelatedly: How does Charm declaration work in a Clash? Does someone declare first? Do we take it in turns bidding up Charms? Do we both secretly decide on Charms and reveal simultaneously?
One person declares first, one person declares second. If you can't come casually come to an agreement on who goes first, flip a coin.

If your playgroup really enjoys going back and forth declaring Charms, there's no reason not to keep doing that, but it seems like it would just draw out the process unnecessarily.

What happens if I make a Decisive multiattack (a la Iron Whirlwind Attack), and my first attack Clashes? If I win the Clash, do I get Clash benefits on all subsequent attacks against that target in my flurry, or just on that one attack? If I lose the Clash, and he steals my Initiative, is the damage for the rest of my attacks recalculated based on my new Initiative, or do I keep the damage I had before?
So, this seems like two questions. The first one is easy to answer—the benefits of winning a clash only apply to that one clash attack, not any others you happen to make on the same tick.

What happens if you lose Initiative in the process of completing an Iron Whirlwind Attack, or something similar? The text provides no real guidance here, but I think the best approach is the one that tracks to how withering attacks usually work—subtract the that Initiative damage from the total Initiative that Solar has invested in his remaining attacks, and redivide it up evenly among them. It's enough of an edge case that I don't expect anything to go horribly awry if a Storyteller decides to skip that because bluh too much math.

Edit: Can I use Hail-Shattering Practice while Clashing, to weaken my opponent's side of the Clash?
Sure can.

[#][F] Eric Minton - 3/29/2017
Originally posted by Amoeba View Post
Congratulations on the new positions, and thanks to Holden and Hatewheel for their work thus far.

Now, my two questions. I understand that all projections of future publications are tentative and subject to change, but am interested in your views on these two topics:
1) The bit in Exalted I love most is Manses, but I understand that they're not that important for most people. I'm not expecting a 3rd ed version of Oadenol's Codex in 2017 or even 2018, but can you confirm that something on this subject is likely to appear some day? I'm especially interested in how to balance custom powers for manses, which always was a bit of a problem when designing them.
We've pushed it down the schedule to make room for more pressing topics, but a book on manses is still of some interest and is likely to appear someday down the line.

Originally posted by Amoeba View Post
2) Location books. Having referred quite a bit to CoTD 1 – Scavenger Lands, I'm seeing how it maybe isn't always that conducive to creating good Exalted gameplay. So, are there any plans for likely location books? I run & play in mostly Scavenger Lands-based games (with some visiting of the Blessed Isle, East, North or South), so the whole idea of Different Skies containing two areas from opposite sides of the world seemed half-useless to me.
Locations are important! I love writing setting material for places in Creation, and we're hoping to put a location book relatively early in the schedule if we can, after the current slate of books has moved far enough along in development to make that possible. Specifics will have to wait, though, until we're further along in the process.

Originally posted by Amoeba View Post
In any case, thanks for the active replies so far and I wish you all the success in writing great Exalted material!
Thank you!

[#][F] The Demented One - 3/29/2017
Originally posted by Dragonmystic View Post
Well, this is heavier than I wanted in this thread, but alright.

There are those of us who aren't exactly thrilled with how 3e turned out. While I understand that you can't please everyone, I was hoping for some assurance that certain design philosophies would be changed/refined going forward based on the criticism that 3e has received.

It doesn't seem appropriate to go into too much detail in this thread, but I think a couple of non-controversial examples would be "tightening" up the language used to describe charms, and making sure each ability tree would have approximately the same number of charms in them. (When applicable).
While I'm not going to rehash every issue, I have paid attention to the feedback people have given on Charms. I'm aware that play groups had issues with ambiguous text, and going forward I'm trying to make my system text and the system text I'm developing as clear and understandable as possible, with lots of examples.

[#][F] The Demented One - 3/29/2017
Originally posted by Jetstream View Post
So. Background.

When I first read about Exalted, specifically the Dragon Blooded, I had a certain thing in mind. Basically it was this

https://static.comicvine.com/uploads...vatar_aang.jpg

We'll ignore the fact that that show came out after Exalted.

Anyway, I was always disappointed that the "elemental" stuff for DBs was more... metaphorical than literal. I wanted my elemental heroes to be tossing around water and fire and kicking up gale winds and yadda yadda yadda.

Rumor has it that the 3e DBs will have more of what I was wanting than previous editions.

My question, then, is this: Is there anything you can tell us about the DBs that might make the five-year-old that runs my limbic system happy with regards to my likely-unrealistic expectations/desires?
How would you feel about getting some previews of the Dragon-Blooded Charmset?

[#][F] The Demented One - 3/29/2017
Originally posted by Sandact6 View Post
Wait, Minton made Modern Exalted? Who made Heaven's Reach? I know Holden/Morke did Burn Legend.
Heaven's Reach was done by Eric Brennan. It's an easy mistake to make!

[#][F] The Demented One - 3/29/2017
Originally posted by CycloneJoker View Post
In a previous dev statement it was said that Evocations were undergoing a massive overhaul that would, among other things, result in much longer Evocation trees. Stormcaller however has a number of Evocations on it that is more in-line with what we see in the core. Have you guys decided to revert back to the older model, or did we just only see one branch of Stormcaller's full tree?
We're going to be staying with the Evocation system as it was presented in the core book.

[#][F] The Demented One - 3/29/2017
Originally posted by danelsan View Post

Now that you are among the Devs, how does it affect the likelihood of said previews being written on napkins?
It feels a little cruel to do that, now that I have the power to give y'all full-quality previews.

[#][F] Eric Minton - 3/29/2017
Originally posted by Robert Vance View Post
It feels a little cruel to do that, now that I have the power to give y'all full-quality previews.
Why not both?

[#][F] The Demented One - 3/29/2017
Originally posted by Irked View Post
A topic raised on another forum about differentiating combat abilities: so, Excellent Strike has been the cornerstone of my Melee player's attacks. Would you advise against porting that technology over to Brawl, or would that be a reasonable thing to do?

"Your table, your rules," obviously, but I guess what I'm asking is, is "better accuracy" meant to be a thing for Melee, that would be balance-wise problematic to port elsewhere, or is ES meant to be fair game for everybody?
All four of the Solar combat Abilities have a distinct role and M.O. in combat. Brawl dishes out damage better than anyone else, but it's not the well-rounded contender that Melee is. If Solar Charms from any Ability can proliferate to another it's going to undermine that distinction, which is why'd I'd recommend against it.

[#][F] The Demented One - 3/29/2017
Originally posted by glamourweaver View Post
Will we see any special mechanics for mortal Martial Artists in the future, or do they have to invest in the same merit as Solars for none of the benefits that merit cost is supposed to be balancing? (the synchronization between different style Charms, the ability to spend Solar XP on MA Charms, etc)
Yeah, giving some love to mortal martial artists to make up for the loss of Techniques is still on my to-do list, although it will most likely take a fair while to get to. In the interim, I think it'd be fair to let the player of a mortal PC just sorta handwave the merit.

[#][F] The Demented One - 3/29/2017
Originally posted by TDS View Post
There's a question my regular group has run into a few weeks back that sparked some rather spirited debate and we couldn't really resolve it to our satisfaction: How do Charms that move you, specifically Monkey Leap Technique, interact with the need to disengage?

Let's say Solar Joe is in close range with Abyssal McMurderface and wants to get away. Can he simply use Monkey Leap Technique to automatically jump a rangeband away from McMurderface, without a roll of any kind or a way for McMurderface to prevent it? What if instead of away, he jumps up a rangeband onto some kind of rafters in the room? And would anything change if McMurderface has a mirror effect of Monkey Leap Technique and could in theory keep up with him?

It seems a bit strange that a Charm without any prerequisites basically negates most of the need for a Disengage action and makes a Solar near-impossible to pin down, especially as Disengage takes your combat action while moving with MLT is a reflexive movement action. While I definitely think that should be an effect of Solar athletics, it probably shouldn't be an intro Charm, right?
Monkey Leap Technique lets you jump a full range band with your reflexive movement action, without needing a roll or anything. It doesn't change basic rules of movement like needing to disengage to use that reflexive movement action.

[#][F] The Demented One - 3/29/2017
Originally posted by Crumplepunch View Post
Last I heard (and this was more than a year ago) Holden was still contemplating bringing back Aspect surcharges and more expensive Charm xp costs for Dragon-Bloods. I also heard some musing that the DB set would be about half the size of the Solar one.

Can you give us your thoughts on this?
We played with the idea of a much weaker form of the out-of-Aspect surcharge, but ultimately found a better way of representing the challenge of moving through and mastering the five elements. I don't remember more expensive XP costs ever coming up, and don't expect that to happen.

The Dragon-Blooded Charm set is, by design, smaller than the Solar one. Each Ability is more compact, and there's a greater tendency towards self-contained Charms than the super-synergy combinations that a Solar can throw down. No clue if "half the size" is anywhere close.

[#][F] The Demented One - 3/29/2017
Originally posted by MoroseMorgan View Post
What is your favorite locale in Creation and why? Bonus question, where was your first game set?
Is it cheating if I say the Dreaming Sea? Because god I love the Dreaming Sea.

My first game was set in the East, in a small farming town named Lotus built over a First Age armory.

[#][F] Eric Minton - 3/29/2017
Originally posted by MoroseMorgan View Post
What is your favorite locale in Creation and why? Bonus question, where was your first game set?
Is it cheating if I say the Dreaming Sea—dammit Vance

Favorites are difficult for me. Ask me today, and I guess I'll say Sijan? But on another day I might say Chiaroscuro, or Randan, or the Imperial City.

My first game started in Thorns, traveled up the Yellow River through Nexus and Great Forks, settled into a small corner of the Hundred Kingdoms... then retraced the route in the last few sessions to confront the Mask of Winters.

[#][F] The Demented One - 3/29/2017
Originally posted by Blaque View Post
So I am assuming Sidereals are a ways off, but something I'm curious about is a Charm who's name is dear to me lost in the transition of 1e to 2e:

Will we see a return in some form of Systematic Understanding of Everything?

And stuff.
That's just too good a name to leave abandoned to history.

[#][F] The Demented One - 3/29/2017
Originally posted by Tiresias View Post
Since we're on the subject of Sidereals, can we now get confirmation that Athletics is going back to Endings, or will Vance force himself to eat his hat?
Right now, here's our current plan for what the Sidereal Caste spreads look like. None of this is set in stone, and I'm interested to see what feedback this gets.

Journeys: Resistance, Ride, Sail, Survival, Thrown
Serenity: Craft, Dodge, Linguistics, Performance, Socialize
Battles: Archery, Brawl, Melee, Presence, War
Secrets: Investigation, Larceny, Lore, Occult, Stealth
Endings: Athletics, Awareness, Bureaucracy, Integrity, Medicine

All Sidereals have Martial Arts (but not Brawl) as a Favored Ability

[#][F] Eric Minton - 3/29/2017
Originally posted by Cydoc View Post
Will we see any interesting, strange, and abstract Behemoths in the beastiary? I like things like Mother Bog :3
We plan to have a few strange things in the antagonists book! Some may be behemoths. Others are not intended to fit neatly into any established category.

Note, though, that as indicated in the Monday Meeting notes, the Antagonists book will be guest developed by another author, so Vance and I can't speak authoritatively on it.

[#][F] The Demented One - 3/29/2017
Originally posted by Leetsepeak View Post
I am intrigued by the mention of Rage in the Essence of the Lunars in their blurb in the core. Especially under the Broken Bonds header, it gives an intriguing and excitingly distinct view of their relationship with the First Age, the Age of Sorrows and their opposition to the Realm. It also brings something else to mind...

Will Lunars still use Limit in this Edition, or will they have a new thing to track, a la Resonance or Paradox? If they are still using Limit, will their experience of it be distinct from Solars, and will it involve this Rage in their Essence at all?
Lunar Limit isn't something we've gotten around to discussing fully. I can say that I don't want to tie the Lunar's rage entirely to Limit, something that many players perceive as a drawback or ignore altogether. Rage something they drawn on with their Charms, one of the sources of their power. They're predators, but they aren't driven by hunger—rather, it's their rage that sustains their will to hunt.

Anything you'd be willing to share about Dragon-Blooded and Limit? From my understanding of Dragon-Blooded in previous editions, it was sort of anemic.
The Great Curse fell on the Dragon-Blooded most lightly of all the Exalted Host. As of this moment, they don't have a Limit track, or Limit Breaks like Solars do.

[#][F] The Demented One - 3/29/2017
Originally posted by TheCountAlucard View Post
What about when they're hangry?

More seriously, what can you tell us about Dragon-Blooded Athletics? I doubt they'll be tearing down fortress-gates with their bare hands, but how stronk can they be?
Athletics Charms that deal with feats of strength tend to draw on the unyielding stability of Earth or the vital strength of Wood. Antaeus's trick of having incredible strength as long as he's touching the ground is something they can do fairly early on.

[#][F] The Demented One - 3/30/2017
Originally posted by dwho View Post
Another question regarding the Sidereals: Will the Bronze/Gold factions be fleshed out beyond opinion on the returning Solars? Granted the Solar return is one of the most important events of the Age of Sorrows, but in a Creation as extensive and varied as Exalted's and in a splat as dedicated to cliqueishness and bureaucratic infighting as the Sidereals, having them be single-issue voters has always felt a bit anemic to me.
One of our goals in portraying the Bronze and Gold Factions is to make them feel less like political parties and more like subtle circles of influence that exist within Sidereal society. Membership in a faction is informal and implicitly involves aligning yourself with the agenda of the Faction's movers or shakers (or at least, paying lip service to them). They aren't all-encompassing ideological factions, but instead the flashpoint of a contentious disagreement over how best to serve the needs and goals of Fate and Heaven.

[#][F] The Demented One - 3/30/2017
Originally posted by Tiresias View Post
Oh, here's a question on something that hasn't been mentioned in years. Any chance we'll get a few Terrestrial Martial Arts in the DB book?
Yeah. Right now, my workflow on DBs looks is

1. finish updating the last four and a half Abilities to the final model of the rules
2. go back to the Immaculate Styles I wrote for the DB Antagonists section, and give them a heavy re-polishing
3. convert ~3 terrestrial styles from past editions.

[#][F] The Demented One - 3/30/2017
Originally posted by Maudova View Post
How much of the game lore surrounding the Shinma from Graceful Wicked Masks will be retained if at all?
I doubt that they will receive much coverage in the text, but I don't think we're going to drop them outright.

[#][F] The Demented One - 3/30/2017
Originally posted by Epee102 View Post
_deep breath_ Where should we look for info on Antagonist and Bestiary book? (Realese dates and downloads, etc). Do you know if they are being released in piecemeal or all at once? Are Infernals on the table still? Will Adamant make a comeback?
My current understanding is that the Bestiary and Antagonists will be released in segments as blog posts, and compiled into books once completed.

Infernals are still on the table. Nothing has really changed on that front, besides me playing We Know The Devil.

Adamant is still a thing in the setting, and may appear at some point. At the very latest, I guess Alchemicals has to have it.

[#][F] The Demented One - 3/30/2017
Originally posted by Crumplepunch View Post
Oh, relevant question to martial arts and also pertinent to my interests.

Will Five-Dragon Style be returning? My current assumption is that mortal monks will study the non-Essence-using forms of the Five Glorious Dragon Styles instead. Five-Dragon never really had a flavour of its own and in my mind it would need some reworking to fit with the Ex3 model. If it is returning, can you tell us anything about what has changed?
I haven't really found anything salvageable in Five-Dragon style, for the reasons that people have been discussing. My current thought is that Golden Janissary style would make a lot of sense filling the role that Five-Dragon did in 2E.

[#][F] The Demented One - 3/30/2017
Originally posted by Anaximander View Post
Some time ago, Holden and John indicated they had some Plans with regards to Palanquin and the portal to Zen-Mu. Do you also have Plans for the fallen Heaven and its woe-bringing current inhabitants?
All according to keikaku

[#][F] The Demented One - 3/30/2017
Originally posted by Abakus View Post
Will Arms of the Chosen feature any artifacts that have non-combat evocations?
Yep. Some belong to non-combat artifact's, like the Evocations of the seafaring ship Horizon Endeavor. Then there are things like the time-warping Evocations of the starmetal wrackstaff, that let you rob someone blind while time is stopped.

[#][F] The Demented One - 3/30/2017
Originally posted by Solar View Post

The terrestrial styles you're converting, are they going to stick with the format in Ex3 of all styles being useful for Terrestrial and Celestials both? And what styles are you planning on using?
Yep, the Terrestrial/Mastery divide is here to stay (the Immaculate Dragon styles being a weird exception).

[#][F] The Demented One - 3/30/2017
Originally posted by Senara View Post
So I've been having some quibbles over a couple of Athletics charms with some people I play with.

Specifically, the language in Increasing Strength Exercise seems that it would imply that certain charms that key off of Strength for certain calculations (Falling Scythe Flash's damage increase and in particular Invincible Fury of the Dawn's version of calculating how many attacks Iron Whirlwind levies) would become far, far more powerful under ISE once you've got a couple of dots of essence in you. Is this intentional? My stance has maintained that this charm should not be able to make you potentially deal -ten- decisive attacks, each boosted by +5 damage at E5, nevermind all the other power Melee characters can cram in there (Fire and Stones Strike would also benefit, incidentally).

This also leads to some extra goofiness with certain other charms I'm leery of (Thunderbolt Attack Prana and Leaping Tiger Attack) but I won't get into specifics at the moment.
Your position is correct. The bonus dots of Strength granted by Increasing Strength Exercise et al. are essentially bonus dice—they add to pools, but not to things like Charm calculations.

[#][F] The Demented One - 3/30/2017
Originally posted by Gonzo View Post
Will the Immaculate Dragon Styles' weapons still be the same in Ex3?
Wood Dragon uses the staff. Otherwise, yes.

[#][F] Eric Minton - 3/30/2017
Originally posted by Crumplepunch View Post
Who are patricians, in your opinion?

It seems like a simple question but having recently re-read that 1e Dragon-Blooded book the answer seems confused even within the chapter they are first introduced. Sometimes the term is used interchangeably with unExalted Dynast (many mentions are made of patrician brothers and sisters), sometimes they are the monied professional middle class (but distinct from the merchant class) sometimes they are long-standing families of landed gentry and sometimes they are aristocrats in their own right, just without the legitimacy of Great House status.
Patricians are a caste-like social class between Dynasts and peasantry, filling out administrative, bureaucratic, and military posts not held by the Dynasty. Many are monied; many are landed; none are unExalted Dynasts; and a handful can be deemed aristocrats by dint of holding significant titles. (Though "aristocrat" is a culturally laden term that may not fit cleanly with Realm society.)

[#][F] The Demented One - 3/30/2017
Originally posted by Phoenix_Kensai View Post

I didn't get that impression from the rules, but I'm glad that's the case. Increasing Strength Exercise seems like a pretty good Charm on its own, but could get a little ridiculous if it enhanced some Strength-based Charms.

Does this mean Attribute-boosting Charms don't affect dice caps either? Say, if a Strength 5 Athletics 5 Solar boosted their Strength to 10 with ISE, they could only get 5 more Charm dice on a Strength + Athletics roll rather than 10? And does the Strength increase affect the damage of withering attacks as usual?
Correct—their dice cap is 10, ISE adds 5, they can only add 5 more before reaching cap. Bonus Strength is added to withering damage just like it is to Strength-based rolls.

[#][F] The Demented One - 3/30/2017
Originally posted by glamourweaver View Post
Are all the unrevealed Exalted who were planned, still planned?
Yes, although they still need some more planning before much more can be said about them.

[#][F] The Demented One - 3/30/2017
Originally posted by Demac View Post
So how much like Solars are other character generation rules going to be?

Most specifically, I'm interested in two things:

1) Will other Exalts get something that corresponds to Supernal Abilities?
Currently, there are no plans for this (Abyssals and maybe Infernals being the only likely exception).

2) Will other Ability based Exalts with Castes/Aspects have a list of Caste or Aspect abilities to choose a set number from in the same way that Solars have a list 8 Caste abilities for a caste and choose 5 to be their caste abilities.
Not all of them will—each Dragon-Blooded Aspect still has five Abilities—but they can.

[#][F] Eric Minton - 3/30/2017
Originally posted by glamourweaver View Post
If a Patrician Exalts (as Dragon Blooded), do they tend to get to marry Dynasts and adopt that House name?
Marrying into the Dynasty is an important goal for patrician families, and few things provide as much leverage as the blood of the Dragons. Non-Dynasts who marry into a Great House do adopt the House's name.

[#][F] The Demented One - 3/30/2017
Originally posted by Coik View Post
So I saw that Sidereals all get MA as favored. What's your take on the feeling that, as a Sidereal in the last two edtions, you "need" to take MA and/or Sorcery because after a certain point it's the only way to expand your powerset?
As much as martial arts are integral to the Sidereal Exalted, I think their Charmset in this edition should give high-power Sidereals more room to expand than they have previously had.

Speaking of, do you have any particular intentions regarding Resplendant Destinies?
Astrology rules are still a ways off, but when I was reading Demon: The Descent, I was struck by how well the mechanical implementation of Cover would fit resplendent destinies.

I'd love to have a "This is our vision of Sidereals, their powers and their place in the setting" post like Lunars had early in the thread. I am willing to ship a crate of puppies on top of a crate of puppies for this.
The Lunars have suffered from a lack of cohesive vision in the past. That's not really a problem that the Sidereals have had—they've had a solid vision since they first came out, and it forms a continuous path from First Edition to Second to John and Holden's design vision in Third.

[#][F] The Demented One - 3/30/2017
Originally posted by PraxisCat View Post

This is a great clarification for something a lot of people have wondered! Here's a follow up question: Should we take this rule and apply it more broadly? For example, that things like Doe Eye Defense should be keying off of our Guile, not our magically enhanced Guile (including excellencies.) What about about Demure Carp Feint and appearance boosters? Or is this rule specific to ISE and ISE only? This ruling would seem to make DED make a lot more sense (you can't easily decrease someone's attack pool by a massive -9 for 4m), but seems to interfere with Demure Carp Feint if someone has a resolve of 5.
Yeah, generally, it applies universally. Appearance boosters have a mild wrinkle, in that getting bonus dice from a high Appearance is a regular application of it, just like adding Strength to withering damage.

The text of Demure Carp Feint doesn't really provide any help in determining how this works (thanks, past me). It's similar enough to how Appearance boosters apply to most Appearance vs. Resolve calculations that I would let it apply. The fact that having mega-Appearance with Demure Carp Feint doesn't break anything also helps.

[#][F] The Demented One - 3/30/2017
Originally posted by tyranny12 View Post
Any idea on my Unbroken Darkness Question?

I just want to know which interpretation is correct - if it is underpowered (in my opinion) for an E5 excellency adding charm, or quite powerful and possibly overpowered.
A full Larceny Excellency will only benefits actions taken with Larceny.

[#][F] The Demented One - 3/31/2017
Originally posted by prototype00 View Post

I'm well aware of the ramifications of this ruling, having run the numbers myself on occasion, I just wanted to clarify with the devs.

Does this also mean that Appearance adders don't figure into the calculations for most of Dreaming Pearl Courtesan? (Like the other soak adder)

While you might be comfortable and confident with the charm power for Tiger, I have my doubts that Dreaming Pearl seems as attractive when you pull out this particular Jenga block.
You're correct—bonus dots of Appearance do not raise the amount of soak you could gain through Pearlescent Filigree Defense.

I wrote Dreaming Pearl Courtesan, and that has always been how I understood the interaction between them to work, so balance-wise it's been taken into consideration, and I'd recommend upping costs if you want to rule the other way at your table. I am still fallible, so you are free to curse my name if the style goes sour on you. :P

[#][F] The Demented One - 3/31/2017
Originally posted by serGregness View Post
When Peony Blossom Technique says "When the Exalt’s anima is at bonfire, she may use this Charm to make an additional attack, even if she’s already attacked that turn", does it mean at any point, on any tick during that round as long as she's at bonfire? Or does it refer to the Solar's literal turn and the charm lets her make an extra attack in addition to whatever else she's doing?
As a Reflexive Charm, Peony Blossom Technique can be used essentially any time, even outside of the Solar's turn. Reflexive Charms that can only be used on your turn* explicitly state this restriction.

*I'm not sure if there are any in the core, but there are in the Dragon-Blooded Charmset.

[#][F] The Demented One - 3/31/2017
Originally posted by Kashi View Post
Hello new Devs! Congratulations on your new jobs.

I have a few questions that may seem strange, but it's something my ST and I have been puzzling over as we try to integrate some old NPCs we have using 3E rules. Vance was kinda enough to answer one of them already concerning Supernals for other splats. My other question is about some of the non-Exalted splats that were "playable" in the past; specifically regarding advancing their Essence scores. Does everyone (Exalts, Dragon Kings, Jadeborn, Spirits, Ghosts, Raksha etc) use the system that the Solar Exalted use in that one's Essence score is a function of their EXP Total? If so, do they all use the same values as the Solars?

Thank you for your time.
I expect that all playable characters will have Essence progresses based on experience. The XP benchmarks may not end up being the same as the Solar ones, although until we come out with more specifics about a splat you can probably use the Solar progression to hack it without too much difficulty.

[#][F] The Demented One - 3/31/2017
Originally posted by Gigaton-Falcon-Emu View Post
I posted this earlier but I think it might have gotten buried...

How far off do you see Towers of Mighty being on your to-do list? I love the heck out of the 2ed manse crafting system but I cant figure out how to convert it. If you have no plans as of yet, what are your thoughts about the point-build style to manse-creation?
Right now, I can't give really any informed estimate on when Towers of the Mighty might come out. I do know that Second Edition's point-build style of manse creation was pretty well beloved (by myself as well as others).

[#][F] The Demented One - 3/31/2017
Originally posted by Ekorren View Post
What was the first thing you wrote for Exalted after becoming a developer?
Counting Monday as when we officially became the developers, a warstrider Evocation tree.

[#][F] The Demented One - 3/31/2017
Originally posted by diagrapher View Post
I might want to use Heart-Eclipsing Shroud when I play 3rd Edition, so could you clarify how it works. Does the real personality retain any control? Do you need to make sure the new persona is someone who'll eventually want to return control to the real self, or is using the charm to get out of character something they can do even when the persona wouldn't? And is there anything else the real self retains the ability to do?
The player ultimately has control over whether to swap back by using the Charm (unless she's in Limit Break, in which case she's stuck). The Charms themselves don't create any risk of a persona usurping the real self, but if you want to play out that story, then of course, go for it.

My player who has Heart-Eclipsing Shroud has been avoiding these potential dangers by creating personas with Intimacies like "Don’t get rushed into turning on your closest friends or committing a crime against humanity: if you’re thinking of doing something like that, something is most likely wrong with your head."

[#][F] The Demented One - 3/31/2017
Originally posted by Flare View Post
Are Clashes created by charms generally the action of the character for the round or not? For instance, Octavian's Superior Strength Reversal is a Reflexive Clash charm that allows him to Clash an opponent, but has no statement of if that is his action for the round.

This is further complicated to me because other charms will either also say nothing, or there are charms that both say 'this counts as your action' and 'this doesn't count as your action'. A general statement on if a clash charm that does not clarify is or isn't your action would be nice, for the default on Clash charms.

The reason I'm unsure is because on some level it's a very powerful ability to force a clash whenever you want, but maybe not strong enough? But to give a character an additional attack for having a Clash Charm as long as there's no catch on it counting as an action is also very powerful and seems to mess with the Action Economy. A clarification would be very good.
Octavian's clash doesn't count as his combat action. I'd say that as a general rule, they don't count unless they say they do, but I dislike the ambiguity of how I wrote Octavian's clash, and going forward want to be more explicit in clarifying whether or not a clash requires your action (hint: most Dragon-Blooded clash charms do).

[#][F] The Demented One - 3/31/2017
EDIT: Avoidance Kata

[#][F] The Demented One - 3/31/2017
Originally posted by Thesaurasaurus View Post
Nifty. Does the Withering Damage occur after the counterattack's target has reset to Base Initiative, likely Crashing them immediately? Or does the counter-attacker get a bunch of Initiative and then the initial attacker resets, such that the Withering Damage itself sorta vanishes into the ether of game abstractions?
Withering damage from a counterattack applies after the attacker resets, unless you're using something like Flashing Edge of Dawn that says otherwise.

So it sounds like 3E Lunars will be drawing heavily from Werewolf: the Forsaken in much the same way that 2E and earlier paralleled Werewolf: the Apocalypse. This mostly seems pretty rad to me, since I liked Forsaken a lot more than I did Apocalypse, but it leaves me with a few questions about things that might not translate well. Forsaken is first and foremost a horror game, and a really good horror game because it puts so much emphasis on estrangement from humanity, and how the Uratha are forced to balance Flesh and Spirit without ever truly belonging to either world. They can never find peace, and wouldn't know what to do with it if they did because peace is just fundamentally not in their natures. How will this translate to Exalted, with its conceit that for all of their power, the Exalted are fundamentally-human, with human mindsets and human ambitions?

Secondly, what about all the crazy mystical stuff Uratha can do with Shadow Gifts and Rites? I know elementalism is more in the DB wheelhouse but if turning into a giant monster with claws made of lightning and radioactive fire-breath is wrong then I don't want to be right.
So, a shameful secret of mine: I am not a WoD/CHRoD person, like, at all. I've played a bit, but never gotten really deep into any of the lines or read much of the material. Eric might be able to give a better answer than me.

What I can say with relation to the Lunars is that their play experience is very much not one of personal horror. The Lunar Exalted can be monstrous, in every sense of the word, but for them, being monstrous is a cool and awesome expression of their shapeshifting, not something they have to live with as a personal curse. Not all of the Exalted are so lucky.

[#][F] The Demented One - 3/31/2017
Originally posted by VoxPVoxD View Post
I have a character who's about to begin writing chronicles of his circle's adventures for publication. If I want to write popular fiction, am I better served by the Crafting project system, Linguistics, social influence, or...?

My first intuition was Craft, because of the sidebar early in the Linguistics section, but I'm not sure if the way Craft projects are structured really makes sense for writing. What Ability/Abilities do I want here?
The best mechanical approach depends on what you intend to get out of doing this. If you want the stories of your Circle's tales to win the hearts of readers and promote their ideology, Linguistics is going to provide you the best tools for what you want. On the other hand, if you're more interested in writing just being a thing that your character does, and occasionally he finishes a new volume, using Craft (Bookbinding) provides a better way of making those scenes spent writing down the day's adventures more mechanically meaningful. And of course, you can combine the two.

[#][F] The Demented One - 4/1/2017
Originally posted by Gonzo View Post
Have you thought about making more Miracles of the Solar Exalted kind of books for future exalts?
That would be tied to future Kickstarters, which is still too far down the road for us to consider. My experience with both the Ex3 and Scion 2E Kickstarters has given me a great preference for using companion-style books like Miracles or the Scion Companion to collect added material from stretch goals, rather than trying to work it into the book being kickstarted. And of course, working with people to write custom Charms is something I really look forward to getting to do.

[#][F] The Demented One - 4/1/2017
Originally posted by Nilihum View Post
Asked this before, but I didn't get an answer; Will the artefacts in the core book be rewritten to fit the new Evocations paradigm? Resonant and Dissonant will help tweaking the power of some of the evocations, and some Artefacts, such as Shining Ice Mirror, give an attunement bonus to one Exalt that can resonate with it, but not the other.
Probably in the form of blog posts.

[#][F] The Demented One - 4/1/2017
EDIT: Damn Getimians.

[#][F] The Demented One - 4/1/2017
Originally posted by TGUEIROS View Post
Congratulations you two! Looking forward to enjoying the fruits of your labor...

Can BGed antagonists, lets say Blood Apes, employ their charms? If they aren't mechanically impossible due to BG limitations?
No—they get abstracted away into the battle group's Might.

[#][F] The Demented One - 4/1/2017
Originally posted by Protector152 View Post
seconded, I've been wanting rules on how to play Gateway (as in actual rules for the game not rules for how to represent it in Exalted) for a while now. if we don't get something official I'll have to write up the rules myself and I'm not sure how many people want that...
I'd recommend making it an extended opposed roll—first one to get to a goal number of, say, 10 successes wins. The roll-off is probably going to be done with Intelligence + War, although if one side is cheating or employing other shenanigans it might call for something like Dexterity + Larceny or Manipulation + Presence.

[#][F] The Demented One - 4/1/2017
Originally posted by Nilihum View Post

I had heard rumors that at least one was getting a face lift and was hoping it was Volcano Cutter. Was I wrong?
I'm not familiar with those rumors, which I guess means they probably aren't true?

[#][F] The Demented One - 4/1/2017
Originally posted by Epee102 View Post
So, reading over the Resonance and Dissonance rules, is there a reason why Abyssals are only Resonant with Soulsteel as opposed to all materials? It seems like a strange thing to separate the two given that they seem otherwise similair (Solar Sorcery iirc, Mastery Martial Arts effectsm etc).
While Abyssals and Solars have much in common, theirs is not a perfect symmetry. The Abyssal Exalted are masters of necromancy—it says so in their prestige spread!—and we need to be able to give them something unique and powerful in necromancy without outdoing the Solars completely. Weakening Abyssal's proficiency with Evocations creates room to give them more power in other places.

[#][F] The Demented One - 4/1/2017
Originally posted by WalkingEye View Post
Is there anything in exalted that can cure a derangement other than that charm that lets you enter someones soul and kill the manifestation of their derangement?
Solar physicians can use Wholeness-Restoring Meditation. The other Exalted have their own approaches.

[#][F] The Demented One - 4/1/2017
Originally posted by TGUEIROS View Post

Thanks for the answer, and expanding a bit... So using Faster Than Self Technique cuts you off from all your Charms but the ones that are activated before FTST? It seems to assume you will be able to use your Charms and restricts some uses... Is that because it explicitly doesn't benefit from Might?
Faster Than Self Technique is a bit of a unique case. It doesn't give you any Might, and instead you can use your Charms normally, as limited by its text.

[#][F] The Demented One - 4/1/2017
Originally posted by Nilihum View Post
Seeing that you mentioned Necromancy, any plan for what it will be like in this edition? Necromantic spells will be easy, but Necomantic Workings don't seem like they'd be able to do anything that Sorcerous can't do already.
I do have plans, although that's a ways out. The basic system of sorcery provides a great foundation for necromancy, but I want being a necromancer to be its own distinct play experience, not just being a sorcerer whose initiation is painted black.

[#][F] Eric Minton - 4/1/2017
Originally posted by marin View Post

*cough* Protector wasn't asking how to represent playing Gateway, but for Gateway's rules if it were a real game.
Fair point! But please, folks, don't try to get Vance to design a strategy game of sufficient elegance, simplicity, and unexpected tactical depth that it can enthrall a society's most brilliant tactical minds for centuries. This would distract him from actually designing Exalted—probably for the rest of his life—and that goes against my personal priorities. ^_^

[#][F] Eric Minton - 4/1/2017
More seriously, folks who want a proper Gateway game designed should contact Onyx Path directly so they can assess demand. Board game design is a different skill set from RPG design; doing a proper job of it is outside our wheelhouse.

[#][F] The Demented One - 4/1/2017
Originally posted by ADamiani View Post
Is there any way to resist Nerve-Deadening Venom Atemi or Withering Venom Paralysis besides never getting hit? They have "Venom" in the name and the charm name and text suggests it might be "Crippling" but they seem to not follow the rules for either which makes Poison-Resisting Meditation et al questionable.

I'm mostly just getting weirded out by how many fights involve characters flopping around the floor for the last couple rounds.
The Medicine Charm Wound-Banishing Strike is specifically called out as being able to undo its effects.

[#][F] The Demented One - 4/1/2017
Originally posted by Crumplepunch View Post
Regarding Terrestrial Martial Arts keywords, will any other Exalt types use the Terrestrial keyword? Liminals, perhaps?
Liminals, almost definitely. Exigents on a case-by-case basis. If a First Circle demon or a comparable spirit learned Martial Arts, it'd probably have to deal with the Terrestrial keyword.

[#][F] The Demented One - 4/2/2017
Originally posted by ale137 View Post
Do warstriders have some power to be summoned to where the exalt is?
Warstriders are highly customizable through their Evocations—if you want to be able to play a tune on your jade dagger-flute and summon your warstrider out of the sea, you'll be able to do something like that.

[#][F] The Demented One - 4/2/2017
Originally posted by BrilliantRain View Post
oh, question.

Are you using the 2e ability spreads for DBs? I don't expect to change your mind (especially at this point), but back in 1e, the Fire Aspects had all the War charms (because they were in Presence) and I've been thinking that, in 3e, it might make more sense for War to move to Fire, Martial Arts to move to Earth (because Earth is balanced and everything) and Dodge to move to Water (where dodge can get counterattack charms and be like Tai-chi or Judo). Because, really, Fire doesn't need both Melee AND Dodge.

Assuming you did go with the 2e ability spreads, are all the charms for a given ability going to be of that element or will there be ways to have, say, "watery" charms in Dodge?
We are. I've found that letting each Ability go into any element it wants to has solved the problem you refer to nicely—they can and do have fire-aspected War Charms, earth-aspected Brawl, and water-aspected Dodge.

[#][F] The Demented One - 4/2/2017
Originally posted by Korax View Post
Would you be willing to share what the Ability spread will be for the Dragonblood Aspects?
It's the same spread they had in 2E, i.e.—

Air: Linguistics, Lore, Occult, Stealth, Thrown

Earth: Awareness, Craft, Integrity, Resistance, War

Fire: Athletics, Dodge, Melee, Presence, Socialize

Water: Brawl, Bureaucracy, Investigation, Larceny, Sail

Wood: Archery, Medicine, Performance, Ride, Survival

Also, any chance Night Breeze Style and White Veil style will be making a comeback?
If White Veil style existed, which it does not, then there's a good chance I'd be updating it in Dragon-Blooded.

[#][F] The Demented One - 4/2/2017
Originally posted by Ferryman View Post
Another specific request for Charm clarification for Robert Vance: is there any chance we can get a (semi-)official clarification on how the 4m 'mode' of Heavenly Guardian Defense is supposed to work?

The forum consensus appears to be that it lets you apply your PDV to unblockable attacks. But that seems to be more a result of our collective failure to come up with a better theory of what it was actually supposed to do (i.e. we guess it does this because it's the best explanation anyone can come up with). That would give it entirely different timing than the other two 'modes', though, so it still seems less than clear that this is actually the intended purpose. Help?
It lets you block unblockable attacks, yeah.

[#][F] The Demented One - 4/2/2017
Originally posted by Tiresias View Post
How sentient can warstriders get?
I'm hoping to show you by example.

[#][F] The Demented One - 4/3/2017
Originally posted by putty View Post
Do supplemental attack Evocations count as charms for the purposes of Iron Whirlwind Attack's special activation clause, which states that any attack-enhancing charm need only be paid for once?


For example, would you pay just once for Sleeping Devil, Wake! when using Iron Whirlwind Attack?
"Evocation" and "Charm" are essentially interchangeable for the purposes of most things that care.

[#][F] The Demented One - 4/3/2017
Originally posted by Aleks View Post
Assuming you pay for those motes with Peripheral Essence, does that bring you back up to Iconic level immediately after shedding your anima, or do motes spent on an effect that costs anima levels not count towards your anima?
The former. You pay all costs at the same time, unless something says otherwise.

[#][F] The Demented One - 4/3/2017
Originally posted by Irked View Post
Actually, let me make that a question. When using HGD in its second mode (i.e., make an unblockable attack blockable), when should it be activated: at the normal timing step for defensive Charms (before attacker rolls), or the normal timing step for HGD (after determining that the attacker will hit)?
The former. If they've already hit, it's too late to block!

[#][F] The Demented One - 4/3/2017
Originally posted by sigfriedmcwild View Post
Yet more HGD questions: does the Decisive-Only tag apply to the second mode or only to the first?
I ask because:
- As far as I can tell every charm with the a Decisive-Only or Withering-Only tag specifies in the text when it can be used, HGD's first mode explicitly states that it only works against a decisive attack, but the second mode doesn't
- The third mode is defends against damage that is not from decisive attacks anyway
- There's other charms where the tags by themselves are insufficient (Solar Counterattack is Decisive-Only but this applies only to the attack created to the charm, not the attack it can be used to respond to as far as I can tell)
You can use it to parry any attack, not just decisive ones.

[#][F] Eric Minton - 4/3/2017
Originally posted by Senara View Post
So seeing as how I share y'all's love for the Dreaming Sea region, and I'd like to flesh out areas between the big name cities- are there any particular cultures or regions you would point to as good sources of inspiration for the aesthetic/cultural sensibilities of any particular parts of the region?
We haven't had a chance to really focus on the area, so anything we say on the subject is subject to change by the time we actually write a Dreaming Sea sourcebook.

For Prasad's culture and aesthetic, we'll likely draw inspiration from across the history of South Asia, with a dash of Ottoman Empire thrown in. The farther east you go, the less historical it gets and the more it looks like something out of a baroque sword and sorcery novel.

[#][F] The Demented One - 4/3/2017
Originally posted by Fenrir666 View Post
So, in my game, I have a player who is attempting to awaken a poweful Sorcerer who got themselves frozen in stasis. They're doing this via a working to allow Astral Projection. I'm trying to figure out now if a Sorcerer should be able to cast their spells while immaterial. This also brought up more questions, like could Mara turn Immaterial and just cast her Spells all day while being basically invulnerable?
Just like weapons, spells can't be used to attack a materialized enemy if you're dematerialized, barring the use of some additional magic that lets it cross over.

On the other hand, hanging out dematerialized to cast Invulnerable Skin of Bronze before materializing and fighting is a smart tactic for Mara.

[#][F] The Demented One - 4/3/2017
Originally posted by Lanaya View Post
Couple questions:
Legendary size says decisive attacks "cannot deal more than (3 + attacker’s Strength) levels of damage, not counting any levels of damage added by Charms or other magic". What counts as being added by magic for these purposes? For example, if you double 10s on damage, do the doubled 10s count as extra levels, and would extra dice added be rolled separately so you can see how many levels of damage were added by them?
Only things that add levels of damage/damage roll successes, like Fiery Arrow Attack.

Thunderbolt Attack Prana says it "supplements a non-ranged attack which can be made against aerial targets up to short range, or ground targets at another range band". The aerial one makes sense, but what does 'at another range band' mean? I've seen a lot of different interpretations, up to 'another' range band just meaning a different range band therefore you can use it against an extreme range target to jump up to them and whack them instantly.
It only lets you move up to one range band towards a ground target, barring other magic. The main point of the "another range band" language is to clarify that you can't just stay in close range with someone and spam Thunderbolt Attack Prana on them over and over—you have to actually move to a new range band each round you use it.

[#][F] The Demented One - 4/3/2017
Originally posted by Blaque View Post
So here's something that's come to mind. Couple separate questions, but they tend to be talked about in context of one-another. Namely, the idea of a blog and what might go on it in the future.

The first is the Bureaucracy Ability. Right now, besides Charms, there are no actual mechanics given for the Ability. Not even sample rolls like with Survival and Medicine, which are arguably similar "role-based" Abilities. Do you have any ideas of particular non-Charm uses of the Ability, like how it might play into social influence, organizations and so on? Would some expanded systems on it and other Abilities (Occult, Medicine and Survival could always use more attention) be something to consider for a blog post?

Second, I personally am a fan of the Projects system (to me it is basically as good as what most RPGs do, just not moving points around pretending they affect things more than actions would). But I do wonder if for some folks more examples for this system might help in giving it more weight to them? I don't think it needs much added to it, but I do wonder if something that just says "This is how it works in more broad a sense" might be a good idea. I think other subsystems in the game would help with this, such as the Demon summoning text that got caught about the blood ape babysitters. Do you plan if possible to do anything more like these or would this be a topic you think to b efound in a future book?

Thanks for your time on this.

And stuff.
Something I'm interested in doing in the future would be a Storyteller's Guide, which would include, among other things, "sample actions" for uses of Abilities that didn't get heavily fleshed out in the core, as well as step-by-step guidance on running systems like combat, influence, and projects.

[#][F] The Demented One - 4/3/2017
Originally posted by inksplatterm View Post
Hi Robert and Eric,

Asking this question more to confirm something I've implemented in a game I'm running, but can Linguistics be used for map-making?

one of the PCs is a sort of underwater genderbent indiana jones, and is also an amateur cartographer. I've decreed that she can use Linguistics to make her maps, with the results being maps that aren't pretty or artistically detailed (as that would be Craft), but are sound in the information they present (locations, unusual features, distances between things, slope grades, etc).
I'd do it as Craft, but if Linguistics is doing the job for the player and your game, I don't recommend changing it just because of my opinions.

[#][F] The Demented One - 4/3/2017
Originally posted by Kim View Post
Not sure if this has been asked, but:

Does Invulnerable Skin of Bronze stack with any armor the sorcerer is wearing? The description says the character "counts as wearing medium armor" for the purpose of Martial Arts, but the effect is specifically that it heightens the natural soak of the sorcerer, so I'm not entirely sure how to rule on this...

Thankful for help! Also apologies if it seems like an obvious answer to someoone (and if it has been asked already! =) )
It stacks with armor. The "counts as medium armor" is for purposes of things that aren't compatible with armor, like Diamond-Body Prana.

[#][F] The Demented One - 4/3/2017
Originally posted by Crumplepunch View Post

Just to check, can you in fact wear Freedom's Cadence, adopt Snake Form with Essence Fangs and Scales, use Celestial Tiger Hide from Tiger and still technically be unarmoured so you would benefit from the +Essence soak of having ISoB as your control spell?
Go for it dogg.

[#][F] Eric Minton - 4/4/2017
Originally posted by Odd_Canuck View Post


There's a way to do *both* and even still be true to some very old roots. Allow me to present the way maps USED to be.... The Itinerarium.
Don't forget the Periplus.

[#][F] The Demented One - 4/4/2017
Originally posted by nihnoz View Post
Does the penalty from Ox-Stunning Blow get extended by Falling Hammer Strike?

If it does, how does this work against creatures who are immune to onslaught penalties, like those with Legendary Size? Could you extend the penalty from Ox-Stunning blow against such creatures, even though they don't have an onslaught penalty?
Falling Hammer Strike only applies to the onslaught penalty inflicted by the supplemental attack, not other kinds of penalties or penalties from other sources.

[#][F] The Demented One - 4/4/2017
Originally posted by Stebtabulous View Post
Sorry if someone's asked this already... But I had a question about White Reaper Style and needed a call on the devs' intentions for how the Charms worked.

If I'm an Essence 1 Reaper (let's say supernal Martial Arts to make this easier), I've got 2 halos already, I attack with Bleeding Crescent Strike, and damage a battle group - do I not gain any more halos since I'm at my max and then lose all my halos at the end of the turn?

My instinct is "no, you reset back to 1" since intent seems to be to keep what you gained from the attack, but the timing comes into question. The form grants them when you damage a battle group (no stated timing but that seems to imply that it's right after you apply damage) and Bleeding Crescent Strike says they disappear at the end of the turn. The Charm doesn't remove the one you got from the attack, but I'm worried that, based on order of resolution, that you never gain that halo since you're already at your maximum (up until they disappear - but that's at a later stage by that point).

This becomes less of an examination of a rare circumstance when you look at Enemies Like Grass, since if you damage with all your attacks, you always full-refill from full or go to 0 (depending on your interpretation). So you've either got a situation where you turn into an unstoppable army blender by turn two (assuming you've got the willpower to keep going) or you build up to this one turn where you're god and then have to build up to it again.

Looking forward to the feedback. Thanks!
The spent halos aren't lost until the end of turn, so if you're at max and you gain any before then, they go to waste.

[#][F] The Demented One - 4/4/2017
Originally posted by Lanaya View Post
I think the issue is that Ox-Stunning Blow's penalty specifically lasts until the onslaught penalty from the attack fades, so Falling Hammer Strike extending the onslaught would inherently extend the Ox-Stunning Blow penalty.
*nods sagely* oh shit yeah that's what the question was about

You are correct—using Falling Hammer Strike to extend the duration of an onslaught penalty will also extend things like Ox-Stunning Blow that last until that onslaught penalty wears off.

[#][F] The Demented One - 4/4/2017
EDIT: eaten by pattern spiders

[#][F] The Demented One - 4/4/2017
Originally posted by Piff View Post
Earlier, Ryuki asked about Speed The Wheels and I'm also very interested in the answer.
His question pertained to what sort of projects it should work on - purely paperwork or organizational things, or actual manual labor, like pyramid construction? Do I use Speed the Wheels on the government to make the paperwork of the pyramid go faster, or do I use it on the entire endeavor of constructing the pyramid to speed up the entire thing?
Speed the Wheels speaks broadly about enhancing any task a bureaucracy undertakes. The limits on what exactly it applies will depend on the specific bureaucracy you're working with—bureaucracies engage in far more than just doing paperwork and filing forms, but a team of construction workers piling stones atop each other isn't a bureaucracy. I'd recommend looking at the "Step One: Is The Project Possible" section on page 226 for some further guidance in conceptualizing bureaucratic tasks, even if you're not using the leadership system for this specific task.

[#][F] The Demented One - 4/4/2017
Originally posted by BrilliantRain View Post
Do you mean they aren't lost UNTIL the end of turn?
Yeah, y'all are gonna have to forgive me for making a bunch of dumb typos. :<

[#][F] Eric Minton - 4/4/2017
Originally posted by Jetstream View Post

Too late, we've already released the hounds.
Sounds like forgiveness to me! Vance loves hounds.

[#][F] The Demented One - 4/4/2017
Originally posted by Senara View Post
I'd like to throw my chips in the 'how much soak is too much' question pile pot thing I lost my idiom
You should wash your sponges regularly.

As a player, you can take as much soak-empowering magic as you care to invest your resources in. If everything's going to ping damage, you're probably safe to stop. As a Storyteller, my advice is to avoid enemies with a very high soak but a very poor withering damage output, which have led to combats I found grindy and boring.

[#][F] The Demented One - 4/4/2017
Originally posted by Korax View Post
I love the Occult Charm set, but I do have a few questions
Ephemeral Induction Technique states:

"This Charm allows the Solar to induct a single spirit into the world. She draws this creature from her surroundings, but may also use the Essence-patterns of spirits she has captured with Burning Exorcism Technique or absorbed with Carnal Spirit Rending to determine the being’s nature and magic. The spirit begins the game with the Solar’s Essence rating and half her total experience,"
This text means does that the base nature of the spirit you create is reflective of your surroundings—use it in the woods, get a woodsy spirit—but that if you've used Burning Exorcism or Carnal Rending to absorb a spirit, you can transfuse some of their nature, like the fiery plumage of a garda bird or the void-touched darkness of a specter.

Determining the base stats of the spirit, before spending XP, is something you'll want to talk with your Storyteller about. Cribbing Solar character creation rules should be fine for now.


Also, when and where can we expect to see examples of magical illnesses or possessions?
Arms of the Chosen currently has a weapon based around spreading a magical disease.

[#][F] The Demented One - 4/4/2017
Originally posted by Nilihum View Post
You wrote most of the Martial Arts, right Robert Vance? Can you clear up the subject of Form Weapons? They're defined by their names, and not their tags, is that right? That's why Single Point only uses Reaper Daiklaves, but not regular Daiklaves, despite them both having the same tags? Would that mean that Steel Devil is compatible with hook swords due to the fact that they are technically swords? Asking because I don't want to end up using Evocations on a weapon only to find that they're not supposed to mix with a particular MA style for one reason or another.
Steel Devil is compatible with hook swords, yeah.

And if you don't mind, I asked a question on manse powers and structural designs earlier that didn't seem to get answered, and I was wondering if you ould shed some light on the topic.

http://forum.theonyxpath.com/forum/m...54#post1072254
Manse construction rules are still a bit too far out for me to have any useful comments on. :<

[#][F] The Demented One - 4/4/2017
Originally posted by Nilihum View Post
Are regular Daiklaves compatible with Single Point? It has the same tags as the reaper counterpart.
No. Martial Arts don't care about weapon tags, but what the weapon is.

[#][F] The Demented One - 4/4/2017
Originally posted by ale137 View Post
​Is there a way for Steel Devil to deal with enemies with high parry, without relying in others to do onslaught penalties before your attack?
Delaying your action to force a clash is a good way to get around high Defenses in general.

[#][F] The Demented One - 4/4/2017
Originally posted by Kim View Post
!!!
I can finally maybe get an answer to one of my biggest mysteries from the Corebook :O

I have 2 questions regarding the "Mounted" tag:

Several mundane thrown weapons have the Mounted tag (such as the boomerang) but none of the thrown weapon artifacts (such as Skycutter, for boomerang) do. Is this by design? I have a player that wants to combine ride and thrown in their characterconcept but also wants to have an artifact weapon, and we're not sure if we'll break something by allowing it :s

Also, the description of the Mounted tag is the only place I've found that references that some weapons can't be used while mounted. But are which weapons can, and can't, be used while mounted specified/defined somewhere?
It seems like only ranged weapons are restricted (since the tag isn't listed or used in the melee-section), but does that mean that thrown daggers or javelins can't be used while mounted (since they are are then a ranged attack lacking the Mounted tag) or are they allowed (since they are melee weapons and then (I'm assuming) not restricted from use while mounted)?

Would be soooo thankful for responses!
Thanks!
The absence of the Mounted tag on thrown artifacts looks like an error to me. Since the Mounted tag is only ever applied to Archery and Thrown weapons (and since duh you can throw a javelin on horseback), the restriction on mounted usage simply doesn't apply to close range weapons, even those that have a ranged usage.

[#][F] The Demented One - 4/4/2017
Originally posted by kawaiiwolf View Post
Are there any plans to go back and revise/revamp some of the mechanics in the core book ? While I don't want to single out "craft" ... I'm gonna.
No. Our current plans are focused on moving forward with the line and releasing new content.

[#][F] The Demented One - 4/4/2017
Originally posted by Serafina View Post
Robert Vance, is there any chance we will get a different character creation system than one based on Bonus Points? Either for future splats, or for Solars?
I think a lot of people would be glad to see an XP-based character creation, whether alongside the current system or in place of it.
That's something I think would fit in a Storyteller's Guide, although I'll admit that's not a personal priority for me.

[#][F] The Demented One - 4/4/2017
Originally posted by Kvoxx View Post
Hi Robert, thanks for answering so many questions. I have a couple I would love to get feedback on.

The first is regarding the resistance charm, Bloodthirsty Sword-Dancer Spirit. One of the effects is that emptying a battlegroup's magnitude track lets you join battle. What effect does that have exactly, if I am already in battle and have an initiative score?
When an effect tells you to roll to Join Battle, and you're already in combat, you just roll the specified pool (Wits + Awareness if none is specified) and add the total to your current Initiative.

Another question I have is regarding rush movement. Let's say that I am at medium range to two opponents. It's my turn so i move a range band bringing me to short range of both opponents. I successfully rush opponent B and end my turn. Opponent A then goes and moves into close with me and makes an attack, Opponent B then goes and moves out away from me triggering the rush effect. However, now that i am in close combat with someone else, what happens? Does the rush automatically fail to activate? Does it mean you can move away from opponent A without any sort of disengage action?
Reflexive movement granted by a successful rush/disengage (or by Charms like Leaping Dodge Method). The disengage action is pretty clearly that the movement restriction applies to "the standard reflexive movement action," rather than any movement action.

You mentioned you would be adding some additional MA styles with Dragonblooded. Is there any chance one could be Orgiastic Fugitive? I would really love to see that come back, especially for a Dynastic character. If that was the case, could we also expect some rules on various intoxicants?
The main issue I have with Orgiastic Fugitive is that it doesn't actually do that great a job of emulating Drunken Fist, which is a pretty major flaw for Creation's drunken boxing equivalent.

[#][F] The Demented One - 4/4/2017
Originally posted by SunAndSpring View Post
So, how does Awakening Eye work, exactly? The way I was using it was that I can pair it with a Wits+Awareness full excellency (20 die) plus another 10 or so die from the Perception+Awareness full excellency.
The Excellency added by Awakening Eye is still restricted by the dice limit, as normal.

[#][F] The Demented One - 4/5/2017
Originally posted by CycloneJoker View Post

Would you add 3 again, like you do for starting JB?
No, your base Initiative is only added to your initial roll at the start of the fight and when you reset back down to it.

[#][F] The Demented One - 4/5/2017
Originally posted by NSFW View Post
Firstly, congrats Minton & Vance on your new role as EX3 devs! I've always enjoyed your work & forum posts, so I'm really optimistic about the game's future.

I have a couple of questions about Social Influence:

1) On resisting Instill actions. By the wording on P218 it appears that WP can only be spent to prevent new intimacies being created (presumably, usually at Minor), or to prevent Major & Defining Intimacies being degraded.
Is it intended that WP can't be spent to prevent existing Intimacies from being strengthened?
Is it intended that WP can't be spent to prevent a Minor Intimacy being degraded to nothing?
Correct.

2) On retrying Read Intentions: P223 reads "Once a Read Intentions action has failed, it can’t be retried on the same target for the rest of the scene."
This wording caused confusion, & not a little consternation, at my table.

Initially we all read it that once any of a character's Read Intentions attempts failed against a target they couldn't try any other RIs against that target for the scene, but that led to some weird emergent behaviour. PCs were holding back from making RIs, where they might be suggested by the role-played dialogue, unless they really wanted to know what the NPC was feeling, because a failed RI attempt to determine something relatively trivial would mean that they couldn't roll later in the scene, if a more important subject came up.

I've ruled that characters can't retry the same Read Intentions on the same target within a scene. This feels like a sensible ruling which stops players spamming the same (or very similar) RI until they beat the target's Guile, but doesn't inhibit players from making RIs as a conversation flows between subjects.
I thought my players would like this ruling, but one of them was quite upset as he was hoping to be able to excellency his Guile to the max versus the first RI of a scene to effectively make himself inscrutable.
A clarification would be greatly appreciated, not least because the player in question is our group's other ST.

Many thanks for any insight you can offer.
The retry rules only apply to retrying that same roll—failing your attempt to work out who the prince is dating won't stop you from figuring out his favorite food during the same scene of dinner.

[#][F] The Demented One - 4/5/2017
Originally posted by CycloneJoker View Post
Is there anything more you can tell us about the Scorpion Empire? :3
They're mentioned in the write-up of the orichalcum warstrider Cathedral of Sublime Annihilation!

[#][F] The Demented One - 4/5/2017
Originally posted by ale137 View Post
You can use the MA charms of Steel Devil in a clash??
You can use Martial Arts normally in a clash, regardless of style.

[#][F] The Demented One - 4/5/2017
Originally posted by BrilliantRain View Post

Speaking of, which MA Styles from previous editions do you think are conceptually viable enough that you want to try to bring them back for 3e?
A whole bunch.

[#][F] The Demented One - 4/5/2017
Originally posted by AndrewH View Post
Anything about multi-pilot warstriders, or anything vaguely Voltron-esque?
Not in Arms, although it's something I'd like to do.

[#][F] The Demented One - 4/5/2017
Originally posted by Gigaton-Falcon-Emu View Post
On the subject of warstriders I was hoping you could say if their scale is changing? I always found their height to not be that great at 25ft tall for the royals of previous editions (whose height I assume is the new norm now that classes are gone), not saying that that is not big but for 'god-armor-that-has-overpowered-the-mightiest-of-behemoths' it does seem a little undersized.

I admit that my reasoning is more than a little driven by my love of gundam shows and the imagery of an uncaring giant that can easily crush a mortal man in his hand by accident.
Most warstriders are 25-30 feet tall, but some of them can get gundam big.

Incidentally is warstrider speed being equivalent to very slow snails still a thing? I am personally fond of fast mechs, namely Iron-Blooded Orphans with their body-eating-pact themed mechs whose shtick is mostly speed and reaction times (I really want to homebrew a Barbatos Jade warstrider).
Default warstriders aren't slow, and you can customize even more with Evocations.

[#][F] The Demented One - 4/5/2017
Originally posted by Gonzo View Post
I always thought that Warbirds and Warstriders needed to be merged into a single Mazinger entity. Will Arms mention Warbirds?
I don't think there's any mention, but god I love warbirds.

[#][F] The Demented One - 4/5/2017
Originally posted by Major View Post
Question: Can we get a dev answer to what fear effects are? (the problem being fear isn't always linked to social actions yet there are no game effects listed for it otherwise)
Some time ago I started a thread here but between it and Reddit I never did feel satisfied..
Link to thread on these forums here.

Recently I have been thinking of the three common responses to intense events: freeze, flee, or fight and how to integrate them into fear effects.
"Fear effect" is a broad, descriptive term for any social influence that is based on fear, rather than a precise mechanical label.

[#][F] The Demented One - 4/5/2017
Originally posted by Major View Post

I think that is the problem. Many creatures and animals can threaten and intimate but have no social influence actions to capitalize upon. E.g. A snarling dog threatens someone, then on their next action bites but the threaten does nothing mechanically for them.
Fear effects are conveyed through the normal social actions—e.g. the snarling dog would make a threaten roll to convince someone to back off, or else they're gonna bite. It's not something that's meant to grant a special boost in combat (although that's not to say it would be wrong to make an animal latent ability or a Charm that does that).

[#][F] The Demented One - 4/5/2017
Originally posted by Magnum Opus View Post

When I STed I had a few creatures trying to impose fear of the characters. Success created a minor fear tie in the target and I ruled that fearing someone or something applied the intimacy as penalty on the attack. My players thought it fair and interesting, and one of them started to intimidate a lot more foes after that ruling, which was a lot more interesting in my oppinion
That sounds like solid Storytelling to me.

[#][F] The Demented One - 4/5/2017
Originally posted by garammasala View Post
Hello. I'm a new poster here. My local comicbook/gaming store has a dozen or so Exalted players in it. After hearing about this thread on reddit and bringing it to their attention, I was elected to be the one to bring our collective questions here. It is likely because I am spineless and also a perpetual GM, which I'm sure has no correlation.

Would it be considered poor etiquette to consume the developers' time with a potentially large volume of questions? I've instructed my constituents that they will not receive answers regarding Alchemicals or Infernals, or the new Exalted types, which has curtailed things somewhat.

Perhaps it would be most polite to parcel out a few each day?
Feel free to unload. I know people have a lot of questions that have gone unanswered for a while, so I don't mind devoting a bit of extra time to answering them these first couple of weeks.

[#][F] The Demented One - 4/5/2017
Originally posted by Crumplepunch View Post

What's the name of the biggest one you have written/are writing for Arms?
Karvara, the Walking Devil Tower.

[#][F] The Demented One - 4/5/2017
Originally posted by Seeker View Post
This is perhaps an odd or stupid question, but I figured I'd throw it out there since Arms is an eternally hot topic.

In the developer's intent, is it possible for two items to be a single 'artifact' for the purpose of evocations? My personal example is two flamewands (about which people are probably sick of hearing), but there are other possible examples: a set of daggers, a sword and shield, et cetera.

To elaborate on the example, would it be possible for the two items to have separate, weaker artifact ratings and limited evocation trees (say 3 dots each) only to unleash their greater evocation potential when attuned with the same individual (4-5 dots)? E.g. Piece A has evocations 1 and 2, Piece B has evocations 3 and 4, and only upon having both A2+B4 can evocations 5+ be attained?
​For the artifact weapons that you get as a pair by default, like short daiklaves, yes by default.

If you want to design a pair of weapons whose Evocation trees intersect and synergize, or a "set" of artifacts like in Diablo II, that sounds cool.

[#][F] The Demented One - 4/5/2017
Originally posted by TK421 View Post
I've been planning and hyping a "Jaeger vs Kaiju" final act to my campaign since it started. Will Arms have material to help me with this undertaking?
The answer is very yes.

[#][F] The Demented One - 4/5/2017
Originally posted by Seeker View Post
Thank you for your responses--Interesting! So then I should probably rework the dot-costs...

Question 2, then! With the implication that two artifacts not typically unified mechanically (i.e. not short daiklaves) would need to be purchased separately and remain separate (Artifact A: 3 dots; Artifact B: 3 dots), is that price of investment (total 6 dots) reasonable to allow what would normally be 4+ dot level evocations in the intersected/synergized portion?

That was wordy @_@

EDIT: I realize too late that the question is repetitive and semantic at perhaps the basest level, and apologize for wasting precious developer Q&A time Dx Thank you for your patience
If it's just "hey, instead of being one daiklave, this legendary artifact is a pair of daiklaves you dual wield!," then it probably makes the most sense to have them purchased and attuned as a single artifact. It's simplest, and the dual-wielding bonuses aren't going to break anything.

If it's the lightning sword and the thunder shield that go together and have greater effects when used together, I'd probably do those as separate artifacts.

It isn't quite as simple to say "this is a three-dot Evocation, this is a four-dot Evocation," but if someone's investing six dots in Artifacts I think they've sunk enough to deserve plenty of power.

[#][F] Eric Minton - 4/6/2017
Originally posted by CycloneJoker View Post
Oh, speaking of...will we be seeing artifact shields in Arms? The Longfang is probably my favorite new weapon in Ex3 simply because it fulfills my dreams of being able to do a full-blown SPARTAAAAA fighting style without needing massive Strength investment to be able to one-hand a direlance on foot. XD
While we can't promise anything until we know what survives redlines, you should be seeing one or two artifact shields in Arms.

[#][F] The Demented One - 4/6/2017
Originally posted by Bronze Tiger View Post
Few quick questions

​1) One Weapon, Two Blows - The rules clearly state that the attack it creates must be rolled using the ability it comes from, Melee, but does the attack that triggers it have to be Melee as well? Could I round house kick someone in the face with Brawl, dropping them to lower Initiative then me, only to follow it up with a second attack using my sword for example?

​2) Edge of Morning Sunlight - Sort of the same question as above. Does the attack that triggers it need to be Melee? Really its these reflexive Charms that get me lol
Yeah, it needs to be Melee. If a reflexive Charm is cross-compatible with other Abilities, it'll say, like Thunderclap Rush Attack.

3) The Socialize Personae tree - When it talks about giving your personae XP either to start or to progress them along. Does it mean just normal XP or both solar XP and normal XP?

​It is likely I will remember more, but these are the ones I have been pondering as of late.

Thanks
Hundred-Faced Stranger gives personas a percentage of your total XP, which includes both regular and Solar XP.

[#][F] The Demented One - 4/6/2017
Originally posted by Fata-Ku View Post
I wonder, I know Lunars are still a way off and chances are not much is finalized about them at this point but, do Lunars downgrade from Resonant to [nothing] or even to Dissonant when they go DBT, instead of full-on Evocation lock-out?
You're thinking in the same direction I am. Ultimately it's going to depend on the balance needs of DBT, but I had some plans for it when I came up with Resonant/Dissonant.

[#][F] The Demented One - 4/6/2017
Originally posted by Ekorren View Post
It's being said that the primary magical material is driving resonance and evocations. What if I want to make an alloyed artifact that's 50-50? One idea is a weapon of soulsteel and blue jade that freezes people it kills and traps their souls in ice. Should I allow both an Abyssal and a Dragon-Blood to resonate with that weapon? Or should I perhaps make a compromise that says that the presence of soulsteel fucks with the Dragon-Blood's resonance and downgrades him a level? Should I avoid making alloyed artifacts that's 50-50 something just to avoid running into this problem?
By default, I would say a 50/50 artifact would give you the resonance of whichever material you're weakest with. Otherwise, Dragon-Blooded can get Resonant access to any material just by alloying it with jade, which, um, is a problem.j

[#][F] The Demented One - 4/6/2017
Originally posted by Crumplepunch View Post

Does that mean that the Resonant evocations of jade are weaker than those of other artifacts, or that non-jade artifacts have Resonant effects that Dragon-Bloods should not have access to for reasons other than balance?
Who does and doesn't have access to an Evocation is a consideration in balancing it. Being able to lock something that Dragon-Blooded shouldn't get access to behind Resonant* is one of the tools in our balance toolbox.

*I should explain, because this contradicts what you saw in the preview. I've been experimenting with giving Dragon-Blooded neutral access to everything but jade to emphasize their prowess with Evocations, and it has been a successful experiment so far.

[#][F] The Demented One - 4/6/2017
Originally posted by Crumplepunch View Post
I see. Doesn't that mean that all things being equal (all artifacts except jade ones have Resonant effects which are locked out of the jade ones for balance reasons) jade will be the weakest option for Solars? They will be the only artifacts to have their effects balanced for Dragon-Blooded use. I realise things probably won't work out quite this neatly.
No, because gating Evocations behind Solar Charms is another trick in our toolbox. ^_^

That reminds me of another question, will there be any artifacts that buck the trend on who gets their resonant and neutral effects? An underworld jade daiklave that an Abyssal could use the Resonant effects of, for example.
It's something that could exist, although the book doesn't have any.

[#][F] The Demented One - 4/6/2017
Originally posted by Anasurimbor View Post
Does this also apply to the reflexive activation conditions on Martial Arts form charms? That is, do I have to trigger Snake Form with a Snake Style withering attack, or Crane Form by defending with Crane Style's Parry?
Yep. Something something ten characters.

[#][F] The Demented One - 4/6/2017
Originally posted by Crumplepunch View Post

Oh, that brings to mind another question. Will there be Resonant jade evocations that key off Dragon-Blooded Charms as well?
Not in Arms, but I wouldn't be surprised to see artifacts with Evocations set up like that in each new Exalted splatbook.

[#][F] The Demented One - 4/6/2017
Originally posted by SaintedPhysician View Post
Do Environmental Hazards get double 10s on their damage rolls? It says that it applies to the health track "like a decisive attack" but that could mean that it just Does Health Damage.
Nope. Decisive damage rolls, as they say, is the same.

[#][F] The Demented One - 4/6/2017
Originally posted by OpMegs View Post
With Dragonblooded, there's always been the elemental associations debate. In 3E, are we looking at Air getting wind, lightning, and ice like previously? Or will Water possibly be picking up the latter since, well, ice?
Right now I currently have ice-based Charm as being Air and Water at the same time.

[#][F] The Demented One - 4/6/2017
Originally posted by The Wizard of Oz View Post
1)Sledgehammer Fist Punch (okay, I know, that's from Brawl, but it's about Feats of Strength). Uh... how does it work? What's it adding Strength successes to? It says a damage roll, but that's not normally what you roll to break stuff, right, you use a Feat of Strength? So should you add Strength successes to a feat of strength? And am I right that the second half is saying that if you have enough Str+Athletics to do a feat of strength, the charm makes it supplemental/reflexive so you can do it in combat time?
I will admit that I really don't know why that Charm talks about having an attack roll, and think treating it as (Strength) bonus successes added to a feat of strength would be the most reasonable interpretation.

You're reading the second part generally right—it lets you make a feat of strength reflexively if it's something you could normally do reasonably over a longer period of time.

2)Rushes. Unlike Disengage, Rush does not specify that it can only be done once. So, if I successfully rush someone, and he moves away, and I move towards him, and then he moves again (say, with a charm), do I follow him again? And if I do, what if someone just moves two range bands away (with a charm or something), do I go one or two range bands after him?
Or is rush actually just once and I've missed it?
You only get it once.

3)There are a number of Athletics charms that let you move multiple range bands outside combat. Racing Hare Method, for example, lets you move 3 range bands a turn, but only outside combat. But... how fast actually is that? If I'm running for an hour along, say, a road, how many miles am I actually going to go? I thought 3 times what you'd normally be able to run, but Mountain-Crossing Leap lets you move 4 range bands a turn, yet the example is "you can cross a mountain range in minutes" which is a lot more than 4x as fast.
Other long-range distance travel answers this question: Flashing Thunderbolt steed explains it in a kind of narrative time, and spells like Cirrus Skiff and Stormwind Rider have speeds in mph, but I don't know how fast these Athletics charms are supposed to go.
Movement across multiple range bands doesn't translate to an objective overland speed, because range bands are inherently subjective—if the Storyteller's dividing up the forest into range bands to determine how fast you're moving compared to the party of Dragon-Blooded hunting you, she's drawing those lines based on what will set up a good dramatic scene. Yes, this is a non-answer, and I'm sorry I don't have anything better.

And my final question is... which are your favourite Realm Great Houses and why?
Tepet, because they're the one I wrote. :P

[#][F] Eric Minton - 4/6/2017
Originally posted by Robert Vance View Post
It's something that could exist, although the book doesn't have any.
Actually...

[#][F] The Demented One - 4/6/2017
Originally posted by The Wizard of Oz View Post
Thanks. It's an honest answer, I guess I'll just make my own rules for the range-band charms or something.

Could you tell us a bit about how you see Tepet? Or is that something you want to leave for later? And will the book tell us anything more about its founder?
House Tepet has an ancient warrior tradition going back to the Shogunate, which it derives through its namesake founder. This philosophical heritage influences their perception of both warrior duty and spirituality.

[#][F] The Demented One - 4/6/2017
Originally posted by Morty View Post
I've got a weirdly specific question. Let's say I'm playing a Solar who dabbles in archery, and uses a crossbow. How should I describe him damaging a battle group with it? He can't fire repeatedly, and won't have any area of effect Charms at Essence 1, without Supernal Archery.
Remember that even if you're only making one attack roll, you can still stunt it as firing until you need to reload. THUNK!

[#][F] The Demented One - 4/6/2017
Originally posted by Leetsepeak View Post
If a ghost has Apparition but not Materialize, can they materialize at no cost if a Solar uses Spirit-Manifesting Word and attendant Charms?
Yes.

For ghosts who don't possess Materialize, are there any circumstances in which they can be material? Like, if they're in a Shadowland or in the Underworld, are they treated as materialized? If there's any other stuff to treat as standard ghost rules like being susceptible to poisons or whatnot, it would be appreciated! It seems obvious on the one hand, but I'm not totally certain.
For the most part, circumstances that align with cool and thematic ghost stuff. The specifics of how shadowlands and the Underworld work aren't things we've pinned down entirely, yet.

Does Fakharu possess Dematerialize as a function of his nature as a Lesser Elemental Dragon (i.e. as a powerful elemental) or does he possess it as a function of his place in the Celestial Bureaucracy (Like Measure the Wind or the Censor's Geas potentially)? Can powerful elementals dematerialize or is it not really a thing for them to do so at all?
I'd be very hesitant to give any elemental below a Lesser Elemental Dragon dematerialization, barring a specific justification.

Are Demons the only beings who possess Principle of Motion as a Charm? It's not a judgement if they do, I just want to know if it's supposed to be some kind of particular demon thing too for the sake of design.
No, it's just ended up only being on them.

What's your favorite Elemental if you have one?
Tidemares!

[#][F] The Demented One - 4/6/2017
Originally posted by Irked View Post
So maybe a related question: do you foresee doing any errata to the corebook anywhere in the foreseeable future? I'm sure there's a lot on your plate right now, but do you think it's likely there will be more-generally-documented adjustments anywhere?

(This is more a curiosity than a 2e-style desperate-burning-need, if that makes sense.)
For the foreseeable future, we're going to be focused on getting new books (and especially Exalt types) out. I don't want to make any promises about what we do past that.

[#][F] The Demented One - 4/7/2017
Originally posted by tyranny12 View Post
This was asked earlier, but I didn't see it answered, so I thought I'd ask differently.

Does a creature with Legendary Size take Onslaught from an attack enhanced by Falling Hammer Strike, alone? What about Fists of Iron? Precision of the Striking Raptor? Any attack charm? An Excellency?

I think those charms and questions cover the gamut of possibilities for 'magically inflicted'.
None of the Charms you mention would cause an attack to apply an onslaught penalty to a Legendary Size foe. Something like Gathering Light Concentration, which directly imposes an onslaught penalty on an enemy, will.

[#][F] The Demented One - 4/7/2017
Originally posted by Minty View Post
I know it's far too soon for you to be able to give a definitive answer, but would it be appropriate to have Alchemicals resonant with their caste material and neither resonant nor dissonant with the others? Or would it be better to have them dissonant to all materials outside their castes?

Also, what should I even do for Infernals? I assume that by the time they come out in 3E they will be very different from what they were in 2E, but there are some nice 3E homebrew Infernal rules on this forum, and I'm not sure what materials with which they would be resonant or dissonant. Their connection to the Yozis in 2E might make a dissonance with soulsteel make sense, but what might they be resonant with?
It's really too far out for me to even speculate. If you want to homebrew Alchemicals or Infernals (or use an existing homebrew set), I think you'd have to take a good look at the power level of the Charm set to work out what kind of MM access to give them.

[#][F] Eric Minton - 4/7/2017
Originally posted by OpMegs View Post

Oh, that's really cool! Um, no pun intended. Are there similar things for combining other elements in store? That's a really neat design space that I don't think we've seen before with DBs.
I believe that Vance is saying that either a black jade or blue jade artifact might be suitable for ice-based Evocations, not that you need to have both black and blue jade in an artifact to coax forth ice-based Evocations.

[#][F] The Demented One - 4/7/2017
Originally posted by OpMegs View Post

Oh, that's really cool! Um, no pun intended. Are there similar things for combining other elements in store? That's a really neat design space that I don't think we've seen before with DBs.
There are a small handful of dual-element Charms in the Dragon-Blooded set, mostly where it makes sense thematically.

[#][F] The Demented One - 4/7/2017
Originally posted by garammasala View Post
1. I'd really like to play a Craft (Cooking) focused Twilight in the future, but I'm not sure what Craft Charms and Artifact-level crafting really provides a super-chef. Will Arms of the Chosen have an example "Food Artifact" of some kind? Like a feast equivalent in complexity and prep time to a 3-Dot Artifact that unleashes a potent, enduring effect on the populace that eats it?
Sadly, that's a little off-the-wall for Arms. If you want to go ahead and cook a Feast of Seven Wonders that has delicious Evocations with every course, go for it.

Solar Brawl and Resistance seem to have cannibalized most of the Infernal Monster Charms from 2nd Edition. Is this a thematic statement about Solars? Is there still conceptual space left for a 'Hulk Smash' Martial Art that anyone can take?
The division between Brawl and Martial Arts in Ex3 is such that a "Hulk Smash" fighting style is going to intrinsically fall under Brawl. You could have a Martial Arts style based around

The increase of Caste Abilities for each Caste and the Supernal Ability mechanic seem like huge departures from the way Solars were designed in previous editions. Were there any other wild re-interpretations that got put on the table during the Core Book's design process? More/Fewer Castes? Different Attributes/Abilities? New resources (like essence, willpower, etc)?
At one point, while we were wrestling with the Brawl/Martial Arts/War dilemma, I came up with the idea of having thirty Abilities, and giving each Solar Caste a new one. That, uh, was not one of my better ideas.

Does the current vision for Lunars involve shapeshifting multiple times in a single combat? Like turning into a bear to maul a guy, then turning into a mouse when he swings a sword at you, establishing stealth, then turning into a snake to launch a sneak attack? The excellency given for them in the core book sounds like it might work with this or be a similar mechanic (i.e. stunting different forms for an effect).
Hell yeah.

Throne Shadow or Violet Bier of Sorrow?
Why not both?

With Martial Arts being compressed into a single 'level', will Sidereal Martial Arts like Citrine Poxes of Contagion still exist?
Sidereal Martial Arts still exist as a distinct class, above the Martial Arts practiced by most Exalted.

During the kickstarter, there was talk about each Great House having 'heirloom' artifacts that are extra potent when wielded within the family. Did that become canon or get left on the cutting room floor?
Still the plan.

Has a sidebar in the Dragonblooded book with character generation rules for playing DBs while they're still in Magic Finishing School been considered? I enjoyed reading about the different schools in 2e and always wanted to play in a game set in one.
Yes, actually.

Will there be setting books in the future, similar to the Compasses of Terrestrial and Celestial Directions? Primarily I want to know because I'm eyeing those 2nd Edition books, but I don't want to shell out money if they're going to be invalid in six months. Can I purchase safely?
We are planning new setting books. If you're thinking of picking up old books, I'd take a look at Holden's list of recommendations.

Will there be mechanical support/guidelines in the future regarding playing as Exalted's "demihumans", i.e. Djala?
Most everything you need to play beastfolk or a Wyld mutant is already in the core. More exotic variants of humanity might appear later.

(Also, because Lea would be mad if I didn't say it: the Djala aren't actually demihumans, just a regular human ethnicity with panda spots).

Will the resources in the Exigent book for creating rules for new Exigents also be useful for players that wish to create new Elementals/Gods/Spirits/etc? It's slim pickings for us sorcerers right now.
It'll be useful for anyone looking to design Charms, whether they're for an Exigent or no.

The one thing that intimidates me the most about running my own game is that I can't wrap my head around who knows what. Would it be possible to get something like a bulletpoint list of what a random Lore0/Occult0 mortal peasant knows about the setting? Do they know what an 'Exalted' is? Or the difference between a demon and an elemental? Do they know the sun is a god (who also isn't evil?)? Things like that.
Most mortals know very little about the deep mysteries of the spirit worlds or Exalted. The Immaculate Order gives them a very pragmatic indoctrination—if you're a peasant, and you see something that looks like a god, you're supposed to go and get the nearest Immaculate monk, because she'll know what to do it. The only Exalted they know are the Dragon-Blooded.

(I said I wasn't going to ask any questions about the new Exalt types. But this seemed potentially reasonable. And I'm kind of dying to know, myself.) When the current developers consider the vague, unsolidified conceptual thought-space of Getimians, is there a particular fictional character they could ominously name that might put someone else into the same ballpark of possibility?
Nox, from Wakfu, isn't a perfect match, but hits on a lot of the themes that matter.

[#][F] The Demented One - 4/7/2017
Originally posted by Sakii View Post
1. What is miraculous infrastructure?
The Gateways of Auspicious Passage from Dreams of the First Age are the first example that come to mind.

2. Is Craft (First Age Artifice) enough to make this things, or do we need Craft(Automata), Craft(Warstrider), Craft(Doomday weapon), etc?
Craft (First Age Artifice) is your one-stop shop.

[#][F] Eric Minton - 4/7/2017
Originally posted by Aleks View Post
Will we be seeing Perfected Kata Bracers again?
Theoretically possible at some point, but not in Arms, and possibly never. Implementation is tricky because we do not want any specific artifact to be a must-have for every single character who focuses on a given Ability.

[#][F] Eric Minton - 4/7/2017
Originally posted by Dominuete View Post
I'll drop this here again, since it got overshadowed by other questions last time: is there any chance we'll see any flamewand / flame piece artefacts or something similar in Arms of the Chosen?

How about "prosthetics of clockwork elegance", are they making a comeback? There were hints dropped of powered armor and especially warstriders, but nothing about prosthetics.
I wrote two dragon sigh wands and one prosthetic artifact for Arms. We'll see if they survive Vance's red pen!

[#][F] The Demented One - 4/7/2017
Originally posted by Flare View Post
One of the issues I've often found with making combats for a full group of Exalts is that each added enemy is a multiplicative increase in the complexity and length of the fight, not a linear one. Are there plans to make enemies that can deal with full groups of Exalted- not full groups of Dawns but rather simply a group of 4-5 Exalted- that do not involve something like a 1 to 1 enemy list that creates massive complexity and lengthens the duration of the fight exceedingly or enemies that can only be effectively harmed by 1 or 2 opponents?

This isn't attempting to be a leading question, more I'm curious about your design philosophies regarding antagonists against Exalted.
When we design powerful enemies, like Octavian or a nephwrack, we want them to be able to provide a fun and interesting solo boss fight, sometimes with backup from simpler-to-run battle groups. I've run enough multi-DB fights as a Storyteller to recognize the complexity of that many opponents with that many tactical options, so finding ways to dial down that complexity in general is something I'm sympathetic to.

[#][F] Eric Minton - 4/8/2017
Originally posted by Epee102 View Post
Will all the artifacts in Arms made by mortal hands? Are there examples of artifacts made by say, Jadeborn or Dragon Kings or Lintha(again, probs human)? Gods? Demons?
While almost all of the artifacts in Arms were made by the Exalted, there are a couple of exceptions.

[#][F] Eric Minton - 4/8/2017
Originally posted by Blaque View Post
So while there's a lotta Charms in the corebook and the Miracles book, I do kind of feel that there are some areas of interest still not quite covered by the Charmset at times. Mostly what comes to mind is Archery and Slow weapons in general, Craft and maybe stuff which helps to emotional effects, and I would guess others if I sat and read it some more to be sure.

Do you plan on adding more Solar Charms in the future? Or is the goal right now sitll mostly the new Exalts, wtih an expectation the fans will fill in if that needs did?

And stuff.
Part of the point of overstuffing the core with Solar Charms was to keep them all in one place, so players and Storytellers don't have to buy a dozen books to get all the Solar Charms (and then flip through all of those books to build a Solar character). We're not completely closing the door on publishing more in the future, but we'll only do so when we feel it's very important.

[#][F] The Demented One - 4/8/2017
Originally posted by Sakii View Post
Does the pilot of a warstrider need skill in combat to figth, or can the twiligth who put all his points in craft and sorcery still use his own machine.
You'll still use the regular Abilities you normally use while piloting a warstrider, but it represents a pretty massive tactical advantage for that scholarly Twilight if they, say, want to take on an army.

[#][F] The Demented One - 4/8/2017
Originally posted by Khazadir View Post
1) About Awakening Eye, my understanding was that it changed the whole Join Battle roll for that character to Perception + Awareness and gave you a full Excellency. Is this correct, or is it still a Wits + Awareness roll with Perception + Awareness added to it (subject to charm dice limitations)? Or is it something else?
You roll with Wits + Awareness, and add Perception + Awareness bonus dice (subject to dice maximums).

2) Craft Charms. Can I use a Craft 5 required Charm for Weaponsmithing if I have Armorsmithing 5 and Weaponsmithing 3? (i.e having one craft ability at 5 allows use of all craft 5 charms on all craft abilities).
Yep.

3) For areas and locales who don't really follow the Immaculate Philosophy, what does a Lore 0/Occult 0 person think of an Exalt using miraculous powers? Is it still 'That's most likely a spirit' or do they think of other sources as well?
In most of Creation, "some kind of god" is the default assumption.

[#][F] The Demented One - 4/8/2017
Originally posted by serGregness View Post
How does the spirit binding component of the Twilight anima power interact with spirits who are sorcerously bound? If I'm a Twilight who manages to get the better of a Blood Ape who's been task-bound to kill me by one of my enemies, does my anima power override the summoning spell's effect? Does the summoning spell prevent my anima power from taking hold? Both (so that the ape still tries to kill me, but I can dismiss it at will via anima power)?
Sorcerous bindings are unbreakable, barring a plot device.

[#][F] The Demented One - 4/8/2017
Originally posted by Stebtabulous View Post
When you're trying to execute a Gambit, are you able to utilize any Charms or effects that reference decisive attacks but ported over to the logical equivalents in the Gambit resolution steps? For example - unleash multiple gambits with "Trance of Unhesitating Speed", carry over extra successes from my attack roll into the roll against the Gambit's difficulty (as dice) using "Fire and Stones Strike", or getting an auto-success on the roll against the Gambit's difficulty after a successful Clash attack.
Gambits don't benefit from anything that boosts decisive damage—the Initiative roll isn't the same thing as a damage roll. In addition, Charms that let you make decisive attacks part of their activation, like Trance of Unhesitating Speed or Solar Counterattack, mean damaging attacks, not gambits, unless specified otherwise.

[#][F] The Demented One - 4/8/2017
Originally posted by Anasurimbor View Post
Just to verify, but the dice maximum is still based on Wits, right?
Right. 10char

[#][F] The Demented One - 4/8/2017
Originally posted by Tyzerg View Post
So I have a thread here http://forum.theonyxpath.com/forum/m...e-explain-rush asking how exactly Rush works but the forumites pointed me towards possible dev clarification. Basically, when you "bank" a Rush does it last only until your next turn or does it bank indefinitely?
Until your next turn.

[#][F] The Demented One - 4/8/2017
Originally posted by Khazadir View Post
Thank you for the answers!

​I have another question: Can a mortal sorcerer attune to an artifact? They can create artifacts and manses according to the rules, but can they attune? Curious, as my wife's Twilight's backstory has a question on this.
Not just by dint of being a sorcerer. They'd have to pull some magic shenanigans.

[#][F] The Demented One - 4/9/2017
Originally posted by Leetsepeak View Post
Does an Eclipse need to meet the Essence minimum to learn an Eclipse Charm from a spirit?
Yep. If something lets you ignore minimums or prerequisites, it's gonna say that pretty explicitly.

[#][F] The Demented One - 4/9/2017
Originally posted by Leetsepeak View Post
Does an Eclipse need to meet the Essence minimum to learn an Eclipse Charm from a spirit?
Yep. If something lets you ignore minimums or prerequisites, it's gonna say that pretty explicitly.

[#][F] The Demented One - 4/9/2017
Originally posted by Crumplepunch View Post
Related question, do you need a spirit tutor to be present to learn Eclipse Charms from them at noon or midnight using Gloaming Eye Understanding, or do you just intuit appropriate Charms ex nihilo?
You do need someone who can teach you the spirit Charms you want to learn.

(It doesn't literally have to be noon or midnight).

If it's the former, can you "recall" Charms that you previously learned from a tutor by reusing Gloaming Eye Understanding if the tutor is not present?
Sounds fair to me.

[#][F] Eric Minton - 4/9/2017
Originally posted by Leetsepeak View Post
Do the Raksha still have gemstone courts? Or can their Courts be any kind of thing with any sort of name?
I don't think there's any metaphysical compulsion on the raksha to name their courts after gemstones; they can name them however they please.

I wrote a Fair Folk noble that was cut from the core; her backstory mentioned a Wildflower Court. (Though this doesn't mean it will actually see print.)

EDIT: To clarify—we're far enough out from publishing anything that focuses on Fair Folk hierarchy that I don't want to commit to anything about their social structures and naming schema that might be changed in development.

[#][F] The Demented One - 4/9/2017
Originally posted by SunAndSpring View Post
If a character has a shaping ritual that lets them stockpile sorcerous motes ahead of a scene, such as the one where a character can burn themselves in a manse's hearth for (Essence+WP) motes, does that mean that they can reflexively cast any spell that they meet the mote cost for?
You still have to take Shape Sorcery actions to cast a spell.

[#][F] The Demented One - 4/9/2017
1) The charm is indefinite, but provides three effects, one of which it says ends at the end of the Scene. If motes for the Charm are committed, are all effects sustained indefinitely, or only the latter two (with the first expiring at the end of the scene?
The Appearance boost only lasts until the end of the scene in which you use the Charm, even if you maintain it indefinitely. If you want the boost again, you'll need to end your commitment and use it a second time.

2) The third effect seems to allow you to make multiple different social rolls using a single roll (although this is only evident in the examples, not in the actual effect of the charm, which simply notes that it "make her movements and words effortlessly erotic, subtly or overtly sensualizing her social influence actions"). Are there any limits on this ability - i.e. at most two simultaneous rolls, or that they must target different people, etc?
You take two social actions—one of which must be Performance-based and seduction-adjacent—and make one roll for the result of both of them. Not much in the way of other restrictions on top of that.

3) In the case of a pair of actions that use different pool, how do you choose which pool to use, and is it intended to allow people with, say, no investment in socialize to be able to read intentions with their primary social skill?
The Charm's text is silent on that issue, but I'd go with using the higher of the two pools.

And for a bonus point, what sort of tasks can you persuade someone to do when targeting a non-existent intimacy, and what level of intimacy do they need in a decision point to reject such influence?
From the core: Without an Intimacy to support your influence roll, you can only convince others to take relatively trivial and risk-free actions—begging a coin from a passing stranger is about the limit. No Intimacy needed to resist.

[#][F] Eric Minton - 4/10/2017
Originally posted by Arteliex View Post
In the case of learning Shaping Rituals through Artifacts such as the Talisman of Ten-Thousand Eyes, once learned, will a Sorcerer have to have the Artifact with him at all times in order to cast sorcery at all, or only for gaining the extra benefits of using the shaping ritual?
You use the artifact to initiate yourself into sorcery, but once you're initiated, you're a sorcerer whether you have the artifact or not. You only need it for any relevant shaping rituals, Merits, Evocations, etc. (Though if you wanted to take dependence on the artifact for your sorcery as a Flaw, ask your Storyteller. I'd allow it!)

[#][F] The Demented One - 4/10/2017
Originally posted by HighPriest View Post
Looking at Demon of the First Circle, the 3rd Edition version doesn't indicate that demons go home at the end of a service or year of servitude. Is that an intentional change in how demon summoning works in 3E, or an oversight that should be errataed?
Bound demons return to Hell, unless shenanigans are at play.

[#][F] The Demented One - 4/10/2017
Originally posted by HighPriest View Post
Looking at Demon of the First Circle, the 3rd Edition version doesn't indicate that demons go home at the end of a service or year of servitude. Is that an intentional change in how demon summoning works in 3E, or an oversight that should be errataed?
Bound demons return to Hell, unless shenanigans are at play.

[#][F] The Demented One - 4/10/2017
Originally posted by serGregness View Post
How am I supposed to pronounce 'Wong Bongerok'?
My personal pronunciation, which is probably wrong, goes:

Wong: Rhymes with wrong.

Bong: also rhymes with wrong.

erok: like "Iraq," emphasis on the last syllable.

[#][F] The Demented One - 4/10/2017
Originally posted by Abakus View Post
I don't think I've seen this one asked yet, but apologies if it's a duplicate.

If someone orders a battlegroup to Defend Other or use Full Defense, do the successes from the order action add to the dice pool that determines Parry/Evasion, or does the battlegroup simply do the action with no addiional modifiers from the dice roll?
The bonuses from an order action only add to dice rolls (and if they could be used to buff Parry, battle group defend others would become ungodly cap-breaking ubertank tactic).

[#][F] The Demented One - 4/10/2017
Originally posted by Anasurimbor View Post
We actually had a major rules uncertainty about Battle Groups come up in our game last week: Can you use Defend Other to protect a Battle Group from attacks?
Yes, if you come up with a stunt that explains how you're doing this.

[#][F] The Demented One - 4/10/2017
Originally posted by Therian View Post
Another question that was asked along these lines is do charms like Lightning Speed only aid a rush or will they help someone who is the subject of a Rush?
Things that say the enhance rushes don't enhance the opposed roll to resist being rushed.

[#][F] The Demented One - 4/10/2017
Originally posted by Stebtabulous View Post
Hundred-Faced Stranger - can you purchase Attributes in the persona with the XP it earns in play?
I believe the intention is that your persona's Attributes remain the same as your own, so I think it makes sense to apply the restriction on spending to both the initial slush fund of XP and XP earned it play.

Hundred-Faced Stranger - can you purchase Craft, Lore, and Occult in the persona with the XP it earns in play?
Based on the first answer, I think this is also no. You aren't supposed to be able to get a back-up artifact crafting persona to use over downtime, is the intent, I think.

Legend Mask Methodology - could sorcery be learned since it's initiated by a Charm by a created persona that it's appropriate to? (Such as a mystic)
Yes, as long as they can meet the Occult min.

(It probably wouldn't hurt anything to let them learn different spells, but that is not how LMM works as written).

[#][F] The Demented One - 4/10/2017
Originally posted by CycloneJoker View Post
I'd like to repeat a question I had back a ways if it's all right: Does Hauberk-Summoning Gesture work the same way as Summoning the Loyal Steel (commit the cost to banish, lift it to recall), or do you pay the cost on banishing and again on recall? I do notice that it's an instant duration Reflexive charm that seems to suggest the latter, but still not totally sure.
It's instant—you pay 3m to banish, and 3m to recall.

[#][F] The Demented One - 4/11/2017
Originally posted by Nilihum View Post
The charm states that you "don each piece of armor as if [you] were putting it on normally" so presumably it still takes ([armor’s mobility penalty] +1) minutes to put on, as per the rules. can this be combined with Whirlwind Armor-Donning Prana to use the charm to summon your armour over the course of 1-3 turns?
Yes.

Hey Robert Vance, the grappling tag allows you to make grappling gambits with a Melee weapon, presumably allowing you to use your Melee skill instead of Brawl or Martial Arts. Does that extend to using Melee in the control roll? What about savaging? I'd understand not being able to savage people using only a whip, but the core book doesn't go into detail, only stating that you make a unarmed roll. If you are allowed savage people, can you enhance that with Melee charms?
I think it makes the most sense if a Melee weapon with the grappling tag allows you to roll Strength + Melee for control, and to make savaging attacks with Melee.

[#][F] The Demented One - 4/11/2017
Originally posted by Twizz View Post
Are there any rules or guidelines for assisted actions? Say two characters want to work together to move a particularly large rock out of the way or, as a couple of my players asked, what if their characters wanted to work together crafting a boat?
No specific rules. It's a good reason to give situational bonus dice.

[#][F] Eric Minton - 4/11/2017
Originally posted by SpruceStripedGoose View Post
Robert Vance Eric Minton I kinda wanted to ask a question about you guys as Devs, I know Vance is in law school right? and Minton you write for other publishers no? So how does EX3 fit into your lives now? Is it the main focus for you guys right now, or like a side job in addition to your &quot;day jobs&quot;. I don't want it to seem like I am judging either way, I know you are dedicating a lot to EX3 no matter what, I'm just kinda interested in what a Dev's work life looks like.
I work the night shift as a proofreader and copy editor for a medical marketing agency. My days are currently spent almost exclusively on Exalted writing and development.

[#][F] The Demented One - 4/11/2017
Originally posted by Epee102 View Post
When are we seeing the relics of the Nibboran leauge(sp)? Or anything of them? They are by far the most fascinating thing I have heard so far and I'm eating up all I can.
Arms of the Chosen contains a warstrider created to fight in the Niobraran War.

[#][F] Eric Minton - 4/11/2017
Originally posted by Robert Vance View Post
Arms of the Chosen contains a warstrider created to fight in the Niobraran War.
And possibly an artifact crossbow from that era, if it survives an encounter with Vance's red pen!

[#][F] Eric Minton - 4/11/2017
Originally posted by AndrewH View Post
Proofreaders have a night shift? That sounds bizarre.
We are the Exigents of Deadlines.

[#][F] Eric Minton - 4/11/2017
Originally posted by garammasala View Post
I've got a question about Feats of Strength used for combat purposes.

Say I've got an Essence 1 Athletics Supernal Solar with Nine Aeons Thew and its prerequisites. A Dragonblooded swordswoman that has witnessed that he is a dangerous heretic, but has not realized he is anathema, steps forward to challenge and kill him in single combat. The venue is a residential city street.

The Solar accepts, activating all their supplemental and reflexive strength charms, plus a full excellency, and lands a respectable but not overly optimistic 35 successes. I've no idea how big a thing that might allow someone to pick up, but the Solar conservatively picks up a nearby house.

The Dragonblooded spends her turn activating a scene-long defensive buff or shooting a wind-carried message to her distant friends to go fetch the Wyld Hunt, or something else that doesn't disrupt my example.

The Solar then attempts to place the house into the nearby space the Dragonblooded is currently occupying.

How do I handle this, mechanically?
"Note that even though the Exalted may be able to exercise divine strength beyond the limits of mortal men, they’re still constrained by their size—no matter how strong a Solar is, he still can’t uproot a mountain, because there’s no way for him to get leverage on something that big. At best, he could tear loose great boulders, or rip open a seam in a cliff face with his hands." (Exalted, p.230)

The Solar could demolish a house pretty trivially with that level of strength, and could wave around a rafter or support beam as a weapon—I'd call it a heavy mundane melee weapon with the Bashing, Improvised, Reaching, Smashing, and Two-Handed tags, maybe house-ruling in a couple bonus points of Overwhelming due to its size and mass. But a house isn't a single indestructible unit; it wouldn't hold together when the Solar grabs a corner and pulls.

[#][F] Eric Minton - 4/11/2017
Originally posted by garammasala View Post
It's not as snazzy, but at least the book is clear that comic-book physics function at least up to the size of a yeddim.
Does it? "Pick up an X" is not the same thing as "Swing an X around fast enough and hard enough to hit someone with it with lethal force." The world's best weightlifters can deadlift half a ton, but that's a far cry from hitting you with a half-ton barbell.

There are three issues in play here that I am seeing right now. "How does physics work?" is a bit ambiguous in a world full of magic and stunts, and "What is cool?" is subjective. But the third factor is gameplay, and my feeling at the moment is that "Mythical enchanted weapons are okay, but the real path to ultimate combat prowess is swinging prehistoric megafauna at people" is a problematic approach for the game to take.

Still, Vance may come and overrule me.

[#][F] The Demented One - 4/11/2017
Originally posted by Gigaton-Falcon-Emu View Post
Is it possible for you to reveal the name of this majestic work of fish-murder?
Crusading Spear of the Depths.

Also can you give us some insight on how the Realm views warstriders? By which I mean are they still viewed as mostly appearance-based things (used for highly visible and low-risk things) and siege weapons? Or are they now more in line with the 'nuclear option' so to speak?
Warstriders are god-weapons of a lost age, irreplaceable* wonders possessed of incredible power. Fielding a warstrider is a logistical endeavor that requires resources—primarily the skill of a master artificer—that are rare even in the Realm. That doesn't mean that they can never be used for propaganda, public works, or other non-military objectives, but the decision to use them for that goal is one that many of your peers in the Realm might challenge or use as an opportunity to sabotage your political position.

*Technically just "very very very hard to replace," but that doesn't sound as cool. Without the foundations of the First Age, for a Dragon-Blooded to create a warstrider is a legendary accomplishment unto itself.

[#][F] The Demented One - 4/11/2017
Originally posted by CycloneJoker View Post
Do they still require large maintenance crews, exotic reageants, and other such things? As I mentioned a ways back I always found that the high maintenance requirements of warstriders was its own barrier to PCs wanting to acquire them even if one redid their combat rules. XD
I wrote a sidebar that basically addresses this, so I'm just gonna paste it here.

I Want One”
Players that want to begin the game with a warstrider bought using character creation Merits should discuss their plans with both the Storyteller and the other players. If the Storyteller is planning to start the chronicle up with courtly intrigue or a secret martial arts tournament, then having a warstrider gathering dust on the sidelines doesn’t help anyone. In a “heroes wandering from town to town”-style game, the logistical issues of a warstrider will clash with the chronicle’s narrative structure. Storytellers, if this is the case, take that player’s interest in having a warstrider into account, and find a way to let them fulfill it later on in the chronicle.

Talk with other players about sharing the investment a warstrider requires. Not only must it be purchased as a Merit, but it also requires a greater hearthstone to power it. Routine maintenance requires specialized equipment that can only be comfortably purchased with Resources 4+, as well as the skill of a character who either has Craft (First Age Artifice) or can overcome the steep penalty for not having it. Instead of trying to twist your character into being able to do all these things, let the other members of your Circle finds way that their character concepts can support your idea.

[#][F] The Demented One - 4/11/2017
Originally posted by Sakii View Post
For the purpose of evocations, what is the artefact level of things like: wooden claws, Incomparable Body Arsenal, the tattoo from the mara initiation, artefacts created with charms, etc.
General rule of thumb, as though they were an Artifact 3. There may be some specific exceptions—the Talisman of Ten-Thousand Eyes is specifically Artifact 4, for example.

[#][F] The Demented One - 4/11/2017
Originally posted by Sakii View Post


Thanks.
I forgot to ask, what about resonant or dissonant? Are they all neutral?
I just wouldn't bother doing with those on non-Artifact Evocations, honestly.

[#][F] The Demented One - 4/11/2017
Originally posted by Kell_Tamer View Post
Robert Vance, The Immaculate Faith is one of those parts of Dragon Blooded I adore. It's a fake religion that at its base, doesn't seem wrong. Will that still be the same? Will there be parts of the faith that hold truth? And will we see sample quotes from the passages in future books as flavor? Maybe an abridged fluff book of the story done in the vein of The Thousand Correct Actions? I understand if it wouldn't be til after most of the splats are out. I am just curious.
I am interested in the Immaculate Faith because of its seemingly self-contradictory nature. It's a self-serving myth of Dragon-Blooded supremacy fabricated by the secret masters of the world. It's also a religion, practiced devoutly and sincerity by adherents of all stripes, that safeguards the ordinary people of Creation from the caprices of corrupt gods, provides the spiritual comfort and support of religious community, and effectively advocates on behalf of the peasantry to the Dragon-Blooded. The tension between these two truths is a powerful driver of stories.

[#][F] The Demented One - 4/12/2017
Originally posted by Minty View Post
If I am using Thousand Courtesan Ways, and I use a Simple combat charm during my turn, could I then use Poised Lion Attitude to engage in a Presence/Socialize social influence (because I don't have to flurry) AND also tie in another, specifically seduction related social influence action?
Poison Lion Attitude only allows Presence and Socialize-based actions. Even if you're using Thousand Courtesan Ways to roll them with something else, you can't get Performance-based actions in. If you wanted to make a similar effect in Performance, then it would work—just make sure it's incompatible with Battle Anthem of the Solar Exalted and similar effects.

[#][F] The Demented One - 4/12/2017
Originally posted by Gonzo View Post
I'm happy that current Dev efforts are focused in advancing the line. Arms looks like it's gonna be a blast already!

However, the previous "administration" once mentioned that solars and their charms would be eventually revisited to make sure they aren't left behind as the game progresses.

Is this still the plan? If so, any chance we'll see any revival of the charms in the Ever-Cascading Torrent of Glory??? Cause those charms were awesome, I really want to see them come back if possible!
I wouldn't be shocked if more Solar Charms showed up at some point, but ugh, looking at my past work. I'm not sure I could do that without ended up completely Karkated.

[#][F] The Demented One - 4/12/2017
Originally posted by Epee102 View Post
Are we likely to get new exalted types as NPCs before PCs? Like how we techincally got an Infernal in 1e and a Liminal in Masters of Jade.
You'll see the groundwork being laid for the new Exalted types. Some of it's already in the core!

[#][F] The Demented One - 4/12/2017
Originally posted by Crumplepunch View Post

Stealth errata! Stealth errata!

More seriously...

You said you were writing up a few non-Immaculate martial arts for WFHW. Any chance you could spoil us on the name of a new one? Failing that perhaps an old one?
Mantis Style

[#][F] The Demented One - 4/12/2017
Originally posted by Sakii View Post
I have problem imagining how things related to FIrst Age Artifacts should look (i dont want to imagine it as magic science. I had enough of Stargate: Atlantis like ruins).
What would be an example of the infrastructure needed to make a First Age Artefact.

I have 0 points in engineering. When you said that a character needs special tools to maintain a Warstrider, i just though in a jade spanner or a soulsteel screwdriver.
There is no singular aesthetic or paradigm of the First Age. It was an Age of a thousand different wonders, a thousand different dreams. A dancing city of obsidian that flows and resculpts itself to serve the whims of its inhabitants. A reality-warping god-engine forged from solid sound, the echoes of the first utterance spoken unto chaos. A prince whose jewelry hums with the vhispers of automaton sages, guiding his every decision. Pick a random point on the map, and a random point on the First Age's timeline, and any of those could be anywhere.

[#][F] The Demented One - 4/12/2017
Originally posted by Shaddar View Post
Under the effect of Tiger Warrior Training Technique, mortals gain this benefit

Any unit which gains Average Drill
under the aegis of this training also gains the combat traits
of battle-ready soldiers
, while any unit raised to Elite Drill
gains the combat traits of elite troops

Should there be a change of traits for non-vanilla-mortals?
If it's a buff. You can't train people into being worse!

[#][F] The Demented One - 4/12/2017
Originally posted by Demac View Post
So are free excellencies going to be a thing for Exalts who aren't Solars, Abyssals, or Green Sun Princes?
It's a question of case-by-case design. The Dragon-Blooded began with free Excellencies, but that ended up completely skewing the balance of their Charms in playtesting, requiring a unique solution.

[#][F] The Demented One - 4/12/2017
Originally posted by 4uk4ata View Post
I have somewhat of a thing for Lunars, as protean and adaptive, who do things that go against what they are supposed to do or even be capable of doing (though I preferred the focus being on adaptation rather than predation, but we will see how it works out when their book comes out). So how would Lunars be able to do the things everyone knows Lunars are supposed to be bad at doing, such as crafting, bureaucracy or calligraphy, and what are some things they definitely, absolutely do not do... which we would probably find ways to do anyway ?
Lunars aren't "supposed" to be bad at crafting, bureaucracy, or calligraphy. There aren't things they definitely absolutely don't do. They have a distinct thematic foundation and conceptual paradigm for their power, which guides the ways in which they realize certain powers, but doesn't forbid things outright.

Except time travel and resurrection. This isn't Homestuck, after all!

[#][F] The Demented One - 4/12/2017
Originally posted by Shaddar View Post


If i train beastman villagers, who have base stats superior to a normal mortal villager, and raise them to Elite Drill. They would have the same stats as elite troop?

(Im assuming that if i use the charm on demons it would be excessive to increase stats)
For beastmen, it's pretty easy to just take the elite troop stats, and then add on whatever mutations the beastmen have.

Most demons won't benefit from Tiger Warrior Training Technique. If you do have an army of non-combatant demons, it'd be fair to upgrade their combat stats to match those of the comparable mortals, but that is weird edge case territory.

[#][F] The Demented One - 4/12/2017
Originally posted by Sunder the Gold View Post
Why?

That's traditionally a Style practiced by Celestial Exalted, rather than the Dragon-Blooded. Even if 3rd Edition changed that, why would Mantis be popular enough among Dragon-Blooded to be included in the book alongside the Five Immaculate Dragon Styles and other elementally-inclined Styles?
1. I envision Mantis as being very much the fighting style of an Immaculate monk. Swift, deadly unarmed strikes, unbreakable grappling holds—these are very much mainstays of a monk's style.

2. Lea would pout a whole bunch if we didn't do more animal styles.

[#][F] The Demented One - 4/12/2017
Originally posted by The Wizard of Oz View Post

Hmmm, now this is very interesting. Can you say anything else about it?
And (possibly this is related), will DBs still have re-roll charms like in the Core?
Not as a built-in power of their Excellency. It was just too much, man.

[#][F] The Demented One - 4/13/2017
Originally posted by Leetsepeak View Post
So as Developer and Martial Arts guru, do you have any ideas you feel like sharing on what Sidereal Martial Arts look like? Will they be accessible to Sidereals at character creation?
Probably not at character creation. My current thought is that it begins to Essence 3 and requires one completed martial arts style before you can learn it.

There will most likely be some benefit Sidereals gain when using SMA that Solars don't—like, Sutra keyword, or something like that. Getimians will be able to access it, but in a different way from Sidereals.

Funny Valentine is the iconic Obsidian Shards of Infinity stylist.

[#][F] The Demented One - 4/13/2017
Originally posted by SpruceStripedGoose View Post

Can you clear up some confusion on my part, are you talking about "free excellencies" as in charms that allow you to take a full free excellency boost in certain situations, or are you saying that DBs don't automatically get access to excellencies for their favoured/caste abilities/abilities they have purchased charms in?
Dragon-Blooded don't get free access to Excellencies. They don't get Excellencies at all, in fact.

[#][F] The Demented One - 4/13/2017
Originally posted by glamourweaver View Post
Any idea if Astrology Charms are coming back (I was a big fan and thought they worked quite well as an open path for advanced Sidereals)?
Astrological Charms won't be returning as a discrete class, but some of them will be folded into the Sidereal Ability Charms.

[#][F] The Demented One - 4/13/2017
Originally posted by Tiresias View Post
Can you tell us anything about the difference between Anima Powers and Charms?

I've got some attempts at Exigents somewhere on my hard drive, but because of the way their abilities are customized across the board, I have a hard time figuring out whether a specific ability should be an Anima Power or a Charm. Using the Solar Anima powers as a baseline and tweaking them a little works in some cases, but not others, so I'd like to know more.
It's something I'll address in more length in Exigents, but here's the real quick version.

An anima power is essentially just something you automatically have. If you're designing the Exigent's tree broadly enough for their to be multiple possible pathways through it (you don't always have to!), then the anima powers should be the things you want every possible iteration of that character build to have. If there's anything core or fundamental to them, that's a good place to put it.

[#][F] The Demented One - 4/13/2017
Originally posted by Jetstream View Post

Wait, what?

I... really want to ask for elaboration on that, but something tells me you're gonna say "wait for the preview blogs" aren't you?
Basically, once we cut free Excellencies, and you had to buy one anyway, it opened up a lot of design to have a dice adder tailored to each Ability's specific needs, instead of using one generic template. The First Edition way of doing them, essentially, which has some significant benefits.

[#][F] The Demented One - 4/13/2017
Originally posted by The Wizard of Oz View Post
Also, does the fact that DBs are going to have excellency-replacing charms in their ability mean they'll have less dice tricks overall than Solars?

What I mean is, Solars have their excellencies, and some charms that add extra dice, and some charms that do things with dice (like add double 9s or re-roll 6s).

Are DBs going to have a whole bunch of different dice-manipulating (adding or not) charms to fill the same sort of width as Solar charmsets, or are you just going to go "Melee has 2 charms that fulfill the role of excellency, so that'll do, because they're internally balanced"?

Also, are these charms completely different, or is it in practice that 5 or 6 abilities have identical charms, another 3 abilities have identical charms to each other but not the first lot, another 10 have identical charms to each other but not the previous ones, and the rest have no dice-adder? Or something like that.
Just wondering how well players will remember how they work.
I'm not actually a big fan of excellencies, but they are generally easy for players to remember.

Edit: I realise these questions are quite specific. Feel free to say "wait and see!"

(Also, Minton, you didn't tell us what your favourite DB House is and why. )
Dragon-Blooded have most of their dice tricks already built into their dice-adding Charms. They vary by element—for example, "exploding dice" is associated with Fire Charms.

[#][F] The Demented One - 4/13/2017
Originally posted by Crumplepunch View Post
Will all Abilities have Charms that allow Dragon-Bloods to add Ability+Speciality dice or a similar amount?
Yes. Making sure that you don't need multiple Charms just to hit your dice limit was a key goal.

What about Martial Arts, does that have its own dice adder or does it rely on cross-applied Charms from other Abilities?
Currently the Brawl dice-adder pulls double duty.

[#][F] The Demented One - 4/13/2017
Originally posted by glamourweaver View Post
Is not getting Excellencies going to be the norm going forward (leaving them a distinct advantage of the Solars), or is the a unique mechanical quirk of the Dragon-Blooded?
The plan is still for Excellencies to be a thing that most Exalted get. It's really a matter of case-by-case design.

[#][F] The Demented One - 4/13/2017
Originally posted by Fenrir666 View Post
Are the dice adders per ability going to be free for Dragonblooded? Or will they still be left paying for it with XP? And how are their dice adders going to compare to Solar ones? I admit, I'm a bit worried, the Excellency as provided in the leak still has trouble actually hitting Solars at times. I'm nervous about their ability to land hits taking a nerf.
They aren't going to be free, but they're going to provide enough additional benefits on top of the bonus dice to be worth the 8xp investment. Once the preview of Dragon-Blooded Charms and mechanics has gone up, I'll be able to talk about this in more depth.

[#][F] The Demented One - 4/13/2017
Originally posted by milo v3 View Post
Are dice tricks going to be a major charm-type throughout all the exalts?
It's going to vary depending on the specific needs of the Exalt type. For example, it's very hard to give Sidereals dice tricks because lowering target numbers is that good.

[#][F] The Demented One - 4/13/2017
Originally posted by Leetsepeak View Post
Do Dragon-Blooded get Solar Experience? Or is it called something different for them?
Dragon XP.

[#][F] The Demented One - 4/13/2017
Originally posted by Kyman201 View Post
Do you have a ballpark of when that'll be? Even if it's something as vague as "After Arms of the Chosen"?
I've sent the preview to OPP, but don't know when they'll be posting it.

[#][F] The Demented One - 4/13/2017
Originally posted by ale137 View Post
Transfering the soul of a mortal to another thing is a Solar working. But i feel like passing the conscience of a dying loved one to a golem/humunculus/biological horror is something common for the desesperate sorcerer. Is the soul and the conscience different things?
Creating a copy of someone's mind is a different thing than transplanting their soul.

[#][F] The Demented One - 4/13/2017
Originally posted by ale137 View Post
Whats the difference?

And what is the effect of a soul transplant?

(Copying someone mind is Celestal or Terrestrial 3? Terrestrial 3 can be used for small scale supernatural things, so im never sure.)
The boundary between mind and soul is something that we in the real world have a wide variety of theological and philosophical positions on. I'm not inclined to dictate the Truth of how mind-soul interaction works in Creation. The specifics of how any soul graft, memory transplant, or whatever actually functions are worked out between the player and Storyteller using the working system, and I trust that they'll reach better answers for their table than I could.

Creating a copy of your mind that just hangs out in a mirror and can chat would probably be a Celestial Working with Ambition 1. Uploading a mind into a more impressive vessel, like a god-metal golem or a perfect biological simulacrum would be more intensive.

[#][F] The Demented One - 4/13/2017
Originally posted by BrilliantRain View Post
As Mantis isn't a terrestrial style, are you planning on including a fourth Non-Immaculate MA style in the DB book, or are those the three MA styles you're looking at?
Lea sold me on including an animal style in the book.

[#][F] Eric Minton - 4/13/2017
Originally posted by Gigaton-Falcon-Emu View Post
Which DB house(s) did you each feel was least developed or lacking enough character in previous edition compared to the others?
Hard to say—they all had roughly the same amount of development in the 1e Dragon-Blooded hardback—but if I had to pick one I'd go with Sesus.

Originally posted by Gigaton-Falcon-Emu View Post
Since even a daillave can apparently be as strong a boon as a warstrider, would a sufficiently strong daiklave draw the same political issues from overuse against lesser threats?
Artifacts such as Volcano Cutter and Stormcaller are good examples of high-end weapons that can affect the local political (and physical) landscape.

[#][F] The Demented One - 4/13/2017
Originally posted by norraba View Post
[*]will there be set guidelines for artifact creation and power dynamics of artifacts at specific levels. My st is uncomfortable with the idea of just allowing the creation of artifacts that night be overpowered, or underpowered and that might need nerfing or adjusting later. For example, if i have a clear idea of what kind of artifact i want to create, will there be a way to tell if this is a 2-3-4-5-na- or magical artifice artifact?
There will be guidelines for what kind of Evocations that each dot rating of artifact can sustain.

[*]we saw in the arms of the chosen example that it is possible to bind a living spirit into an artifact with their consent, however this seemed like something that would be extremely high cost, would it be possible to create an artifact that acts more like a prison for a spirit without their consent and that can then be used as an alternative power source for a larger artifact in the way that a hearthstone is?
Sounds like a compelling story to me.

[*]my character is crafting supernal, and i want to be able to use craft as often as possible in game, are there some examples of how i can make craft just a comon in game operations without it eating away at other characters play time?
Find the ways that your crafting projects can help to support your fellow player's character concepts and agendas.

[*]im interested in creating great works in the world, that once getting under the surface seem pretty benign, like a farming sky scraper, or a water filtration system, would something like this need to be an artifact or can they just be a mundane superior project with a lot of moving parts?
Great feats of architecture and engineering weren't unknown in ancient times—pyramids, Roman aqueducts, etc. These are the kind of things that can be accomplished by Craft. Things that distort the setting of the Time of Tumult, such as analogues to modern technology, are beyond the limits of what you can do.

[*]this questions is unrelated to crafting, but my character has cirus skiff as their control spell, and it has in the description rules for using it as a mount in combat (rolling occult+wits) how exactly would that play out in combat, would i be able to move between range bands easier?
Basically, here's what the effect of a Cirrus Skiff in combat:
-You roll Wits + Occult in place of the normal dice pools for your movement actions.
-You can fly.

[*]finally i find that my experiences in my life effect my style of game play, i.e. growing up a second generation immigrant for whom capitalism is not the greatest i want to promote socialism in the game and use my crafting abilities to make the world a better place for every day folk, so what are some things in your everyday life that affect the direction you take when creating narratives?
I grew up in Alabama, a state in the American South that has a long and abominable history of systemic discrimination against African-Americans and other minorities. The reason I'm pursuing a career in the law is to continue doing civil rights work is really because of the history I grew up with, and a desire to make a better future. It's also a major foundation of my inspiration for Exalted.

[#][F] The Demented One - 4/13/2017
Originally posted by The Wizard of Oz View Post

Will it be pretty similar to Solar XP? Ie do these roleplay things, get xp that you can spend on Martial Arts/spells/evocations/attributes/abilities, the only key difference being different roles? Or is it a bit different mechanically?

I was just thinking that, for Solars the idea of it, as I understand, was that Solar players wouldn't want to spend xp on martial arts or spells when they can buy Solar charms. But that probably doesnt apply to DBs, especially when terrestrial spells do the same thing for them as they do for Solars.
As of now, it's essentially the same, but with Aspect Bonuses instead of Role Bonuses.

The way that "Chosen XP" functions for various Exalted can vary if there are mechanical reasons for it, but I haven't yet found any.

[#][F] The Demented One - 4/14/2017
Originally posted by TheCountAlucard View Post
Holden previously answered this question for me - I just wanna make sure it continues to hold true with the changes in the development team…

Talking with a number of my LGBT friends about the Exalted setting has both excited them about the game as a whole, and made me uncomfortably aware that the only MtF trans character I can recall out of the entire Exalted setting is that one Dereth woman in the Chiaroscuro comic in Compass: South (and who, if memory serves, didn't even get named).

Do y'all intend on having any MtF trans characters feature in the line, going forward?

(Incidentally, if there's any MtF characters I'm forgetting, please feel free to refresh my memory! )
Absolutely. Iselsi Takora is a transgender woman and sorcerer-alchemist. Tepet Niruz, the satrap of Medo, is nonbinary. We're committed to continuing the inclusivity and representation that's been fundamental to Exalted from the start, and very much so in this edition's core book.

[#][F] The Demented One - 4/14/2017
Originally posted by Shaddar View Post
What exactly can you do with God-Heeling Gesture?
My first impresion was that i could do minor things like, turning stone to bread, creating a little oasis when traveling the desert, etc, things like that. But after a discussion in another thread other popke say that you dont make miracles, just reverse them. And they had to be done by a god. This really limits the kind of things the charm can do, and you may have to start a debate over if the bird died of natural causes or the nearby winter god was angry causing the temperature to drop.
God-Heeling Gesture undoes the effects of any spirit Charm or power that doesn't rise to the level of a greater miracle (as described in the "On Divine Mantle" sidebar on page 311).

[#][F] The Demented One - 4/14/2017
Originally posted by shiftingpath View Post
Also just noticed this. Does this mean xp costs for Dragon-Bloods (and other splats?) will be the same as Solars?
Yeah, Dragon-Blooded currently have identical XP costs to Solars.

Not necessarily everyone will follow the same table, but they won't deviate from it without reason.

[#][F] The Demented One - 4/14/2017
Originally posted by MoroseMorgan View Post
Was Spirit Weapons omitted from Thrown for balance purposes?

It seems a somewhat glaring hole, but not necessarily difficult to fill, which makes the omission seem that much more intentional. That and the fact that it's previous upgrade charm, Fiery Solar Chakram, still exists, in a closer fashion to its 2e incarnation than its 1e incarnation (which was somewhat closer to 2e Spirit Weapons).
I don't know why it wasn't updated (I'd guess being a little dull). I don't think anything would break if you brought it back.

[#][F] The Demented One - 4/14/2017
Originally posted by Totentanz View Post
A question about Strategic Maneuvers that is relevant to my game tomorrow:

Relevant text:


How do the resulting stratagems affect the heroes involved? For example, My Circle of Solars, with their Dragon of elite troops, wins a Strategic Maneuver roll against a Wyld Hunt and their Talon of elite troops. I choose to impose the ambush stratagem. Both sides have Battle Groups heroes that will act individually. In these two groups, who gains the bonuses, and who suffers the penalties?

I ask this because the text makes clear that a 'normal' Exalted combat without BGs shouldn't use these rules, but it doesn't provide guidance on mixed groups such as these.
A Strategic Maneuver applies its affects to all members of the opposing force, including non-battle group foes.

[#][F] The Demented One - 4/14/2017
Originally posted by wonderandawe View Post

Would running a game with both Solar and Dragonblooded PCs be feasible? I know a lot of STs will ban DB PCs from a Celestial Exalt game, due to the power level difference.
I found it feasible in past editions. I think it will be even more feasible in this one, as the chasm in power between Dragon-Blooded and Solars isn't quite as vast.

[#][F] The Demented One - 4/14/2017
Originally posted by kilbert View Post
This has become something of a debate every time it comes up: Does Double Attack Technique, and subsequently Triple AT, add weapon damage 2/3 times?
No, only the bonus described in the Charm's text is added.

[#][F] The Demented One - 4/14/2017
EDIT: Double Post Technique!

[#][F] The Demented One - 4/14/2017
Originally posted by Jetstream View Post

Holy. Crap.

They're gonna get an ambush attack and three surprise attacks against all of them?

This is going to be a much shorter fight than I'd been anticipating.

So the PCs can benefit from that roll too? I mean. Wow.

Goodbye Shikari.
On the offensive, an ambush stratagem only lets your battle groups make unexpected attacks—its benefits apply to "the victorious general's forces," i.e. battle groups under her command. What I meant was more along the lines that these unexpected attacks could be made against battle group or non-battle group foes alike.

[#][F] The Demented One - 4/14/2017
Originally posted by Epee102 View Post
Will the weirder weapon types from scroll of the monk be returning? Like the Vajra and the Tsunami Blade?
Longfang has replaced Vajra as the general term for artifact javelins, which is a change I stand by—using it as a generic term sells the actual Vajra short.

Tsunami Blades don't seem super likely to return, so here's a stat line for them.

Tsunami Blade
Medium (ACC +3, Damage +12L, Defense +1, Overwhelming 4)
Tags: Lethal, Martial Arts, Chopping, Reaching

[#][F] The Demented One - 4/14/2017
Originally posted by ale137 View Post
1-Energic Influence Technique and Rancor-Raising Spirit affect socialize based instill actions. I always use presence for instill actions, I read in a post made by Holden that socializa was a skill governing ettiquete and knowlodge of social norms, so how do you instill with socialize.
"You're trying to curry favor from Ragara Jubal?" the Dynast asked, affecting a disbelieving laugh. "I don't think you'd enjoy moving in his circles, unless you're fond of last year's fashions and throughly boring debauches. You can find better patrons if you want to get ahead. I can help."

2- Baara-Unleashing Technique allows the activation of Saga Beast Virtue, Deadly Predator Method, Colossal Rampaging Beast, and Ambush Predator Style simultaneously and for free, across any plane of existence. Using this charm when the familiar is next to me, and never having to pay the commitment cost, working as intended or slap in the head?
While nothing in the text of the Charm creates a limitation, it'd be devastatingly overpowered if you could waive the cost and activation requirements of those three Charms for one purchase. Based on the design commentary, I think it'd be fair to say that Baara-Unleashing Technique can't be used in a fight if the Solar is also present in it.

[#][F] The Demented One - 4/14/2017
Originally posted by Minty View Post
I am new to Exalted, and one thing that has confused me is the role of the Lunars. I've been going through a lot of older posts by writers and developers to try to figure out what the Lunars are really about, what makes them compelling. And I think I finally have! A few of the posts, those by Stephen Lea Sheppard in particular, talk about Lunars as the Monster counterpart to the Solar Hero. The minotaurs, the gorgons, the skinwalkers, the rakshasas, and kumihos. And in this context it makes sense that they would have to kill to take the form of another being, especially humans; after all, what makes monsters monstrous is often more about the taboos they break than the form they wear.

That said, I realize that most people will by nature want to play "the good guys", and so being the Monster may not appeal to them.
Lunar monstrosity isn't incompatible with playing the good guys. For some Exalted, their monstrous power is a damning curse that they must wrestle with throughout their entire existence. The Lunars aren't among them. They dance between the lines of mortal and monster as they please; they adorn themselves in monstrous power as though it were so many jewels and silks and slough it off when it no longer serves them. Lunar monstrosity, in short, is a form of Lunar awesomeness.

I know there has been talk about utilizing other methods to take an animal or person's shape, but will those weaken the themes of the Lunars?
There are ways to expand it that aren't contrary to Lunar themes.

[#][F] The Demented One - 4/15/2017
Originally posted by Seeker View Post
Question: Could evocations grant unique Merits associated with the artifact's general theme?

Train of Thought: There are at least two different Sorcerous Initiations that basically do the same things, but in reverse: the Talisman of Ten Thousand Eyes and Bargain with Mara both give merits associated with their initiation path, and give you aspects through which you can develop evocations (the talisman, the demonic tattoos). One could easily argue that initiations have a deeper, more significant impact on the character's path than artifacts, but the developers seem to be making a point in this edition that artifacts can be just as altering or defining as anything else.
Yeah, sure. 10char

[#][F] The Demented One - 4/15/2017
Originally posted by Nilihum View Post
Having a Hearthstone socketed into an artefact grants me the benefits of standing in a Manse where-ever I am (+2m/hr outside combat). Does this stack if I have multiple Hearthstones?
Yup.

When countering a spell, I get a bonus if I know the spell I am attempting to counter. Does this mean "If I am capable of casting the spell I am trying to counter" (as in I've learned it and cast it before) or does it mean "I've heard about and recognize that spell, but don't know how to cast it personally?"
It means "you've spent the XP to learn this spell."

Can ritual based spells, such as demon summoning spells, be countered?
No, although trying to kill them can serve much the same purpose.

Hey Robert Vance, the core establishes the difference between First Age Artefacts from their contemporary counterparts quite clearly, but is there such thing as a First Age Manse that has similar requirements to create?
It's not impossible.

[#][F] The Demented One - 4/15/2017
Originally posted by glamourweaver View Post
Do other types of Exalted (not counting Abyssals who we assume follow the same broad mechanical sweeps as Solars) have Supernal Abilities, or is that a unique Solar feature?
Unique to Solars.

[#][F] The Demented One - 4/15/2017
Originally posted by CycloneJoker View Post

Really? That's very interesting. Do you think Abyssals will have something in its place to express their nature as inversions of the Solar Exalted?
Unique to Solars and Abyssals, I mean.

(Infernals? Maybe, maybe not)

[#][F] The Demented One - 4/15/2017
Originally posted by Lanaya View Post
Rain of Doom says it "can be countered by any opposing sorcerer within the affected area during the one hour period in which it takes form, assuming a sorcerer can recognize the signs of an oncoming Rain of Doom". Does this mean any sorcerer in range can attempt to counter it, regardless of whether they would normally be able to counter a Solar Circle spell, or just that sorcerers who are capable of countering Solar Circle spells can attempt to do so as long as they're in its area rather than needing to be in short range of the caster?
The latter.

[#][F] Eric Minton - 4/15/2017
Originally posted by Fenrir666 View Post
What is your read on the approximate number of Dragon-Bloods?

Ideally I'd like to get an impression on how many of the following you think there would be, either in rough numbers or proportions to one another:

1) Dynasts (Great House Dynasts, Cadet House Dynasts, Adoptees to Dynastic families)
2) Non-Dynast Realm Dragon-bloods (Unadopted patrician Exalts, Coin-or-Razor Found Eggs)
3) Outcastes (Established gens and dynasties, independents)
Ask again in two weeks, when we go from being eyeball-deep in Arms of the Chosen to being eyeball-deep in Dragon-Blooded: What Fire Has Wrought.

[#][F] The Demented One - 4/15/2017
Originally posted by Kell_Tamer View Post

Sounds like a realm party.

On a more serious note,

This may be a wait til that comes up or may be answerable now. Will starting immaculate characters be able to be more versatile than simply "you only have a few MA charms"? And are the immaculate styles ones where the form will be essence 1 or essence 2, or will that vary by style?
Immaculates use the same character creation as other Dragon-Blooded.

I haven't gotten to revising the Dragon Styles yet, so I can't answer your last question. My goal is always to get the form at Essence 1, but sometimes it's just too powerful for that.

[#][F] Eric Minton - 4/15/2017
Originally posted by Anasurimbor View Post
In that case, roughly how many Evocations does an average Artifact in that Arms have?
It's hard to give a definite answer here, as some Evocations may be added or cut in second drafts, but right now it looks to average around six or seven, with weapons tending to have more Evocations than armor. (This is specifically about weapons and armor; warstriders have a ton of Evocations, while the vast majority of miscellaneous artifacts and hearthstones have no Evocations at all.)

Originally posted by Anasurimbor View Post
What's the greatest number of Evocations on a single artifact?
One weapon currently has ten, but it's an outlier. I'm not even going to count for warstriders.

[#][F] The Demented One - 4/16/2017
Originally posted by danelsan View Post
Hmm...assuming Warstriders having a lot of Evocations means you can get a lot of XP tied up in one (though there are those cases of Evocation unlocking for free under certain conditions, I doubt getting "a ton" of them that way would be very balanced) and considering how they are often seen as weapons to fight mighty armies, behemoths and so on, and how advanced Craft is needed for their maintenance, how practical are they for fighting one-on-one against normal-sized foes or against only a few enemies, and in as many fights as the huge thing can fit?

Would it be unwise to tie up most of your XP in Warstrider Evocations unless the game is particularly tailored to fighting in a gigantic godmetal golem-armor pretty often, with plenty of armies, kaiju and other 'striders to fight?
Warstriders are much better at battling behemoths and armies than individual wuxia demigods, but they still represent a massive force multiplier for their pilot. Their Evocations are the most powerful in the game. I don't think anyone will regret XP spent on them.

[#][F] The Demented One - 4/16/2017
Originally posted by glamourweaver View Post
Are potion/elixer/salve based magic, ala Medea, something you see as...

a) Simply not a thing in Creation
b) Exclusively the domain of Thaumaturgy (creating individual concoctions being individual rituals)
c) Something currently possible under the Craft or Sorcerous Working system (if so, could you comment on how?)
d) Something that is possible in setting at the Exalted power-level, but not currently represented in the system
Mundane Craft can't really make "potions" proper—alchemical solutions, sure, but those are more chemistry than magic.

The recipe for brewing a magical potion could be a thaumaturgical ritual. It could also be done as a one-shot working: once the buff or curse conveyed through the potion ends, the working is no longer relevant to the ongoing story, and so you regain the XP spent on it.

[#][F] Eric Minton - 4/16/2017
Originally posted by CycloneJoker View Post
A question that just recently crossed my mind. Will the Mountain Folk appear or be mentioned in 3e at some point?
They'll get a passing mention in The Realm, but I expect it will be a while before we'll have an opportunity to give them more substantial coverage.

[#][F] The Demented One - 4/16/2017
Originally posted by mizzlfoshizzl View Post
Are smashfists and other brawl weapons generally compatible with charms/evocations that enhance unarmed attacks?

I really hope my ST is just being overly pedantic...
Having a gauntlet made of god-metal is definitely not unarmed.

[#][F] Eric Minton - 4/16/2017
Originally posted by CycloneJoker View Post
Speaking of, will Arms of the Chosen see the return of the God-Kicking Boot?
God-Kicking Boots made more sense in previous editions, when kicks were mechanically distinct from punches. I spent some time trying to work up a pair of god-kicking boots for Arms but was ultimately unsatisfied with the results.

[#][F] The Demented One - 4/16/2017
Originally posted by VoxPVoxD View Post
Should we assume (e.g. when homebrewing) that outside of the specific Martial Arts that allow it, we're not supposed to be making unarmed attacks with Artifact traits? I've been unclear to what extent this is a balance thing and to what extent it's just a "we haven't gotten around to printing ways to do that yet" thing.

edit to add: this is less about those Brawl charms that buff unarmed attacks and more about doing Martial Arts; should we take as read that if we want to combine two martial arts with no common form weapons except unarmed attacks, we're accepting the drawback of having smaller base weapon stats?
Yes. Very much yes.

[#][F] The Demented One - 4/16/2017
Originally posted by VoxPVoxD View Post
Cool, my group'll appreciate the clarification. Minor followup: is it okay to assume the existence of Artifact versions of Martial Arts form weapons that don't have specific writeups in the corebook?
Yes—the weapon system is set up to encourage making up new statlines for both mundane and artifact weapons.

edit: second followup: do the reflexive Brawl charms that augment unarmed attacks work with barehanded Martial Arts?
Only if they specify that they're compatible with non-Brawl attacks. I don't think any of them do.

[#][F] The Demented One - 4/17/2017
Originally posted by aluminiumtrioxid View Post

Now I'm confused. I'm reasonably sure it's been said here that Wood Dragon's Claw is explicitly compatible with Black Claw. It is also explicitly called out as compatible with Tiger Style in the spell's text. But as a general rule, we're apparently not supposed to have artifact weapon stats unarmed.

So which MA styles aren't compatible with WDC?
The dangerous thing is being able to combine a half-dozen different styles that use unarmed attacks with an artifact-version unarmed weapon. Something like Wood Dragon's Claw, that's compatible with some styles but not all of them, is just like any other artifact weapon.

[#][F] The Demented One - 4/17/2017
Originally posted by spacenerd5792 View Post
Robert Vance This may be another of my foolishly simple questions wasting space here, but as someone new to Exalted, these things come up. Could you or Eric Minton possibly give some examples of the types of "topics" to be chosen as your area of interest for the Lore Ability. A cursory search of the forums finds much debate on the matter.
Here's a list of things that could be valid Lore topics, just off the top of my head
-Mathematics
-Realm History
-Philosophy
-Agriculture
-Alchemy (i.e. Chemistry)
-Animal Behavior
-Geography
-Traveler's Tales and Rumors

It's not meant to be a really restrictive thing. Just the main topic of your character's educational background.

[#][F] The Demented One - 4/17/2017
Originally posted by glamourweaver View Post
I know 3rd Edition meant to leave some things more ambiguous that second edition went out of its way to explain, but will we be seeing information on whether Solar Exaltations have a distinct number?

The impression I kind of get from the 3rd core, if I exclude my assumptions from previous editions, is that every person personally chosen by the Sun is a new Exaltation, but Exaltation can't be extinguished by death and continue with new heroes even if the Sun turns his back. During most of the Second Age there was a set small number while existing Exaltations were bound AND the Sun wasn't picking anyone new. Now though, the First Age ones have returned AND the Sun is increasing their number with new selections.

Is this an impression I should have? Or have I misunderstood?
That's not the canonical state of things, but go with your version if you like it.

[#][F] The Demented One - 4/17/2017
Originally posted by AtG View Post

Say you are a young Dynast who has completed the standard Dynastic education through finishing school. You have Lore 2. Should the subject of your Lore background be "Dynastic education" and cover the basic expected mathematics, history, scripture, and so on? Or do you need to pick a "college major" like focus?
Dynastic Education is fine.

[#][F] The Demented One - 4/17/2017
Originally posted by TheCountAlucard View Post
Would I be accurate in guessing that DB Craft has a Charm somewhat akin to Sublime Transference? Perhaps only capable of down-shifting one's crafting XP (turning white into gold into silver, et cetera.)?
Got it in one!

[#][F] The Demented One - 4/17/2017
Originally posted by Epee102 View Post
When working on the new exalted, or significant rewrites such as Lunars/Infernals (from my understanding), do you create the themes/mechanics first and find mythic roles later, or the reverse, and see mythic roles/characters that aren't covered and make charms to emulate them?
I don't begin with one or the other—thematics and archetypal figures are inextricable.

[#][F] The Demented One - 4/17/2017
Originally posted by WalkingEye View Post
Is alchemy a lore, a Craft, a Thaumaturgy, or a result of Sorcery?
Knowing chemistry is Lore.

Making a chemical solution is Craft (Alchemy).

Making a magical potion or suchlike could be thaumaturgy or sorcery.

[#][F] The Demented One - 4/17/2017
Originally posted by TheCountAlucard View Post
Whoo-hoo!

Is there anything more you'd care to share, expanding on what crafting as a whole looks like for Dragon-Blooded?
It's pretty different from Solar Craft.

[#][F] The Demented One - 4/17/2017
Originally posted by TheCountAlucard View Post
I suspected as much, but is it at least roomy enough for me to be able to focus in on it right out of chargen?
Every Ability is.

[#][F] The Demented One - 4/17/2017
Originally posted by Crumplepunch View Post
Is Martial Arts associated with Water or Earth in Ex3?
Brawl (tied to Martial Arts) is a Water Aspect Ability. Dragon-Blooded Brawl does contain a fair number of Earth Charms, though.

[#][F] The Demented One - 4/17/2017
Originally posted by glamourweaver View Post


Do the different element Charms in the same Ability serve as alternate paths, or does investing in any ability naturally mean having diverse elemental effects?
It tends towards the latter, although you could focus all on a single element.

[#][F] The Demented One - 4/18/2017
Originally posted by Nilihum View Post

Are you able to elaborate on how one ability can have charms from multiple elements? Will it be multiple trees like the way Craft separates Efficiency and Power? can these be tied together into multi-element charms like the way Athletics combines strength, speed, and leaping using Triumph-Forged God-Body?
They aren't always in separate trees—a Fire Charm can lead to an Air Charm that leads to a Water Charm—although it's more common for different elements to branch off on their own direction.

Multi-element Charms exist.

[#][F] The Demented One - 4/18/2017
Originally posted by Sunder the Gold View Post
A question about mundane craft projects which are so large as to demand a mundane Superior project.

According to the rules as written, this counts as working to make a 2-dot Artifact except in all the ways that it stipulates. One stipulation the book does not make is regarding the crafting experience point reward for successfully completing the project and meeting one or more of the basic objectives.

Does creating a mundane palace or galleon really grant a mortal three white points? Normal mortal craftsmen have absolutely no way to spend such points, and even most magical craftsmen will never be qualified to attempt a Legendary project.

So, instead, how many gold and silver points should a craftsman earn for mundane Superior projects? And can he earn more of these points for meeting more than one of the basic objectives, as with other mundane projects?
I'd use the conversion rates in Sublime Transference (1 white -> 2 gold -> 4 silver)

[#][F] The Demented One - 4/18/2017
Originally posted by ale137 View Post
What would be a good rule of the thumb to differentiate a social action (persuade, instill, strengthen) that uses peresence or socialize?
Socialize is the Ability used for interactions that occur in a social milieu that has structured rules, whether written or unwritten. A noble's court, a gala thrown by one of the Realm's Great Houses, a society that follows ritualistic social mores.

Presence is the Ability used for direct interpersonal interactions, where you're speaking ordinarily, from the heart, instead of in the more delicate circumlocutions needed to uphold social propriety.

[#][F] The Demented One - 4/18/2017
Originally posted by balwin View Post
I have a question about Anima Effects.
Can a character trigger an anima effect without having a visible anima, if the text don't explicitly talk about a specific animal level? So can a Solar just pay X personal mots to get the effect (like reset outstanding charm conditions for Dawn, supplements an attack against creature of darkness for Zenith, etc) without flaring the anima? And when can a Dawn adds half her essence for intimidation rolls? Every time (even when the other person isn't aware that the character is a solar exalted), only when the opponent knows this is a solar exalted/anathema/something mighty, or when at least the cast mark is visible?
Yes. Some powers specify a visual display, like the Zenith "channeling her Essence into an aura of divine retribution swirling around her attack"—that's going to be obviously magical, even at dim anima.

[#][F] The Demented One - 4/18/2017
Originally posted by WalkingEye View Post
Can You Wyld Shape First age artifice?
No. Wyld Shaping an impossible wonder, like a crystallized language of solid sounds or a ten-thousand year offshoot timeline collapsed into a jewel, might be part of the process, but it's not going to do the whole thing. You'll see an example in the backstory for the warstrider Radiant Nova Phoenix.

Can you Wyld shape a Hearthstone?
Yes, by creating a demesne (or manse).

and on N/A Artifacts. Can you give any hint on how powerful they can be. My group has a craft supernal and we are kinda dumbfounded as what are limits are/ should be.
N/A Artifacts are plot devices that operate almost on the level of Storyteller fiat, like the Eye of Autochthon. Their Evocations aren't just regular Evocations cranked up to a higher power level. They work on a higher scale and can transcend many of the implicit limitations of the setting. You'll see some examples in Arms. ^_^

[#][F] The Demented One - 4/18/2017
Originally posted by BrilliantRain View Post
Would a Warstrider preview be possible or do you wanna save those for the final book? Maybe compromise and give us a napkin preview?
Hmmm.............

[#][F] The Demented One - 4/18/2017
Originally posted by BrilliantRain View Post
So, I know that Alchemicals are years, if not decades off, but given that you're working with Warstriders right now, do you think that Colossus Scale Alchemicals are going to be feasible to play in 3e, complete with charms? I mean, I can understand that actually playing a city basically turns the game into a combination of Simcity and Starcraft, so you'd need an entirely different game to actually do that, but a 12 to 30 foot tall alchemical Exalt could still potentially work in under the current rules. Do you think it could be done?
I have a rough outline of an idea for how becoming a Colossus and then a Metropolis works, but that's something that's likely to drastically change over time.

[#][F] The Demented One - 4/18/2017
Originally posted by Shaddar View Post

You can time traver and rez people with a N/A artifact?
Not those. At least, not in canon.

[#][F] The Demented One - 4/18/2017
Originally posted by Epee102 View Post
Was the demon tower made to fight demons or from demons or by demons? Or all three?
It's a Walking *Devil* Tower. Nothing to do with demons!

How concrete are the thematics of the New!Exalted? Obviously their mechanics are a ways off, but feel and tone? Have these changed since the last administration significantly?
Liminals and Getimians are going to be what you saw in the corebook.

The still-mysterious Exalted—wait, you can't trick me into telling you about them yet!

Favorite Familiar (I swear, if it's a puppy, what kind of puppy?)
Asking me my favorite animal is like asking my favorite child. Today, I'll say hippopotamus.

[#][F] The Demented One - 4/18/2017
Originally posted by SunAndSpring View Post
Would a stealth Warstrider ever be a thing?
Yep. Warstriders are very un-stealthy by default, but you could customize one for that through its Evocations.

[#][F] The Demented One - 4/18/2017
Originally posted by Gigaton-Falcon-Emu View Post

More of a thematic thing but will all Warstriders be 'worn' the same way? Will they all be Escaflowne style like previous editions or can they vary from command thrones to literally fusing with the construct?
The pilot of a warstrider operates it from within a fuselage in the armor’s torso. In most warstriders still operational in the Second Age, the pilot must don a harness connected to the warstrider’s frame with leather straps. The harness controls the motions of the warstrider’s arms and legs, mimicking the pilot’s motions. Ancient warstriders constructed at the height of the First Age may have more elegant or esoteric control mechanisms—levitating crystals that orbit around the pilot, complex control interfaces of solid light, liquid metal that molds itself to the pilot’s body—but still operate on the same principle of emulating the pilot’s movements.

[#][F] Eric Minton - 4/18/2017
Originally posted by BrilliantRain View Post
Will there be a rank five Jade combat artifact in the book? One that only has one MM in it?
Yes and yes.

[#][F] The Demented One - 4/18/2017
Originally posted by WalkingEye View Post
My craft supernal player brings up a point.

If N/A Artifacts are at the level of plot devices and Storyteller fiat, what does that look like when you get into N/A weapons and armors? Do they still function like weapons? Would their evocations be able to do combat things by fiat? If N/A weapons and armors cease to function like weapons, then the supernal crafter who wants to be the greatest weaponsmith in all of Creation gets to a point where becoming a better crafter doesn't make him a better weaponsmith.
They don't automatically win you fights. They allow you to escalate your battle-prowess to an untold level—unleashing a deadly strike that slays an army and raises its dead as zombies under your command, a warstrider roaring a single syllable of anti-language that negates the reality of everything in its path. World-defining power, but not in a way that adds a bajillion successes on rolls.

[#][F] Eric Minton - 4/19/2017
Originally posted by Leetsepeak View Post
Eric Minton if possible, do you have any info you'd be willing to share about Prasad's caste system?
I'm afraid not. We haven't had the chance to develop the area in detail, and I don't want to tie the hands of future writers with off-the-cuff public statements.

[#][F] The Demented One - 4/19/2017
Originally posted by Nilihum View Post

Are you a fan of the Elder Scrolls series? Particularly the background lore? Because Numidium can do just that, and it is amazing. That's an actual Warstrider in the book and not a hypothetical power, right?
Caught it!

Onto my real question, can you clear up what the book means when referring to dual wielding weapons? You need paired swords to use Steel Devil, and identical weapons to benefit from the +2 dice to a clash attack. Does this mean I can just pick up Beloved Adorei and Spring Razor for this, or do I need one of those Two For One Artefact Specials that buying Short Daiklaves grants you?
In order to count as dual wielding, they both have to be the same type of weapon, but not necessarily a "paired special."

[#][F] The Demented One - 4/19/2017
Originally posted by Sunder the Gold View Post
After reading the story of Gnomon's creation, I went back over the crafting system and Solar Craft Charms.

Thousand Forge Hands can be interpreted to imply that the Exalt cannot begin the process of crafting the weapon until all of the materials and tools are gathered, but the basic crafting rules are not quite so stringent.

According to the basic rules as written and ignoring that possible interpretation of Thousand Forge Hands, Seven-Fingered Wu is perfectly capable of beginning the long process of transforming the branch into the staff before he sneaks into Yu-Shan the second time, where he can perform the final roll necessary to complete the artifact, via coaching the Sidereal with a Charisma + Craft roll and the final payment of 10 Gold Points.

Is this correct?

Does this further mean that a Solar could perform most of his Artifact Crafting rolls while away from his workshop, tools, and materials, as long as he has a keen enough mind to perform the design and planning stages in his head?
Wu wasn't Gnomon's creator—the Sidereal was. He was its wielder and master.

[#][F] The Demented One - 4/20/2017
Originally posted by Sakii View Post
If i want to use lore prophetic charms for fortune telling, what would be a good specialty?
Arguably, "fortune telling" is not a thing that Solars can do, even if "predicting things with fiat-level accuracy" is. I guess you could take a specialty in psychohistory (maybe your past incarnation invented it?) and argue that you can reasonably model events sufficiently to do a pretty good cold reading, but that's still trying to hit a nail with an otter.

[#][F] The Demented One - 4/20/2017
Originally posted by Sunder the Gold View Post
A novice Sidereal created a 4-dot artifact without fully (or even slightly) understanding what he was giving birth to?
Bureaucracies, dogg.

[#][F] The Demented One - 4/20/2017
Originally posted by norraba View Post
So this is a follow up for one of my previous questions about the use of cirrus skiff in combat, to be more precise, how being able to fly could affect combat.
  • Does a character's elevation effect range band?
    • for instance, if i am at a short range band along the ground, but im an equal distance into the air, would i still be at a short range band for purposes of uses ranged weapons?
Here's the easy version that avoids trigonometry or any semblance of math. You've got your normal, horizontal range from someone, and then your vertical range above them. Treat it as whichever one's higher.

[#][F] The Demented One - 4/20/2017
Originally posted by TheCountAlucard View Post
1) Presence was one of my favorite Abilities to have as Aspect/Favored when making DBs - do you feel I'll enjoy it as much this time 'round?
There'll be a lot of classic Presence Charms making a return.

2) What was your favorite DB Charm tree prior to Ex3?
Wasn't a fan.

3) What's your favorite DB Charm tree presently?
Occult.

[#][F] Eric Minton - 4/21/2017
Originally posted by Demac View Post
Is there any chance of Aspect/Caste names being duplicated between non-Exigent Exalt types? I would think not for several reasons, but I wanted to verify.
We'll make every effort to avoid it.

[#][F] The Demented One - 4/21/2017
Originally posted by AtG View Post
Will we get elaboration on Architects in Exigents? Will it be enough to build a character with?
We haven't decided on which Exigents will be featured in the book, but the Architects do have the benefit of being my baby.

[#][F] The Demented One - 4/21/2017
Originally posted by Leetsepeak View Post
Any advice for designing Thaumaturgy rituals?
A thaumaturge's mystical powers should make her someone whose aid even a sorcerer or Exalt would seek out, small but unique miracles.

[#][F] The Demented One - 4/21/2017
Originally posted by TheCountAlucard View Post
In that case, which element of the Dragon-Blooded Charm set are you most happy about changing?
Ex3 Dragon-Blooded are going to be able to engage with Solars on their own terms, mechanically. The Dragon-Blooded are still decidedly the underdog in that situation, but half their Charms aren't going to become automatically useless just by dint of facing a superior opponent.

[#][F] The Demented One - 4/21/2017
Originally posted by glamourweaver View Post
While not necessarily the same mechanics - do you lean in at all to the idea from the Upright Soldier revision that Dragon-Blooded power stacks with teamwork more than other Exalted?
Dragon-Blooded Charms are slightly more oriented towards cooperation and collaboration, yes.

[#][F] The Demented One - 4/21/2017
Originally posted by TheCountAlucard View Post
How would you do Puppies & Pawprints if you were making it today?
Steal from Chuubo's Marvelous Wish-Granting Engine like a legendary puppy bandit

[#][F] The Demented One - 4/21/2017
Originally posted by Nilihum View Post
Hey Robert Vance, say that I have an Attribute rated at 4 and an Ability rated at 3, giving me a dice pool of 7. Now say that, through a combination of poison, wounds, and external penalties, my dice pool is reduced to 0. Can I still use my Excellency to add 7 dice or can I not use it at all?
Your dice limits (and similar Charm calculations) are derived from your base values (i.e. 4 and 3), not the total after applying modifiers.

[#][F] The Demented One - 4/21/2017
Originally posted by mizzlfoshizzl View Post

Does this apply to qualifying for Feats of Strength as well?

So at Strength 3, Essence 2, after performing ISE, I will be more likely to succeed (due to having bonus dice) at FoS in the 3+ tier, but I still can't attempt Feats in the 5+ tier?

(Meaning I would need Ten-Ox Meditation. Hmm...)
Bonus dots from Increasing Strength Exercise count towards your total for attempting feats of strength. That's an ordinary part of how the Attribute works, not a Charm calculation.

[#][F] The Demented One - 4/21/2017
Originally posted by mizzlfoshizzl View Post
Had an earlier question that also seems to have gotten lost in the shuffle about supplementing Hammer on Iron Technique with evocations of Candent Carbuncle. Would each attack require activating Burning Coal Fist? Or is it intended to be similar to Iron Whirlwind & Hungry Tiger?
Unless it says otherwise, you have to pay the cost of each Charm for each attack. Iron Whirlwind Attack's "you only need to pay once" is one of its unique benefits compared to other Charms that grant multiple attacks.

[#][F] The Demented One - 4/22/2017
Originally posted by Khazadir View Post
Can Awakening Eye be used with any Join Battle pool, or just one that is based on Awareness? ​The charm states that it 'supplements a Join Battle roll,' and there are multiple charms that change how you constitute a Join Battle pool.

Specifically, can Awakening Eye and Blinding Battle Feint be used together to roll Dex+Stealth+Perception+Awareness (capped at 2x the Dex+Stealth of the character), with all the attendant benefits of both charms?

Thank you!
If you don't roll JB with Awareness, you can't enhance it with Awareness Charms, including Awakening Eye.

[#][F] The Demented One - 4/22/2017
Originally posted by spacenerd5792 View Post
Question on the Craft charm Shattering Grasp: Is the Exalt able to apply this ability to disassemble things that would be a Superior or even Legendary project to disassemble, such as Artifacts? What about allowing its use on Magical Materials in general? I have a player who thinks he can disassemble ANYTHING with just a major project, and I need some authoritative refutation please.
Shattering Grasp is silent as to whether it can destroy artifacts. That leaves it up to the Storyteller's discretion, on a case-by-case basis. Doing so would be a superior project (or legendary, if for some reason you're letting them destroy an Artifact N/A). Personally, I'm fine with a Solar being able to strike a talent of jade into obols or even break a daiklave with sufficient effort, but would draw a line at disabling warstriders, skyships, and manses with a touch.

[#][F] The Demented One - 4/23/2017
Originally posted by Nilihum View Post
[*]Will I need to invest into Sail or another ability to pilot one?
Nah.

[*]Will they use the same stats for their weapons and armour as what's in the core?
Warstrider weapons use the traits of artifact weapons, despite "just" being things like twenty-foot long greatswords or longbows carved out of a tree. Artifact weapons scaled for warstriders have always been vanishingly rare in all editions of Exalted; they provide Evocations but not any improved stats.

[*]Will they have their own clasifications such as Common, Scout, and Royal?
Artifact 5 warstriders are referred to as Noble, while Artifact N/A warstriders are Royal.

[*]Will the still have Ancillary Systems?
Evocations effectively absorbs ancillary systems from past editions.

[*]Will they impede Martial Arts?
Yes, although there are a few styles compatible with heavy armor that can be used in them. It's also possible that a warstrider might be customized for Martial Arts compatibility, because G Gundam is the best.

And this one is geared towards Karvara specifically. Is it basically Numidium, in all of its reality-denying-yet-also-reinforcing, dragon-breaking, army-slaying glory?
Karvara is essentially the love child of Numidium and Evangelion 01.

[#][F] The Demented One - 4/23/2017
Originally posted by TheCountAlucard View Post
Something not related to Arms or Dragon-Blooded!

While a Fair Folk book is likely to be more than a couple of years from seeing print, some discussion with a newbie still prompted some thoughts regarding the raksha that I'd like to see addressed.

1) The "characters in combat recover 5m/turn" bit is supposed to extend to them as well, yes? I see no reason to assume otherwise, except…
2) 1e and 2e had this whole spiel about Fair Folk having a whole list of restrictions regarding how they might recover Essence, and risking calcification otherwise. In light of the assumptions of the new edition, this feels like it might be in need of revision as well. What are your thoughts on the matter?
3) If how they recover Essence is changing, shouldn't the rewards for ravishing mortals likewise be retooled?
4) If a raksha's hunger is just a matter of getting enough Essence, I suspect having a Lore-Supernal Twilight ally with all the Essence-Lending Charms would be like owning a huge candy bar factory. Is there any reason this shouldn't happen?
5) Assuming that an option akin to "Banquet of Crumbs" still exists in Ex3 (perhaps tied to expressions of Major+ Intimacies for feeding purposes instead of Virtues), will it be sufficient to permit a raksha to live in Creation, or will they have to occasionally batten themselves with stolen wisps of soul?
Ravishing and calcification will probably exist on an entirely separate axis from the raksha's mote pool, for the same reason that shadowlands no longer shut down mote recovery—not being able to use your cool stuff is punishingly unfun.

[#][F] Eric Minton - 4/23/2017
Originally posted by glamourweaver View Post
Is there any niche between normal Noble and Ishvara where you can have a recurring Raksha antagonist worthy of Exalted who isn't necessarily on the plot device/Incarnae level?
"Fair Folk noble" isn't a fixed power level to begin with, any more than "Shikari of the Wyld Hunt" is. Some Fair Folk will be more threatening antagonists than others, and there's no reason why a particularly strong one can't be strong enough to function as a recurring antagonist. (Within limits, of course—"can regularly stand against a high-XP Solar Circle unaided" isn't a niche with a lot of takers. But then, even Solars themselves have a hard time filling that niche.)

[#][F] The Demented One - 4/24/2017
Originally posted by Anasurimbor View Post
Does Crane Form allow me to make a counterattack if I defend with something other than Crane Style Parry?
You need to parry with a Crane-style compatible weapon.

[#][F] The Demented One - 4/24/2017
Originally posted by Khazadir View Post
When is the charm Perfect Shadow Stillness activated?

​Do I have to declare it before my Stealth roll, or can I use it after the roll as it allows a reroll?

Thanks!
You have to declare Charms before making the roll unless they say otherwise, even if they're Reflexive.

[#][F] The Demented One - 4/24/2017
Originally posted by Therian View Post
What qualifies as an instant for the purposes of Anima Banner increase. Would that be everything within a tick, or just a particular dice roll?
The latter.

[#][F] The Demented One - 4/24/2017
Originally posted by Lumi View Post
My Twilight has been tutoring the Dawn in her Craft to get herself an apprentice to help her out, but I soon realized that two Solars working together on a craft project doesn't actually yield any benefits. Beyond creating a custom charm that lets Solars share craft XP, what do you think would be a good way of handling this?
I don't think there'd be anything wrong about letting two players share the cost and reward of a craft project without requiring a Charm. That and/or circumstantial bonuses.

On the same topic, the Twilight is capable of using Wake The Sleeper to unlock Evocations. If she rolls well enough to unlock five Evocations from an artifact, but her Essence is only two and the artifact only has two applicable Evocations (one Essence 1 and one Essence 2, with two evocations at Essence 3), what happens? Can you awaken new (unlisted in the book) Evocations at Essence 1 or 2? Do you unlock the Essence 3 Evocations but can't use them yet? Do you just lose the extra Evocations you would've gotten if you had used the charm at a higher Essence? The last option seems backwards for the fantasy of unlocking the true potential of artifacts in the style of Eternal Nova.
You can customize the Evocation trees given with each artifact and add new, custom Evocations in. Arms of the Chosen will contain some guidance on the details, but for the purposes of your question, Wake the Sleeper can unlock custom Evocations just as easily as canon ones. Just make sure you're talking with your Storyteller so you don't have to take a break mid-session to design half a dozen new Evocations.

[#][F] The Demented One - 4/24/2017
Originally posted by glamourweaver View Post
Is catching arrows something that is limited to Crane Style (and other possible Martial Arts) or is it something that could be done in a Thrown Charm?
Based on the media I've seen that trick used in, I'd put in Archery.

[#][F] The Demented One - 4/25/2017
Originally posted by Khazadir View Post
​1) Is the disguise complete in one round (the normal duration of a Simple charm) or is it the normal length of time a disguise action takes (5 minutes, per p.224)?
The latter.

2) Does the charm make costuming and makeup unnecessary? If so, for either, does it provide the effects thereof (I assume yes for makeup and no for costuming)?
It doesn't negate any penalties the Storyteller might impose for a lack of proper costuming, although A) the penalty doesn't really matter, because flawless, and B) the Charm does let you change apparent gender/age/height/ethnicity/voice/accent/scent without needing any props to do so.

[#][F] The Demented One - 4/25/2017
Originally posted by Gigaton-Falcon-Emu View Post
Can you tell us if DBs and later exalts will have a set of skill requirements like previous editions to represent specialized training and education? I always found it to a particularly enjoyable part of PC creation.
If we did, I would probably do it in the form of "bonus dots in these specific Abilities" rather than skill requirements, because the chargen bookkeeping that created was always a pain.

[#][F] The Demented One - 4/25/2017
Originally posted by Arian Dynas View Post
So my first question then, is assuming this is right, how much time does a mentor usually reduce training times by? Is it a roll? Or is it only a roll when it's a PC? What does a set of 6 successes mean? How much time does that reduce training of a charm by? An attribute? A spell? What about an ability?

Please do, tell me. I really want to know, and this has actually incited arguments at table over it.
The exact amount that a mentor speeds training times by is left to the Storyteller's discretion. Training time is nothing important enough that I'd call for a roll over it. The flexibility of the system lets the Storyteller tailor training times to work with how they're using downtime in the game.

[#][F] The Demented One - 4/25/2017
Originally posted by Gigaton-Falcon-Emu View Post
That would still be pretty great as since I at least always found it to be fun for the Realm education to have a visible impact on your character down to mechanical level, but of course bookkeeping can be tedious. Would you and Minton personally like to mechanically reflect Realm upbringing and the academies impact on the chargen?
It's something I'm interested in exploring, although I can't make promises.

[#][F] Eric Minton - 4/25/2017
Originally posted by Gigaton-Falcon-Emu View Post

I asked after this a little earlier but I think it got buried. Can you tell us if the Realm has Royal Warstriders? Are they the sort of thing a single House is allowed to have?
At the time of the Empress' disappearance, the number of royal warstriders in the Realm was somewhere between zero and one.

[#][F] The Demented One - 4/25/2017
Originally posted by Esbilon View Post
Harmonious Presence Meditation lowers the cost of all "social influence Charms" by 1 mote, but there is no corresponding definition to tell us exactly what this covers. Can I assume that (within reason) this covers all Presence, Performance, Socialize, etc. Charms? If a Charm is covered, does this also lower the commitment cost of the Charm if it is of Indefinite Duration?
All social influence-related Integrity, Presence, Performance, and Socialize Charms, as well as any other Charms that involve social influence mechanics—Bureaucracy has Charms that enhance your bargaining, Black Claw style has Outrage-Kindling Cry.

Mote discounts do lower the committed costs of Charms, including Indefinite Charms.

[#][F] The Demented One - 4/25/2017
Originally posted by Shaddar View Post
Can I use craft charms that target normal artifacts to affect First Age artifacts?
Yes, but they don't let you bypass the normal requirements that First Age Artifice entails.

[#][F] The Demented One - 4/25/2017
Originally posted by Amdramnar View Post
In the QC section on Cataphract, it notes that iron deals aggravated damage but most armies in creation use Bronze or Steel. I take it this means Steel is sufficiently different from Iron that Fae are not susceptible via Cold Iron Bane?
Correct. It's gotta be straight-up iron to trigger the fae vulnerability.

[#][F] The Demented One - 4/25/2017
Originally posted by Hermes12 View Post
Which one of the Great DynasticHouse founders have you most enjoyed fleshing out?
My biased answer is Tepet.

[#][F] The Demented One - 4/25/2017
Originally posted by Demac View Post
The Lore system operates in a weird space where it allows a player to use their character's traits to make up facts. The made up facts represent things the character knew ahead of time (I think). So all of that being said, what sort of timing does the Intelligence + Lore roll have? Is it reflexive? Can it be used in combat?
It's a miscellaneous action. You can use it in combat.

[#][F] The Demented One - 4/25/2017
Originally posted by Minty View Post
How would one go about making a warstrider for a horse?
Emerald Chevalier is a quadrupedal charger-model warstrider created during the Shogunate. I guess you could just replace its whole upper body situation with a big horse head.

[#][F] The Demented One - 4/25/2017
Originally posted by Minty View Post
But would a horse be able to pilot it?
A warstrider's controls aren't meant to be used by a horse, of course, of course—unless, of course, it's a warstrider designed for a horse.

[#][F] Eric Minton - 4/25/2017
Originally posted by Robert Vance View Post
My biased answer is Tepet.
It's not a biased answer, it's the only legitimate one, just like how I have to answer "Mnemon."

[#][F] Eric Minton - 4/25/2017
Originally posted by Isator Levi View Post

​This is a clever way of saying that in this Edition, the only use for the term "royal warstrider" would be to refer to a warstrider that belongs to somebody who is royal, right?
No, it's just that royal warstriders were fabulous rarities even at the height of the First Age and are nigh-mythical now. If there were one in the Realm, the Empress couldn't simply leave it in a vassal's hands.

(All these "ifs" aren't me being coy; Vance and I haven't hashed this out yet. There's a zillion setting and system details we need to go over that have higher priority.)

[#][F] The Demented One - 4/25/2017
Originally posted by CycloneJoker View Post

Can they lower them to 0 or to a minimum of 1?
Unless otherwise stated, the minimum is zero.

[#][F] The Demented One - 4/25/2017
Originally posted by Anasurimbor View Post
That would include charms that enhance Resolve, but not those that enhance Read Intentions or Guile, right?
Enhancing Resolve, Guile, or read intentions would all count.

[#][F] The Demented One - 4/25/2017
Originally posted by Anasurimbor View Post
That would include charms that enhance Resolve, but not those that enhance Read Intentions or Guile, right?
Enhancing Resolve, Guile, or read intentions would all count.

[#][F] The Demented One - 4/26/2017
Originally posted by Kell_Tamer View Post
Robert Vance and Eric Minton Do you intend to have community involved playtests for Dragon Bloods? Or other splats for that matter? I know problems occurred in the core tests, but are you guys open to revisit it? I know Dragon Blooded are my favorite splat so I'd jump through absolutely all the hoops to get a chance to playtest them. I won't be mad if you say no, just might have to change my avatar to a sad dog in a bowl.
We really haven't talked about the specifics at all, but it's definitely not off the table.

[#][F] The Demented One - 4/26/2017
Originally posted by Sunder the Gold View Post
AtG and I have a disasgreement about the 3-dot, "gliding" variation of the Wings innate Merit.
I interpret this in the light of how Exalted normally models falling, which is to say that characters fall any distance to ground immediately. The distance you travel upwards via Heaven Thunder Hammer and the distance you fall back to earth are all covered within the single instant; a single tick at most.
I believe the latter interpretation is the correct one.

[#][F] The Demented One - 4/26/2017
Originally posted by ale137 View Post
After exaltation a solar is aware of his status as a chosen. Are they also aware of their extended life span?
If right after exalting a god asks the solar to protect a vilage in exchange for a daiklave, would the solar think of that as spending his whole life in servitude?
It's possible that a Solar might be aware of her lifespan through past life memories.

[#][F] The Demented One - 4/26/2017
Originally posted by Sakii View Post
When you use Shining Point form, is it ok to use your action for things that arent and attack if you plan to attack with the sword?
A common complaint about why the style is OP is that you can use a shape sorcery o command action and still attack in that turn, but that seems like a loophole rather than a rule.
It is the intent, not a loophole.

[#][F] The Demented One - 4/26/2017
Originally posted by Sunder the Gold View Post
Okay, so a gliding character cannot cover more than one horizontal range band per turn through gliding alone.

But! Does the gliding character have the option of instantly falling any number of range bands down from a great height before she begins to glide?
Nah. Once you fall, you are falling.

Because otherwise, how does an eagle four range bands above the ground attack someone on the ground with their special attacks? If they can't drop instantly, they would need to spend three or four rounds descending and possibly also Rushing (to keep the target within horizontal range, using Eagle Wing Rush).
Yeah that is the intent.

[#][F] The Demented One - 4/26/2017
Originally posted by Shaddar View Post
Does people know that the things that i did under the effect of Vanishing From Mind‘s Eye Method were done by me even after the charm ended?
Novia Claro uses Vanishing From Mind's Eye Method. Now, her Circlemates don't recognize her!

She walks past Volfer, who is eating pork dumplings, and plucks one out. Once Volfer notices this theft, he's enraged—those were really good dumplings!

Novia Claro finishes her snack, ends Vanishing From Mind's Eye, and goes back to Volfer. Volfer tells her about how someone he didn't recognize stole one of his pork dumplings and how he's gonna beat the shit out of them the next time he sees them. Novia smiles.

[#][F] The Demented One - 4/26/2017
Originally posted by Shaddar View Post
Then that charm is awsome!

Them, if Novia uses Vanishing From Mind's Eye Method again to steal Volfer beer. Would Volfer recognize her as a new assilant or the same one as last time?
He wouldn't recognize her as the one from last time.

[#][F] The Demented One - 4/26/2017
Originally posted by Nilihum View Post
Sorcery and dice questions for Robert Vance:[*]How do The Burning Name and Cirrus Skiff interact with the Thrown and Athletics trees, respectively?[*]Presumably, they allow you to sub in Intelligence for Dexterity, but still require you to put points in the above abilities in order to make use of the charms within?
They don't. You can't use Thrown Charms to enhance the Burning Name, or Athletics Charm to enhance your magic cloud.

[*]What Excellency do you use when rolling an (Intelligence + Occult) dice pool? I mean, it might seem like a no brainer, but do you use the (Dexterity + Thrown) Excellency when making a Thrown attack with an (Intelligence + Occult) Pool?
Occult Excellency.

[*]Is The Burning name compatible with Righteous Devil Style?
No, but if your Storyteller lets you use it, nothing's going to break.

[*]How any dots would an The Burning name be worth to if it was treated as a artefact weapon instead of a mundane one?
I'd be hesitant to allow that as an always-on Merit.

[#][F] The Demented One - 4/28/2017
Originally posted by warlook View Post

If I have a mount, does it also benefit from the effect or will my circle mates believe it was stolen?
It doesn't benefit, although a hybrid Ride-Stealth Charm sounds legit.

[#][F] The Demented One - 4/28/2017
Originally posted by TGUEIROS View Post
Element-Resisting Prana, keeps one from drowning or no?
Yeah. In addition to protecting you from environmental hazards, it makes being underwater a non-issue.

Flowing Mind Prana, could be used for more than one Trait (and with SMI) or Charm at a time?
Flowing Mind Prana and Selfsame Master Instructor don't place any limitation on how many Attributes or Abilities you can raise other than the XP cost.

How do the refund mechanics interact with Solar Experience and Spirit Stoking Elevation?
They give me a bit of a headache. Solar XP spent on Flowing Mind Prana should be refunded as Solar XP, but that requires fairly scrupulous book-keeping.

Using craft XP to fuel Flowing Mind Prana definitely shouldn't reward you experience points. I'd let it refund the craft points you spent at the same rate.

[#][F] The Demented One - 4/28/2017
Originally posted by LC1984 View Post
How does the charm "Nine Specters Ban" work, and against what beings (demons, ghosts, Belt of Shadow Walking)? Does it work against beings who can dematerialize themselve, or only beings which are dematerialized?
Nine Specters Ban applies against any character that is dematerialized, regardless of what they are or why they are immaterial.

Can Awareness-Charms counter Mental Invisibility Technique? It seems pretty powerful (for Essence 2), in comparison to what possible defense can be brought up, as it goes against Resolve.
Only Eye of the Unconquered Sun. You need Integrity Charms if you want to resist magic of that ilk.

Does Shadow Replacement Technique work against animals or insects or demons/ghosts for that matter?
It can be used against any sort of character, subject to the limitations of Storyteller discretion.

[#][F] The Demented One - 4/28/2017
Originally posted by warlook View Post
Can i use "Spirit-Tempering Practice" to recovery all my willpower in a few hours?
Depends on how your Storyteller's pacing the game.

[#][F] The Demented One - 4/28/2017
Originally posted by warlook View Post
If "Revolving Bow Discipline" is used against a creature with the "Legendary Size" merit can it generate infinite initiative? I know that eventually the arrows or essence would end, but even then, it would be many dice rolls.
No. Once you run up against the "can't be crashed" provision, Revolving Bow Discipline and other effects that end when a foe is crashed still count that.

[#][F] The Demented One - 4/28/2017
Originally posted by TalosX View Post
Will Arms of the Chosen contain any information on artifact airships and naval vessels?
We may still have to make some cuts to stay within wordcount, so I can't promise anything, but my second draft includes one of each. The Chariots of Aerial Conquest and the ship Horizon Endeavor.

Are we likely to see airship movement/combat clarified, and Sail charms for airships expanded upon at some point?
I'm personally not a fan of airship-specific Charms for Sail—that's really niche, and they're already in arguably the most niche Ability. However, Solar Sail Charms that enhance airships in addition to regular boats, A-OK by me.

[#][F] The Demented One - 4/28/2017
Originally posted by Electro View Post
A question about Mental Invisibility Technique! It says it "applies to every witness whose Resolve is surpassed by the Solar’s skill." Does that mean it only works against those people who could see you when you activated it? Or does it also apply to new people you might run into?
The latter.

[#][F] The Demented One - 4/28/2017
Originally posted by Minty View Post
Sorry in advance if this has been answered already, but I could not find it. Poised Lion Attitude allows you to engage in Presence or Socialize-based social influence on your turn during combat without a flurry. Which of the following can you do on your turn by using this charm:
1) Use any Simple charm in combat and also use a Simple Presence/Socialize social influence charm
2) Use a Simple combat charm (Archery, Brawl, Melee, Martial Arts, or Thrown) and also a Simple Presence/Socialize social influence charm
3) Use a non-charm combat action and also use a Simple Presence/Socialize social influence charm
4) Use any Simple charm in combat and also perform a non-charm Presence/Socialize based social influence action
5) Use a Simple combat charm (Archery, Brawl, Melee, Martial Arts, or Thrown) and also perform a non-charm Presence/Socialize based social influence action
6) Use a non-charm combat action and also perform a non-charm Presence/Socialize based social influence action (I assume this is possible without the charm but the charm would eliminated the penalty for flurrying)
4, 5, and 6.

[#][F] The Demented One - 4/28/2017
Originally posted by Handigar View Post
A social mechanics question: Does a successful Read Intentions action measure the strength of a revealed intimacy?
Yes. 10char.

[#][F] The Demented One - 4/28/2017
Originally posted by warlook View Post
"Soul-Bracing Momentous Power" can be used in a combo with "Memory-Reweaving Discipline" or "Twisted Words Technique"?
Yes, assuming she rolls Performance for Twisted Words Technique.

If so, what would be the order to break the effects of the charm?
And if the "Transcendent Hero’s Meditation" is used to resist the combo effect?
Memory-Reweaving Discipline and Twisted Words Technique both having the Psyche keyword, which marks them as the kind of unnatural influence that Transcendent Hero's Meditation can break.

If you want to free someone else from Memory-Reweaving Discipline, you need to destroy the Intimacy it instills in them. If you want to free someone else from Twisted Words Technique, you need to use the rules for overturning social influence, and they have to pay the Willpower cost.

If the influence fail, does the target know someone try to alter her mind?
Not unless the effect you're using specifies that they do, or they have magic that alerts them to the influence like Invincible Solar Aegis.

[#][F] The Demented One - 4/28/2017
Originally posted by glamourweaver View Post
Can you tell us anything about the Scorpion Empire yet?
Cathedral of Sublime Annihilation's penultimate Evocation, the Reality-Stabilizing Cannonade, arises from its nature as a weapon against the Scorpion Empire.

[#][F] Eric Minton - 4/30/2017
Originally posted by Skeptic Tank View Post
The sig Solar circle was changed out for 3E. Will the same be done for the Dragonblood book this time around, or keeping the original set? Any ideas for the future books?
The original 1e Dragon-Blooded signature characters will still exist in the setting; most or all will appear in upcoming books. But we are writing a new set of signature characters for Dragon-Blooded: What Fire Has Wrought. We have not made any firm decisions regarding later hardbacks as yet, but we are likely to follow the same pattern.

[#][F] The Demented One - 5/1/2017
Originally posted by norraba View Post
im very sorry if this has been asked before, but i'm looking for some clarification on influence and backing, these are the two merits that deal with participation in organizations and seem to provide different things and have different restrictions.

My Take:
Influence
  • represents either one's position in a major organization or the size of an organization that you are in charge of.
  • does not inherently provide you with items such as resources, followers, military, but represents the scope of your organization with the larger size to be expected to be able to generate some of these merits
  • other than that also represents unnamed features of the organization, like your workers and everything, of which you are responsible towards, and have to put work into maintaining
  • gives the character social clout
Backing
  • represents only your position within an organization
  • provides all of the things that influence does without the character having to take these merits themselves, but they belong to the organization, and as such could be denied to you.
  • still provides social clout but it is secondary and only offered through peoples feelings for the organization.
i'm asking because i am making an organization and trying to figure out what i need to do to build it up, and also how would one stat out an organization that they are making?

thankyou so much for your help on clarifying this, it's greatly appreciated.
Influence does not represent a position with an organization, but your prominence in society. A legendary singer or war hero might have high Influence throughout the region because of their fame, but no Backing. A bureaucrat might have high Backing because of the importance of the duties she performs, but no Influence because no one outside the office knows her name.

[#][F] The Demented One - 5/1/2017
Originally posted by norraba View Post
Wow that's very different than what I understood, thanks so much for the clarification.

So then I guess I would need to ask is what merit would represent having an organization that you are the head of, given that backing is specifically for an organization that you are a part of but not one that you lead, or does being the head of an organization not need a merit?
If you want to lead an organization, you're probably going to want some combination of Influence, Command and/or Followers to provide members, and Resources to maintain costs. Roughly similar to what you'd take to be a ship's captain or the leader of a mercenary company.

And from both a story teller and player perspective, should an organization have its own stats?
That was something we explored early in Ex3's design, with the updated Creation-Ruling Mandate, and ultimately discarded, for numerous reasons. I think trying to inject those into your game will simply create complexity with little reward. Could be wrong, though!

[#][F] Eric Minton - 5/1/2017
Originally posted by norraba View Post
On a separate question, I understand that artifacts in the setting now all have a god of their specific artifact
That is not the case.

[#][F] The Demented One - 5/1/2017
Originally posted by wern212 View Post
So, I couldn't find an answer to this question:
What should the ST tell the player when their character fails a Read Intentions action? What happens when a character successfully defends their intentions with their Guile?
It basically comes down to: does the character simply not find an answer (for example: "Is the prince in love" would be answered with "you don't know"), or does the character who just defended get to give information that is incorrect (for example: "Is the prince in love" could be answered with "No, he's not" even though he is).
The default failure mode is "nope, you can't figure it out," rather than receiving wrong information. A botch might result in that, and Charms like Easily-Discared Presence Method can change how it works.

[#][F] The Demented One - 5/1/2017
Originally posted by Aredin View Post
Very excited to be back on the forums. Also very happy to have our new devs here.

So I've been having this question gnaw at the corners of my mind for years now and I'm curious to 3Es direction on this.

With the removal of Virtues as character statistics, will this change the themes of the Unconquered Sun at all as the god of virtues? What would cults to the sun believe about him, his divine purview, etc. ?
The Unconquered Sun is still god of virtue, even if they're not on your character sheet.

It's on this note I'd also be curious to get good examples or guidelines for what the relationships between spirits, priests, and their cults look like in 3E. Any chance we will see details on worship and prayer in creation future books (the immaculate take in the realm or possibly in the exigents book?)
We're interested in doing a book on cults.

[#][F] The Demented One - 5/1/2017
Originally posted by Voyd211 View Post
Is this a good place to ask 2E questions? I don't have access to any 3E books, so those are the rules and setting details I have questions about.

Mainly, the things I'm confused about are related to Dragon-Bloods (dear god why are their Martial Arts and Archery Charms so friggin specialized I just want a character who can reliably use hook swords).
It has been literally years since I've gotten into the guts of Second Edition, so I don't know how much guidance I can give on rules stuff. If you've got questions about books I wrote for (Autochthonia, Masters of Jade, Shards, plus all the books Eric's done), might be able to give a more useful answer.

[#][F] The Demented One - 5/1/2017
Originally posted by Demac View Post
I know manses are a long way off and you haven't fleshed everything out on them yet, but do you know if they are at least supposed to be more than buildings sitting on a demense that give you hearthstones (i.e., do they actually have useful magical properties to themselves or are they just going to a place to crash).[*]If they are going to have magical properties unto themselves, will manses likely to built OOC using point build system similar to the way 2e handled it or will it be a bit more abstract and/or freeform like current rules for sorcerous workings? ( Robert Vance, I know you said you loved 2e's point build system, but I guess I'm just looking for some clarity as to whether the best approach is to try and use 2e's point build, or to model it off the sorcerous working system)[*]For lack of better rules, I'm making the player buy both his manse and the airship separately and handwaving their connection. What's a good artifact rating for a air ship that's only distinguishing characteristic is that it flies? It's not faster than other ships and doesn't have nay other powers.[/LIST]
Second Edition's point-buy construction for manses proved very popular, and it's an obvious starting point for manse design when we get to that. If you want to hack sorcerous working rules to cover that, you can, because sorcerous workings are hackable nigh unto infinity, so just do what works best for your table.

A flying boat is probably a four-dot artifact, but it really depends on the specifics, and the Evocations you use to customize it.

[#][F] The Demented One - 5/2/2017
Originally posted by Raparth View Post
Hello and thanks to the devs for having this thread! I know we're a waaaays off from a book like, say, Abyssals that is more likely to cover this directly, but I've put myself in the position to be running an Abyssal game based on what we have now. I'm curious as to how (with what we have in the core book) you might approach players wanting to create a disease (particularly a supernatural one). I'm looking at sorcerous workings, making Medicine have a sort of Craft-esque system of rolling, or requiring the character to buy a special Craft(type) and then just run it as a project there. The player isn't wanting to make artifacts that infect the area, as much as making a self-propagating disease (which could originate from an initial artifact). Making a Creation-spanning contagion is a central goal for the character (and thus something that would likely be in the legendary projects or very-high-ambition range), but I'm not sure if it the sorcerous workings (with a coat of black paint to call it necromantic) or Craft system would be better. Then there's the question of how the character's expertise (and luck on rolls) turns into Virulence, Morbidity, and other disease stats (for any diseases short of a Creation-Ending Miasma).
Making a disease with a sorcerous working seems like the best solution. I wouldn't recommend using the craft rules for creating dieases.

And, for the bonus round... Necrotech. Is it best to treat Craft(Necrotech) as, say, Craft(Artifacts) [or First Age Artifice, but less difficult to start learning], and then allow characters to build, say, siege engine-esque creatures as part of superior projects?
Necrotech isn't going to exist as a discrete category any more. Undead siege engines are likely to be the result of necromancy in Ex3, rather than Craft.

[#][F] The Demented One - 5/2/2017
Originally posted by Nilihum View Post

Considering that First Age Artifice uses sorcery, will there be an equivalent that uses necromancy? On necromancy in general, how will necromantic workings differ from sorcerous workings?
Still too far down the line for me to have really fleshed my thoughts out that fully on them. I want necromancy to have a very different play experience from sorcery, but I don't think shaking up the sorcerous working rules hugely is necessary for that. Obviously some things are thematically impossible.

[#][F] The Demented One - 5/2/2017
Originally posted by spacenerd5792 View Post
Coupla quick and easies for you fine folks: I may simply have passed through these in the text. Are Excellencies considered Supplemental or Reflexive?
Excellencies are a bit of a special case. Usually they're supplemental, but when used to enhance static values like Evasion, Resolve, or Guile, they're reflexive.

Also, can the willpower point awarded from a 2-point stunt put the player over their max willpower? It specifically specifies that the 3-point version can do so, but I'm unclear on the 2.
2-point stunts can bring you up to maximum Willpower. 3-points can bring you above it.

Lastly, on more of a personal opinion question, how would you stat a wooden sword, like a bokken or bokutou? I have this vision of a Dawn (inspired by a recent watching of Thunderbolt Fantasy) who cuts through things with only a wooden sword. Maybe give it the bashing tag, but allow it to stunt for lethal? Maybe a tag representing it's relative fragility? Thanks for you time.
Just take regular sword stats and swap out the Lethal tag for Bashing. Stunting for lethal sounds sweet.

[#][F] The Demented One - 5/2/2017
Originally posted by AtG View Post
Any chance we might get any shards for Ex3
I absolutely loved writing Shards, but loooong way down the line. Loooooooong.

[#][F] The Demented One - 5/2/2017
Originally posted by WalkingEye View Post
It would really aid my current campaign to get this answered.

Can I use Performance to make any other social influence beside inspire. Does the Oratory part of Performance cover Instill or persuade?

If my character was giving a speech to his people would I roll Charisma + Performance to persuade them to go to war modifying it with oratory performance charms? Or would I roll Presence? Or would the single action of giving the speech be a performance roll and a presence roll. One to rile my people up with an inspire action then one as a presence action to persuade them, both rolls being represented by a single event?
Performance, Presence, and Socialize can each be used to make all types of influence rolls (instill, persuade, bargain, threaten, inspire) as long as that use makes sense in the fiction of your game.

[#][F] The Demented One - 5/2/2017
Originally posted by Aredin View Post
Given that there's the possibility of cut content in Arms of the Chosen (if I understand correctly), has there been any consideration for extending it in volumes to be released later for additional works of artifice? Alternatively, could we see artifacts be dropped into splat books to cater to the respective splat?

I'd probably lose my shit if we saw books (even small ones) in the vein of Armory of the Realm, or Arsenal of the 7th Legion. Just throwing that out there.
When we were cutting artifacts, "can we bring this back in a later book" was a major consideration.

[#][F] The Demented One - 5/3/2017
Originally posted by BrilliantRain View Post
When creating our own magic weapons/powers which let you attack with an unusual ability, like the Burning Name lets you attack with Occult, are there any abilities that would be mechanically broken to allow? Like, Solar Craft has so many charms for extra dice and successes, it would be pretty broken to allow those charms to be used to attack. Are there any other abilities like that?
The Abilities with the best dice adders are the ones that aren't used for opposed rolls—Craft, Lore, Medicine, etc.

[#][F] The Demented One - 5/3/2017
Originally posted by Sunder the Gold View Post
Is it inside the realm of possibility for Manses to have Evocations beyond and outside of their point-buy features?

Because that would be rad as hell.
Undetermined.

[#][F] The Demented One - 5/4/2017
Originally posted by LeTipex View Post
Oh, I just though of a question! I realise that Sidereals are still quite a way off, but have you decided how you'll be implementing Arcane Fate in this edition? What kind of changes might we expect?
More emphasis on the pathos of Arcane Fate and the roleplaying and storytelling opportunities it creates.

[#][F] Eric Minton - 5/5/2017
Originally posted by Ekorren View Post
I know that things will likely change now with new developers, but previously the first planned setting book seemed to be Different Skies. Is there a chance that we may get some Dreaming Sea material moved up the pipeline? If not as a separate book, then maybe as individual articles?
We're thinking of a Dreaming Sea book sometime in the next couple of years, but have not set any sort of release schedule anywhere that far ahead. Right now it's one book at a time. (Okay, maybe right now it's more like three books at a time!)

[#][F] Eric Minton - 5/5/2017
Originally posted by Nilihum View Post
Is it possible for a weapon that can change between predetermined tags and weight categories on the fly? Perhaps like any of the trick weapons out of Bloodborne or the Fusion Swords that Cloud wields in Final Fantasy VII: Advent Children.
Absolutely!

[#][F] Eric Minton - 5/5/2017
Originally posted by BrilliantRain View Post
Any chance one of those sorts of shifting weapons might be in Arms?
The Ultimately Useful Tube itself is in there. A couple of other artifacts in the book have some sort of limited shifting ability as well.

[#][F] The Demented One - 5/6/2017
Originally posted by Sunder the Gold View Post
Will it be a primarily moonsilver Artifact regardless of appearance, or still (apparently) made primarily of bamboo?



Are some of them not moonsilver?

I don't figure you always need moonsilver if you're using another malleable material (like enchanted bamboo) or the artifact's aesthetic includes a lot of cleverly arranged parts that twist, slide, and lock into different shapes.
The ultimately useful tube isn't made of moonsilver.

Moonsilver is, of course, the empress of transforming artifacts, but some other magical materials have potential for transformative powers in their properties, while other artifacts are capable of transformation because of the unique legend forged by their wielders. If your Lunar gets an arm hacked off and wants to replace it with an artifact protheses*, then one made from moonsilver will always transform with him when he shapechanges. That's not true of of prostheses made from other magical materials, although black and green jade lend themselves to it. Arms of the Chosen features Arete, an orichalcum prosthetic whose legend revolves around being true to one's self, and for that reason it is capable of changing with a Lunar bearer.

*Instead of regenerating it with Stamina Charms, because having a shapeshifting arm of god-metal is rad.

[#][F] The Demented One - 5/6/2017
Originally posted by Leetsepeak View Post
What dice pool should be rolled to resist the environmental twishing of the Wyld? The stuff that mutates you.
While we may give some more fleshed-out mechanical depth to the Wyld in later supplements, if it came up at my table right now, I'd call for ([Stamina, Charisma, or Wits] + Integrity), and be generous in letting players change that with stunts.

[#][F] The Demented One - 5/6/2017
Originally posted by Crumplepunch View Post
Are there any martial arts styles that you know you won't adapt to Ex3, and if so why?
Laughing Wounds probably isn't coming back. "Bondage kung fu served with with a heaping misunderstanding of sadomasochism" ranks pretty low on my personal list of whip-based styles I'd want to write.

Scarlet-Patterned Battlefield style probably isn't making it in to Ex3. Unlike most of the styles in Scroll of the Monk, it doesn't seem like a sustainable foundation for a Sidereal Martial Art.

[#][F] The Demented One - 5/6/2017
Originally posted by Demac View Post
1) Once the mortal is a sorcerer, would a new ritual still be a 5-dot merit (if we're talking about PC's of course)
2) If an Exalted sorcerer wanted to pick up a new shaping ritual, would that still be 5-dots or can they get it through role play?
You can't purchase additional shaping rituals as Merits. You can obtain them in the course of play. Using artifice to create sorcerous relics is the one method of doing so discussed in the core (on page 470), and I'd recommend Storytellers use that as a point of comparison when deciding the difficulty and investment required to obtain a new one.

[#][F] The Demented One - 5/6/2017
Originally posted by PraxisCat View Post
1. Heavenly Guardian Defense lets you apply your parry against ambushes
Yes, it does.

2. If you are ambushed, you have not readied your weapon / drawn your blade / what have you.
That's a default assumption, not an axiomatic truth. Maybe you described drawing your blade when you entered the bandit-haunted forest. Maybe an enemy's springing an ambush on you mid-combat with Stealth Charms. These things come up.

3. You cannot use HGD if you have not readied your weapon, so unless you already have your weapon drawn, it normally will not protect against ambushes.

4. If you are ambushed, it is because you are unaware of the person who is attacking you.

5. Reflexive Charms can be activated when it makes sense.

6. Call the Blade lets you reflexively ready your weapon.
Call the Blade alone is not sufficient to ready a weapon against an attack you're unaware of.

[#][F] The Demented One - 5/6/2017
Originally posted by WalkingEye View Post
Some Charms like Seven Thunders Voice say to add a full free excellency with Essence automatic Successes. If I am Essence 5 and my charisma + Performance is 10 is my dice pool for the roll. 20 with 5 automatic successes or 10 with 5 automatic successes. Also If it is 10 dice with 5 auto successes Must I take all 5 automatic successes or can I go for the 10 dice for a possible higher result with the dice tricks provided by other charms?
You're still subject to your normal dice-adding limits unless an effect specifies it adds non-Charm successes, but you get to choose which bonuses you apply and which don't. In your example, you'd have the option of adding five successes and no dice, four successes and two dice, three successes and four dice, and so on.

Also Would it be out of the range of an artifact evocation to turn automatic successes into something else since their value at higher levels of the game drop with the number of tricks you have?
Evocations are capable of enhancing Exalted Charms. I'd recommend being very cautious about letting things break dice limits, though.

[#][F] The Demented One - 5/6/2017
Originally posted by The Wizard of Oz View Post

Makes sense. Am I correct in remembering you said you weren't going to remake Five-Dragon Style, because it doesn't have much theme to it?

(I saw it used tons by DBs and mortals in 2nd ed... but admittedly, it's really just Melee.)
Yeah, Five-Dragon's not coming back. Golden Janissary and Mantis take on the role of styles commonly practiced by monks.

[#][F] The Demented One - 5/6/2017
Originally posted by Sunder the Gold View Post
Will Arms include an example of this?
A bunch of them.

[#][F] The Demented One - 5/7/2017
Originally posted by glamourweaver View Post
So besides the 5 Immaculate Styles, it sounds like Golden jannissary, white veil, and Mantis are in the DB book... any chance for Orgiastic Fugitive, or more of a wait there?

(Admittedly i'm impatient because of Lewis Tan's scene on Iron Fist which was pretty much the only impressive fight scene in the whole season in spite of Finn Jones' best efforts to drag it down to the level of the rest)
If there was another style, it almost certainly wouldn't be White Veil.

[#][F] The Demented One - 5/7/2017
Originally posted by Kyman201 View Post

Okay, for serious... I'm not sure whether this is a serious "Na I won't put in White Veil", or if you're doing the cheeky "Well the White Veil Style doesn't exist because there's no White Veil Society and thus no Martial Art associated with it " meme.
The latter :P

[#][F] The Demented One - 5/7/2017
Originally posted by Requiem_Jeer View Post
Okay, I can't find an answer using the search function in this thread, so I'll ask here: When using Training Charms such as Tiger Warrior or Sea Devil training, do you retain the mote commitment for them to keep the bonuses, or is that relieved at the end of the training?
Once the training period is complete, you can release the mote commitment.

If the commitment is released, what's stopping a Sea Devil trainer from granting his circlemates a free 4 dots in resistance, larceny, sail, and survival (beyond the obvious he needs 5 himself)? (Only one I'm actually leery about is the first of those, admittedly.) I'm fine with that working on mortals, but granting free xp to his allies (specifically uneven xp that weirdly incentivizes their build plans) just seems wrong somehow.
Sea Devil Training Technique works on your crew only. I wouldn't let it's benefits apply to player characters.

If it isn't, what actually happens when they release the commitment? In a more narrative sense? Just asking to be thorough.
When a Solar assays the Tiger Warrior Training Technique, she affirms her leadership and training regimen with Essence, channeling it through every inspiring speech, every weapons drill, every lesson passed down. Once the regimen is completed, she no longer needs to sustain it with Essence.

[#][F] The Demented One - 5/7/2017
Originally posted by Nilihum View Post
Could you tell us with SMA are most likely to return, or t least which ones you'd like to see return?
The three in 1E Sidereals + Borders of Kaleidoscopic Logic and Obsidian Shards of Infinity are my favorites.

[#][F] The Demented One - 5/7/2017
Originally posted by norraba View Post
Since we are on the topic of martial arts will celestial monkey style make a comeback, and if so, how will it balance without virtues?
It's likely to return in one form or another.

[#][F] The Demented One - 5/7/2017
Originally posted by glamourweaver View Post
Do you have an idea of how High Essence Exalted will work this edition? Will there be full high essence charmsets eventually, something more like individual panoply charms unique to each high essence character and only a few each, or something else entirely?
Essence 1-5 is the heart of the game. Elder Exalted might have an Essence 6+ Charm or two as unique, signature powers.

[#][F] The Demented One - 5/7/2017
Originally posted by glamourweaver View Post
Will God-Blooded be able to learn Martial Arts Charms? (I'd assume using the Terrestrial Keyword)
God-Blooded encompass a broad range of power. The most common ones won't be able to. Whether more powerful ones can is still undetermined.

[#][F] The Demented One - 5/7/2017
Originally posted by Leetsepeak View Post
Are there any uses for the Occult Ability that aren't contingent upon outside effects such as Sorcery, Thaumaturgy, Charms, Artifacts et al.?
Occult could be accurately described as your character's practical experience with the supernatural, as opposed to the academic knowledge depicted by Lore. A shaman who negotiates with gods on behalf of her tribe will likely have a high Occult rating to represent her experience in dealing with spirits. A nomadic tribe that navigates the Wyld by following songlines passed down from generation to generation does so using Occult. It is not limited solely to interactions with magical effects or spirits, but also applies to Creation's geomancy, the nature of otherworldly realms, exotic wonders or marvels that defy classification, or just plain weird shit.

As a hypothetical example... Could I use Occult to detect the presence of a spirit in the area? I'm not thinking pinpoint their location and know what they are, but like... That moment where the room gets a little bit colder because a ghost is there. Could a mortal use Occult to get that uneasy feeling? How would you model that? (Perception + Occult) at a Difficulty of 5 but with some spirits or monsters contextually lowering the difficulty? (I'm imagining Blood Apes and their stink.)
As a ST, I'd ask you how you plan to do that. Once you stunt it, I'm probably going to allow it—(Perception + Occult), unless something else fits the stunt better, and maybe you could scale the difficulty with the spirit's Essence.

[#][F] Eric Minton - 5/8/2017
Originally posted by Leetsepeak View Post
Does the southern coastal area of the White Sea still freeze over in the winter such that you need iceships to travel?
This hasn't come up yet in dev discussion, but given the changes in the map—civilization extends farther north than in previous editions, and the north shore of the White Sea no longer consists of pack ice—this seems unlikely. My off-the-cuff assessment is that waters off the White Sea's southern coast may freeze solid on rare occasions as per the Little Ice Age, but are unlikely to freeze with any consistency south of Icehome. Iceships will remain a thing in Haslanti territory.

[#][F] Eric Minton - 5/8/2017
Originally posted by glamourweaver View Post
Please tell me the Haltans don't have boomerangs anymore as their cultural signature weapon.

You know.... the guys who live in a dense forest!
It's not their only weapon or even their only projectile weapon, but it has its uses. The Northeastern redwood forests have more open space than what we might think of as a dense forest, and Rule of Cool means that Exalted's war boomerangs can semi-reliably return to the thrower. And if you miss and your boomerang gets stuck in a tree, it may be possible to recover it, while a different projectile will probably fall to the forest floor and be unrecoverable due to the Fair Folk.

It may be an elite weapon, though, not something used by the average Haltan warrior. It's definitely worth discussing before writing more Haltan material.

[#][F] The Demented One - 5/9/2017
Originally posted by Aya Tari View Post
Are Deathlords still Solar ghosts?
The Deathlords are thirteen vengeful ghosts of the Usurpation that have spent centuries rising to power amid the hierarchies of the Underworld, made mighty by their great and terrible accomplishments and the necromantic powers they have mastered.

Are they still beholden to the Malfeans?
The First and Forsaken Lion is still riveted into his armor.

Do they still want to toss Creation into Oblivion?
They never have in past editions, and aren't going to start now.

[#][F] The Demented One - 5/9/2017
Originally posted by Raparth View Post
For the purposes of Harmonious Presence Meditation's 1 mote discount to social influence Charm costs [to a minimum cost of 1m], do Excellencies used in social influence actions count as a Charm?
Obviously, even if does qualify, to get the discount bonus, you'd have to be buying 2 dice for 2 motes, then having it discounted down to 1 mote.

Perhaps it seems like a weird question, but I want to be sure, before I interpret an already amazing Charm as being even better.
Excellencies are Charms, so yeah.

[#][F] The Demented One - 5/9/2017
Originally posted by Leetsepeak View Post
If I go to autopsy a corpse, is that an Investigation check or a Medicine check generally?
You can use an Investigation roll to examine a corpse for clues. You can use a (Perception + Medicine) roll to determine a corpse's cause of death or perform an autopsy.

[#][F] The Demented One - 5/9/2017
Originally posted by Anaximander View Post
Will Dragon-Blooded Breeding be a thing again? Or will there be another way of measuring a Dragon-Blooded's elemental affinity?
The Breeding Merit will return, but it no longer expands your Essence pools nor otherwise contributes majorly to your power level.

[#][F] The Demented One - 5/9/2017
Originally posted by MoroseMorgan View Post
I checked the dev ruling compilation, found nothing, so apologies if this is asked and answered-

Is there something about Wind and Stones Defense that I'm missing, or does it only have an effect if you use it in conjunction with Falling Hammer Strike?
That, or things like allies attacking on the same tick, or defending against extra attack Charms, etc. It is very niche, which says something about the quality of Brawl's defensive options.

[#][F] The Demented One - 5/9/2017
Originally posted by Aranni View Post
Do the charms Rail-Storming Fervor, Chaos-Cutting Galley, Blood and Salt Bondage, Skiff-to-Scow Method, and/or Ash and Storm Aegis effect members of a solar's crew, even if they are elementals, solars, PCs?
Yes. Sea Devil Training Technique is a weird case that I tried to distinguish.

[#][F] The Demented One - 5/9/2017
Originally posted by AtG View Post
Does Thousand-Forge Hands speed manse construction as the equivalent rating artifact, or does it not affect manses at all, (or some third answer)?
As written, it applies to manses.

[#][F] The Demented One - 5/9/2017
Originally posted by Demac View Post
[*]What would you say the purpose of needing to do sorcerous workings in order to repair first age crafts is?
To emphasize that restoring a wonder of the First Age is a legendary undertaking.

[*]Is the need to preform the workings or the cost of doing those specific workings something you would think is appropriate to mitigate via evocation or spell (like maybe Invocation of Effective Restoration)?[*]If so, which do you think is more appropriate?
Nah. The only things I would allow to bypass the requirement are in-game narrative and roleplaying.

[*]I'm thinking of making an effect that allows you to pay gold xp instead of regular xp when preforming a terrestrial working (not celestial or solar workings) to create/repair first age artifacts. What do you think the major pitfalls of this would be?[/LIST]
I'd use the same exchange rate as Spirit-Stoking Elevation.

[#][F] The Demented One - 5/9/2017
Originally posted by Crumplepunch View Post
Will there ever be a martial arts style that uses Wind-Fire Wheels? The poor things have been without a style since 1e, and it's even worse in Ex3 now you can't use martial arts weapons unless you know a style that utilises them.
I'm thinking of giving them to Throne Shadow.

[#][F] The Demented One - 5/9/2017
Originally posted by Tiresias View Post
Can you tell us anything warstrider maintenance?

... I wanted to ask a question, but I couldn't think of anything better.
You really want Craft (First Age Artifice) to do it, but can hack it with Craft (Artifact).

[#][F] Eric Minton - 5/10/2017
Originally posted by SunAndSpring View Post
So, is the Ebon Dragon going to wind up being Satan-wearing-a-dragon-suit again like he was in 2e or will TED be more like the 1e version, who was more a lover of all things dying, damned, and doomed?
More like the 1e version.

[#][F] The Demented One - 5/10/2017
So it's nothing to do with balance (by which I mean a character who chooses to spent their time repairing a 3-dot first age weapon won't potentially have an advantage over one who spends their time crafting a 3-dot daiklave that justifies the XP costs)?
No, it is in fact everything to do with balance.

My concern is for situations like Lookshy where you have a specific class of people (sorcerer-engineers) who regularly work on First Age artifacts. A character who wanted to play a sorcerer-engineer in a Lookshy centric game would be looking at a fairly high XP tax from just doing what they do on a regular basis. This is admittedly, a fairly narrow circumstance for me to be concerned about.
That's why I wrote a lot of the tasks that your typical sorcerer-engineer is going to be performing, like field maintenance or repairs on a warstrider, don't require a working.

Maybe it would be appropriate for the ST to just refund the XP spent on sorcerous workings for first age artifact repair jobs the sorcerer-engineer did that lack any sort of narrative importance as though the working was negated?
It is always appropriate to refund the XP cost of a working once it ceases to be relevant in the narrative.

[#][F] The Demented One - 5/10/2017
[*]Does the -2 penalty to defence for losing a clash stack with or override the traditional -1 onslaught penalty?
It stacks.

[*]Does the Clash portion of Over-and-Under method apply onslaught and/or a -2 penalty as normal, or does the whole thing just count as a single attack?
The clash still imposes the usual penalties before you make the counterattack.

[*]Does the +2 bonus to clash attacks granted by dual wielding stack with +2 clash bonus granted by the Two-Handed weapon tag?
So, this could only occur in a situation where you're somehow getting away the restrictions of the Two-Handed tag (with magic, a feat of strength, whatever). In that case, it would no longer be appropriate to get the clash bonus from the tag.

Note that a Charm written to let an Exalt dual wield two-handed weapons might modify how that worked, potentially letting them stack.

[*]Tangentially, Buck-Ogres have a merit that allows them to dual wield heavy weapons, how many dots would this be worth if it were available to players?
Off the top of my head, I'd make it a four-dot Merit that requires either Strength 5 or Giant.

[#][F] The Demented One - 5/10/2017
Originally posted by Jetstream View Post

Re: The Buck Ogre Thing and your answer to it.

Wait... Dual Wielding and wielding two-handed weapons both give exactly the same bonus (+2 on Clash). What would dual-wielding two-handed weapons do for you?

By the rules as I read them, that wouldn't do anything.
If someone's dual wielding two-handed weapons, I'd give them a +2 bonus (not +4).

[#][F] The Demented One - 5/10/2017
Originally posted by WalkingEye View Post
If a Charm says I double Successes. Does that mean the dice that are successes are doubles meaning If I had 10 10s I would get 10 more 10s to use for dice tricks or would that mean I would just multiply the results by 2
The latter.

[#][F] The Demented One - 5/10/2017
Originally posted by Sakii View Post
1- Can the Solar live indefinitly inside someones shadow, or would they starve to death if the try it?
I'm gonna leave that one as a call for individual Storytellers to make.

2- Can I use it to hide inside someone shoadow without controling the target and without them knowing? (Making the grapple when he is sleeping, or unconscious)
You can use it on a sleeping character. You can't hide in someone's shadow without taking control, although nothing stops you from just choosing not to exert it.

3- When you roll to force someone to perform an action that goes against their intimacies, is it because you are talking him into doing it with a social action or something like "demon possession" where host and solar figth over the hand holding the knife?
Both sound like valid stunts.

4- Can you communicate with the target you are possesing?
Not directly, although you could do things like taking control of a hand to write out a message to them.

5- Does the effect breaks if the Solar sleeps in the shadow?
No.

6- If i use it together with Dark Sentinel Way, can i go in and out of the shadow to defend the posssesed target?
You're not able to take defend other actions to protect your target from inside his shadow, so it's not compatible with Dark Sentinel's Way.

7-If i figth, do i use the stats of the solar or the host? And can i use charms?
The host uses his own stats to fight. You can't use your Charms to enhance his actions directly, although Charms that can buff other characters still work as normal.

[#][F] The Demented One - 5/10/2017
Originally posted by Jetstream View Post

... Did you mean to say you'd give them a +4 bonus (not +2)? Because +2 is what they get already.
No, I would not let the bonuses stack.

[#][F] Eric Minton - 5/10/2017
Originally posted by Kyman201 View Post

Follow-up question: Will there be MORE to the Ex3 Ebon Dragon than just "Likes Doomed Things"? Not saying that's not a nice tidbit, but that's quite literally the ONLY thing I see people mention when they talk about the Dragon's 1E writeup.
Insofar as we cover the Ebon Dragon, coverage will use the entire 1e writeup as a starting point.

[#][F] The Demented One - 5/10/2017
Originally posted by Leetsepeak View Post
Will Ghosts still have Passions and Fetters?
Undetermined. I think that Passions will very likely be folded into Intimacies unless there is compelling reason not to do so, but that Fetters will remain because they're cool.

[#][F] The Demented One - 5/10/2017
Originally posted by Leetsepeak View Post
Another Underworld related question: Is the Calendar of Setesh still a thing?
It is for now, but I can't promise it'll survive the development process.

[#][F] The Demented One - 5/11/2017
Originally posted by Refhi View Post
A question about supernal charms : we consider "essence 5 for the purpose of buying and upgrading" but what about unlocking secondary possibilities?

Exemple :
A solar with Essence 1, Archery (5 ranks) as Supernal, using Sight Without Eyes. Can he use the second part? "At Archery 5+, Essence 3+, the Solar can momentarily see through cover, perceiving her targets as silhouettes the colors of bright anima."
He sure can.

[#][F] The Demented One - 5/11/2017
Originally posted by WalkingEye View Post
I ask because the Charm says you only get (essence) Mutations but a blue bar on page 414 says you get 3 if it is your supernal. This is not mentioned in the charm but in a rule clarification bar. So I am asking If you treat (essence) as 3 if you are less then 3 for all charms if it is your supernal. Only if it is a non dice adder do you treat it as 3 or is Saga Beast Virtue unique? If Saga Beast virtue is Unique in this why mention it in a side bar instead in the charm itself like some other charms do.
Unless there's something specifying otherwise, like Saga Beast Virtue has, you always use your actual Essence for Charm calculations.

Edit: Also Power Awarding Prana says "If Lore is her supernal ability, waive this requirement." In reference to needing to be Essence 5+. This unlike Saga beast Virtue is mention specifically in the charm. So a bit of clarification would help me out.
Power Awarding Prana's text is somewhat redundant.

[#][F] The Demented One - 5/12/2017
Originally posted by Colin_Fredericks View Post


Wait, wouldn't that mean that Leaping Dodge Method also requires you to disengage?
Monkey Leap Technique enhances your basic move action for the turn, which is subject to the disengage requirement. Leaping Dodge Method doesn't, and isn't.

[#][F] Eric Minton - 5/12/2017
Originally posted by Shaddar View Post
I need help settling a bet. Can the Neoma use Seductive shapechange to change into any kind of human form, foregoing the +2 to appareance and other effects, since it isnt being directed to a single person, and using it to pass as a human? (Or to steal someone identity)
As per the text, "Its demonic nature remains recognizable"; it can alter its appearance to match another character's desires, but it will still look like a neomah.

[#][F] The Demented One - 5/12/2017
Originally posted by The Unsung Hero View Post
In Ex3, every Martial Art is based around a theme. Snake wants to be at (or transfer to) a higher Initiative, Ebon Shadow wants to attack from surprise, Black Claw wants to create/manipulate/leverage intimacies, etc.

You've said you wanted to use Mantis in the DB book, which excites me! But I remember Mantis being one of the more boring examples of "a collection of broadly applicable abilities" in MAs, with very few defining traits. What do YOU see as Mantis' "thing" in your design? What is a Mantis practitioner trying to do mechanically, expressed throughout the style?
Ex3 Mantis style draws on the same general theme as the Ex1 style, but I'm grounding it in a combination of real-life Northern Praying Mantis and Silat. It's focused on grappling, joint locks, and using defense to set up your offense.

[#][F] The Demented One - 5/12/2017
Originally posted by Ryoki View Post
At some point in the future I want my players to encounter one of the still "living" primordials. So, how do I portray such a strange entity in 3E? I know they are huge and should have several world changing powers that fit to the scope of their being, but nothing more really.
Grand, numinous, alien. I'd recommend reading mythology, or something like Crowley's Book of the Law for inspiration.

[#][F] The Demented One - 5/13/2017
Originally posted by Ryoki View Post
On a related note: If I would want to portray the Yozis (2nd and 3rd circle as well as the imprisoned Primordials) should I look at the 1st or 2nd Edition's books?
Games of Divinity is all you need.

[#][F] The Demented One - 5/13/2017
Originally posted by glamourweaver View Post
I assume other Yozi not mentioned there (Qaf, Metagaos, Hegra, Elloge) or not originally confirmed as Yozi (Szoreny) are still in though?
Yes. There aren't any that need to be removed, methinks.

[#][F] The Demented One - 5/13/2017
Originally posted by Blaque View Post
Not a dev, but I will note that to me the Ink Monkeys article "Of Yozis Less Spoken" is probably the best article in that series in part because it seems like it was specifically trying to emulate Games of Divinity more than it was trying to emulate other writings about the Yozis in 2e.

And stuff.
Eric's depiction of the Yozis is second only to GoD in how much I love it.

[#][F] The Demented One - 5/13/2017
Originally posted by michael allen View Post
Hey, I am new to this forum. I have been reading old posts and it is great to see all the answered questions from the Devs

I have been playing Exalted for a while now and my play group have some questions that have come up. Some of them have already been answered from other people's questions which is awesome. I was going to start posting questions as I get them typed up in a way that hopefully makes sense with the proper charm names and such. Here is my first question:

Blinding battle feint (p404 stealth) + living shadow preparedness (p317 larceny)

Can you use living shadow preparedness on a join battle roll that you use Blinding battle feint on as it turns it into a stealth roll?
Because living shadow preparedness gives you a roll that you DOUBLE and can add to a stealth roll.

This effectively lets you triple your dice pool on the join battle roll as living shadow preparedness banks non-charm successes.
These are banked successes so they count as non-charm according to miracles of the solar exalted p33 "on stalking shadow spirit".
That is triple your normal capped dice pool not even going into extra charms that could be used (*cough* fate-shifting solar arete *cough*) .

I know it is only once per day but getting triple join battle once per day still covers a lot of our battles.
It seems more powerful than awareness (the primary join battle ability) which only incrementally makes you
better at join battle little bit by little bit over about 10 charms.
In my own game, I let the Eclipse do this once, and then decided that letting Living Shadow Preparedness break dice caps on Join Battle is, uh, bad. I highly recommend treating it as a bonus from Charms, as it's written.

[#][F] The Demented One - 5/13/2017
Originally posted by Nilihum View Post
Seeing that we're talking a bit about Yozi, Robert Vance:[LIST][*]Will we see Infernal charms that explore themes of Yozi beyond the Reclamation Conspirators? I'm interested in seeing Athletics charms born from Isidoros, Linguistics charms born from Elloge , and so much more.
With the caveat that this is all very very far down the line, our current thinking is to draw from all the Yozis.

[*]Many charm trees in the Solar charm set explore their own coherent theme and then get tied together in a single charm that sometimes may get expanded further. This is evident in Melee, where multi-attacks and counter-attacks combine to create Flashing Edge of Dawn and the rest of the clash, and Athletics combines strength, speed, and leaping to create Triumph-Forged God-Body. Will we see ersatz Heretical charms in the Infernal tree that do the same? I don't expect to see the return of the Devil-Tiger tree, but Emerald Angel Unfurling and Scale Shedding Solution occupied an interesting conceptual space that I don't feel got explored as much as it could have.
Too early to tell.

[#][F] The Demented One - 5/13/2017
Originally posted by Ekorren View Post
The corebook says that if you have Initiative 2 and takes a disengage action forcing you into crash, you lose another 5 initiative. What if you're already crashed at 0 Initiative and takes a disengage action, do you only lose the 2 Initiative cost for the disengage?
The self-crash penalty doesn't apply if you're already in crash, yeah.

[#][F] The Demented One - 5/13/2017
Originally posted by WalkingEye View Post
So Does that man I must apply the dice from Living Shadow Preparedness to all actions before the dice are rolled? Or do you suggest an errata dealing with it and Join battle?
I suggest using it exactly as written in the core, including that it counts towards dice caps.

[#][F] The Demented One - 5/14/2017
Originally posted by Yue Ryong View Post
Is there any word on what's happening to Varangia in Ex3? Between the changes to thaumaturgy & the fact it doesn't seem to be on the map any more, are we to take it that it's gone entirely? If not, what does the society look like in the new thaumaturgy paradigm?
Varangia and its caste-based society still exist. It really doesn't need thaumaturgy to justify its existence at all.

[#][F] The Demented One - 5/14/2017
Originally posted by Sakii View Post
The core talks several times about demon possession, but i didnt see anything about how it is done or its effect. I dont know if i can have my army of blood apes to posses all the man in a small village to avoid discovery by the immaculates. Can you tell us a little about this?
It's a specific capacity that might be possessed by demons, ghosts, etc. There's not a one-size-fits-all possession effect.

[#][F] The Demented One - 5/14/2017
Originally posted by Aquillion View Post
Does that mean the birth-readings they use to determine castes are going from "often bullshit" to "entirely bullshit", though? Is caste in that society now determined entirely by luck / whether you bribe whoever is doing the reading well enough?
Just because something isn't thaumaturgy doesn't mean it's entirely bullshit.

On the other hand, Ex3 thaumaturgy is much more conducive to a setting where fakers and charlatans ply their trade.

[#][F] The Demented One - 5/14/2017
Originally posted by SpruceStripedGoose View Post
Does the -3 penalty to making a social action against multiple targets apply specifically to multiple characters and multiple unique NPCs or do you also apply it to a social action targeting a generic group like a mob or battlegroup of bandits?
The former. If you try to persuade a mob to stop with a role against a "group" Resolve, no penalty. If you're trying to persuade both the mob and the Solar who riled them up, you'd take the penalty.

[#][F] The Demented One - 5/15/2017
Originally posted by MoroseMorgan View Post


So does that mean you can use Disengage while in Crash? Whether that is the case is somewhat ambiguous in the core, and it's been discussed around here a few times without a definitive answer.

Edit: just to be clear, I understand that your answer wasn't directly referencing Disengage happening in crash, but that was the initialy provided example and it wasn't corrected.
Yes, you can disengage in crash. It causes you to lose Initiative, but doesn't have an Initiative cost.

[#][F] The Demented One - 5/15/2017
Originally posted by Bronze Tiger View Post
With the Charms Glorious Solar Saber, Glorious Solar Plate and Immaculate Golden Bow note that for additional purchases you can add custom evocations to them. Since it says additional purchases it seems you have to spend non-Solar XP on these Evocations, but do you think anything would break if I allowed people to use solar xp to purchase evocations for them at the normal 10xp?
Using Solar XP to buy Evocations for Glorious Solar Saber et al is fine.

[#][F] The Demented One - 5/15/2017
Originally posted by Korax View Post
Can we ask what the form weapons will be for Mantis Style?
Currently: Unarmed "mantis hook" strikes, batons, knives, sickles, staffs, seven-section staffs, and war fans.

[#][F] The Demented One - 5/15/2017
Originally posted by Kim View Post


Would it be alright for me to also ask what form weapons Golden Janissary style has/will have? =)
Currently: Unarmed, polearms, spears, and staffs.

[#][F] The Demented One - 5/15/2017
1. Not every god in Yu-Shan has a position in the Celestial Bureaucracy.
Correct. Slums full of unemployed gods and such.

2. Most of the positions in the Celestial Bureaucracy are filled by gods.
Yep.

3. Some elementals hold office in the Celestial Bureaucracy.
Yep, like Fakharu.

4. It would be unthinkable/abhorent for something other than a spirit to hold a position in the Celestial Bureaucracy.
It's definitely an anomaly, but I don't know that it'd be unthinkable—for instance, in Chinese mythology, defeated enemies of the gods like Sun Wukong were often appointed positions in the celestial bureaucracy to reform them. I don't want to close off the possibility of that completely.

5. A ghost, such as that of an honored ancestor, could not hold office in the Celestial Bureaucracy.
Not without some weird stuff going on, but see above.

[#][F] The Demented One - 5/15/2017
Originally posted by Morty View Post
Is more overlap between style weapons a concern as you go forward? In core, I think there's only one weapon that works with more than one style. I've assumed it was to give unarmed martial arts an edge.
It's a consideration you have to factor in, but not one that concerns me.

[#][F] Eric Minton - 5/15/2017
Note that in regard to whether non-spirits can be part of the Celestial Bureaucracy, the Sidereals belong to the Bureau of Destiny.

[#][F] The Demented One - 5/16/2017
Originally posted by Sakii View Post
Nine Specters Ban causes that if a immaterial spirit wants to attack me, it has to pay an extra WP. Is this also for that specific spirit that has a charm that allows it to attack from immaterial?
Yep.

Im i getting right that Spirit-Repelling Diagram doesnt help if you are being attacked by material spirits?
Right. Spirit-Caging Mandala works on them, though.

The effect of Immortal Soul Vigil is that, when someone meets the spirit i can automatically astral project to the location of the target, no matter where i am.
Immortal Soul Vigil

1) Lets you use Soul Projection Method to enter a target's memories/dreams to search for signs of spiritual influence using Awareness, Investigation, or Occult.

2) If you confirm that a spirit's messed with the target of your Soul Projection Method, you can commit the 7m. As long as you maintain that commitment, when that spirit comes back to your target, you automatically astrally project yourself there.

Can the exalted, or at least some of them, be able to become patrons of elementals or demons, and have the ability to rez them?
Up to the Storyteller.

[#][F] The Demented One - 5/16/2017
Originally posted by michael allen View Post
1) For Mental Invisibility Technique (p405), does it go against an unmodified resolve? I think some previous answers suggested that charms go against unmodified stats and pumping is only for social influence?
Correct. Intimacies only modify Resolve against influence rolls.

2) Should Mental Invisibility Technique (p405) have the Psyche keyword? It was previously said that Integrity charms are designed for specializing in countering effects like this rather than awareness (although Eye of the Unconquered Sun stops it). It seems like it is supposed to be a mind affecting power?

2) Should Vanishing From Mind’s Eye Method (407) have the Psyche keyword? Our night caste has argued that he wasn't affecting your mind, only hiding from it.
I don't believe so. Not everything that has an affect on someone's mind is necessarily Psyche. For instance, it wouldn't really make sense for Transcendent Hero's Meditation to break the effect of either Charm.

3) Can Eye of the Unconquered Sun (p273) see through Vanishing From Mind’s Eye Method (407)? I assume that it does but that if you see someone under the effects of "Vanishing From Mind’s Eye Method" you would need a reason to use "Eye of the Unconquered Sun" on them. You would only use it if you have a reason to suspect, otherwise you would end up using it on every stranger you meet which would run you out of willpower pretty fast.
Yep—Vanishing From the Mind's Eye counts as a magical stealth effect, which Eye of the Unconquered Sun negates. Note also that using Eye of the Unconquered Sun will let everyone else remember that your target exists.

[#][F] The Demented One - 5/16/2017
Originally posted by norraba View Post
Would it be possible to make an artifact weapon that has the ability to transform into different form weapons depending on the martial art you are employing.

Asking because the talk of martial arts form weapons and someone asking the question of whether RD artifact gun equipped with bayonet would be able to be used with golden janissary, (since the rd form says that the weapon would count as being a spear) made me think of the transforming weapon that pyhhra nikos wields in rwby which has the ability to change from a rifle to a sword to a spear.
Yeah, that sounds cool!

I wouldn't recommend making artifacts that let the wielder combine styles that are normally incompatible.

[#][F] The Demented One - 5/16/2017
Avoidance Kata!


[#][F] The Demented One - 5/16/2017
Originally posted by SpruceStripedGoose View Post
Now that Arms of the Chosen has moved out of your hands into editing do you have any thoughts or comments on being the developers? How is it going? Any surprises?
The biggest lesson I've learned is that I can't do this alone. Eric's work as lead dev, Rose Bailey and Matt McElroy's guidance, the help and support we've gotten from other devs working for OPP like Neall, the enthusiasm and passion of everyone playing Exalted—I'm not exaggerating when I say I literally could not have done this without all of them.

[#][F] The Demented One - 5/16/2017
Originally posted by Clownpiece View Post
For Stormwind Rider, is there any restrictions to what it can fly over? Rivers, oceans, lava, mountains, does it just clear all obstacles with ease?
It whooshes over everything!

[#][F] The Demented One - 5/16/2017
Originally posted by The Unsung Hero View Post
Is it generally the intention that each splatbook will have a few Artifacts, Martial Arts, and Sorcery spells/initiations in-theme for that exalt type? Obviously, I'm sure there could be some exceptions where it's redundant, but just looking for general direction since I know a book about Martial Arts and a book about Sorcery are both a ways off down the line.
Yes, that's the plan.

[#][F] The Demented One - 5/16/2017
Originally posted by Shaddar View Post
The core says that ambition 3 terrestrial workings can do supernatural things if its limited to one subject or small room. What would be the power cap for that?
I been using it to create creatures with power comparable to a first circle demon and to grant "cheap immortality"(cant die but it keeps aging, you have to kill a virgin every month, cant go more than 3 miles from the sacred tree)
High-end Terrestrial Workings can be powerful, but are still subject to the normal limitations—that is, they mostly deal with "transforming, enhancing, or weakening pre-existing aspects of the natural world" and can only manifest truly magical power in a limited or specialized way, as opposed to the "miracles of outright supernatural power" that are Celestial Workings. It's up to the Storyteller and players to discuss where precisely they want to draw this line at their table.

As for your specific examples, I think you're undershooting them a little. Creating a totally new creature with the power of a First Circle Demon is probably an Ambition 1 Celestial Working, while even the most conditional of immortality is probably going to be Celestial and Ambition 2+.

[#][F] The Demented One - 5/17/2017
Originally posted by michael allen View Post
Does that mean you can use excellencies to boost your resolve against charms like Mental Invisibility Technique and Demure Carp Feint?
Yep. 10char

[#][F] The Demented One - 5/17/2017
Originally posted by Sunder the Gold View Post
What did the Lunar Exalted have before Rage? Did they derive a different but similarly-strong power from their Solar Bonds?
Still undetermined, but the Lunar prestige spread in the corebook suggests something to that effect:

Once, the Lunar Exalted matched their aptitudes to their Solar counterparts, the better to protect the world they made.


[#][F] The Demented One - 5/17/2017
Originally posted by Abakus View Post
Holy crap, the Elemental Aura mechanic looks so cool!

Can we get a hint of how one enters the aura state? My ST and I are guessing that it's tied to using charms of one keyword repeatedly (maybe with fewer raises if you're in-Aspect) or increasing your anima level, but we're really excited to see more of these awesome charms!
Thank you for your kind words. ^_^

I might go into it a bit more once folks have had time to absorb the preview.

[#][F] The Demented One - 5/18/2017
Originally posted by Shaddar View Post
I had this same doubt plus some.
How do i up the level of a working if i try to increase the scale of the working or i create a system?
If instead of granting a mutation, i create a lake that mutates people who submerge in it into a Deep One, or if i want to grant supernatural powers to your close followers (and when you become power mad, to your army), and the one i had more discussions, if i want to create a fountain inside a dark cave, and people who manage to pass the deadly test to reach it, can drink from it and gain power over darkness and shadow.
There's no generic way to do scale increases. It's of course going to be higher than the base effect, but ultimately it's a conversation to have with your Storyteller.

Creating a mystic lake that mutates those who bathe it (i.e. grants supernatural merits) strikes me as an Ambition 2-3 Celestial Working, depending on the specifics. Granting magical powers on a mass scale, like the wolf-shifter bloodline or the trial that grants shadow-power, is probably an Ambition 1 Solar Working.

[#][F] The Demented One - 5/18/2017
Originally posted by Shaddar View Post
A man eating forest that spawns demons. Celestial 3 or Solar 1? (The idea for Celestial 3 is that the forest is something like a 2CD thats dedicated to creating other demons)
Solar 1. There aren't many Second Circle Demons with geographic manifestations.

Dissolving a part of creation to create a pocket of Chaos so that the solar can use wyld shaping. We move between Celestial 2 to Solar 1.
An Ambition 3 Celestial Working can open a gateway into other realms of existence, so that sounds about right for creating a small Wyld zone. Certainly there's no way that could possibly go wrong!

[#][F] The Demented One - 5/18/2017
Originally posted by WalkingEye View Post
Can I use a celestial or solar working to make someone who is a normal Human into a essence user? If so what would their essence pool be like Mist the Eternal Revolutionary essence x10 personal motes? Can I make a familiar animal with a essence pool? If so what level working would that be?
You can't turn humans or animals into generic Essence users, because there isn't any such thing.

If you want to confer supernatural powers on someone or transform them into a magical entity, and you and your Storyteller decide that Charms and a mote pool is a good way to represent that power, that's totally fine.

Edit: What essence do the being you make with a celestial/Solar working start at?
No Essence requirement. A mortal sorcerer can attempt a Solar Circle working.

[#][F] The Demented One - 5/18/2017
Originally posted by ale137 View Post
Can ghost materialise outside of a shadowland?
How can the affect the living?
Can i have an army of ghost to conquer normal lands?
The vast majority can't. Some can circumvent this by possessing corpses or objects (which lends itself to forming ghost armies), and all can manifest themselves visually to interact with mortals.

[#][F] The Demented One - 5/18/2017
Originally posted by The Wizard of Oz View Post
Holden said that most people in the setting can't actually learn sorcery, even if they have Occult 3. You need to have some ineffible quality to have the potential to learn sorcery, which only a tiny portion of the population actually have (including all PCs who want to learn sorcery, for convenience). So you can't set up sorcery schools and just churn out tons of sorcerers.

So, my friend was wondering:
1) Would it be okay to give someone this potential via a working?
2) Could you teach someone who had this potential a sorcerous working (their first one I guess) via a sorcerous-working?
3) Could you just initiate some random guy (with Occult 3) with a working, making them a sorcerer? (Ie someone who probably doesn't have said ineffible potential)
4) What about thaumaturgy? Could you use a working to give someone thaumaturgy? And if so, would it be "make them an exorcist" (ie a specific thaumaturgy ritual), or "give them the capability of learning thaumaturgy"?

And with the above, would you have to do some kind of dramatic magical transformation, or could you just, say, put them in your mystic ritual circle that puts a sliver of wyld in their heart and now they're a sorcerer (with the wyld-based initiation ritual) but they look the same outside, and haven't really changed besides being a sorcerer (which, you know, is quite a big change, but still)?
For about 99% of cases, this is kind of overthinking it. If a PC sorcerer wants to take on an apprentice and train them in the ways of magic, it's perfectly fine for the Storyteller to simply fiat that character having the capacity for sorcery.

However, creating a huge populace of sorcerers with a working has all the same setting verisimilitude issues as creating an academy, possibly even more. Nothing will go wrong at your table (probably) if you let a player do it, but it's not the kind of thing you'll ever see in published material.

[#][F] The Demented One - 5/19/2017
Originally posted by Gigaton-Falcon-Emu View Post
Two familiar based questions:
1. What style do you both want for the DB survival tree? Is it going to be heavily focused on Familiar boosting or is it going to be more spread out than the Solar tree (which is heavily familiar based)?
Dragon-Blooded Survival is more diversified than Solar Survival.

2. Ive continuously had issues with my group over defining the dots rating for spirit familiars, can either of you offer advice as to how to figure out a spirit familiar's dot rating?
Like, for starting the game with a demon familiar? Most will be 3-dot familiars, although I could imagine a particularly weak spirit with little supernatural capacity being only two dots.

[#][F] The Demented One - 5/19/2017
Originally posted by glamourweaver View Post
Is there any special payoff for a Dragon-Blooded character who opts to hyper-focus on their Aspect Element (not any particular Abilities, but Charms from their element and their Aspect's associated Aura)?
The Elemental Aura mechanic lets you get a good deal of payout for investing heavily in one element, but you miss out on the versatility you could have by using Charms of different elements or swapping into other Auras.

[#][F] The Demented One - 5/19/2017
Originally posted by Sakii View Post


I refresh this question because it has a point.
If the twilight finds an unbound demon who wants to kill him, what happens if its turned into a familiar?
Certainly, it wouldn't keep trying to kill him. At my table, I'd make a story out the familiar's disobedience and having to gradually win its full loyalty.

[#][F] The Demented One - 5/19/2017
Originally posted by Sunder the Gold View Post
Rather than the return of Shadow Hunter Style, would it make more sense for the Raptok Dragon Kings to practice Tiger Style? They don't need their own Terrestrial Style now that Tiger Style isn't strictly Celestial. Likewise, the Fire & Stones Style of the Anklok doesn't impress.

Black Tide and Dagger Wind (Wing?) Styles are cool because they actually fill niches not covered by any other Styles: aquatic and aerial combat, respectively. But these Styles could be just as useful for the other water-breathing and flying folk of Creation, including the Lunar Exalted.

Might we see Black Tide and Dagger Wing (Wind?) in the next Lunar book, with the Dragon Kings simply practicing ANY Martial Art Style that makes sense for them, rather than having one "unique" Style per breed?
Dragon King styles pretty definitely won't show up except with Dragon Kings. Unique martial arts that require non-human forms to practice are something I've contemplated for Lunars, but not in any great depth, and it may not be possible to implement well.

[#][F] The Demented One - 5/19/2017
Originally posted by Leetsepeak View Post

If a ghost uses apparition, it can talk to people, right?
Yep! 10char

[#][F] The Demented One - 5/19/2017
Originally posted by Gigaton-Falcon-Emu View Post
Ya I meant for a starter character, incidentally to what degree would you place sentience as a factor as whether something should be a familiar or a retainer/ally? For example say your Survival Solar has a god-blooded cat familiar which is fully sentient and maybe even able to speak (been watching Bleach lately), would that be a viable target for a Familiar or more in line with a Retainer?

Thanks for the quick answers btw! Really appreciate how engaged you guys are!
God-blooded animals and the sapient animals of Halta are both listed as examples of 3-dot familiars; go for it!

[#][F] The Demented One - 5/20/2017
Originally posted by Sakii View Post
Any advice on how to handle tasks dome by NPC?
If i am the God Emperor of A, and i start a plot where i sent a spy to kingdom B to steal weapons and sell them to the rebels of Kingdom C, and then i send and ambassador to kingdom C to convince them that B wants to conquer them and is using the rebels to weaken his forces. Meanwhile the solar is in the castle making other schemes or eating grapes.
How could i handle the success or failure of the plot?
If the players are completely detached from something like this, there's no need to systemize it. If you want to introduce a plot where a scheming monarch has incited war between two rival kingdoms with espionage and deception, you can just...do that.

[#][F] The Demented One - 5/20/2017
Originally posted by LC1984 View Post
A simple question, does Crashing Wave throw increase the damage per round given up for withering attacks by +4 and +3 for decisive? So Strength 10 with Increasing Strength Exercise and Strength 5 as base, you could possible cash in 10 extra rounds for +40 damage for a withering attack or +30 for a decisive. Is that right?
Crashing Wave Throw only adds +2 damage per round of control forfeited, regardless of whether the attack is withering or decisive.

[#][F] The Demented One - 5/20/2017
Originally posted by Shaddar View Post
Can you go all Supernatural(The series) with the occult skill, and have shamans and occultist summoning strange things with chantings and small rituals?
I just saw the chapter where a man buried a few things in a crossroad and it summoned a wish granting demon.
Absolutely, although it's probably going to take more than just rolling Occult. A summoning ritual that depends on a bunch of cultists performing dark deeds at their sorcerous master's bidding was one of the archetypal inspirations for sorcerous workings, while a thaumaturge could certainly know the secret of summoning a handful of beings. If Jane Mortal wants to do a summoning rite with what she knows of the spirit world, she's going to need some kind of outside intervention, plot device, or Storyteller fiat.

[#][F] The Demented One - 5/20/2017
Originally posted by glamourweaver View Post
Could an Occult role potentially cover &quot;knowing the specific circumstances a Demon is allowed to enter Creation outside of Sorcerous summoning&quot;, and thus &quot;mortal&quot; occultist summoning is just orchestrating that condition?
Yeah! In addititon, some supernatural beings could have a power to sense when someone is performing a specific beckoning ritual, and choose to appear.

[#][F] The Demented One - 5/20/2017
Originally posted by Quolise View Post
I'm not sure if I just missed it, but are fair folks considered spirits as far as charms that affect spirits go?
Nope, Fair Folk and other fae aren't spirits.

[#][F] The Demented One - 5/20/2017
Originally posted by LC1984 View Post

Oh, I'm sorry, it was late yesterday, did word it badly. I meant, does the damage that is mentioned in the charm text of Crashing Wave Throw (+2 withering/ decisive per round) stack with the normal damage rules for grappling, where you already receive a damage bonus of (+2 withering/ +1 decisive) per round forfeited, or is it meant as a replacement?
Really sorry for messing up the question making it unclear but thank you for answering!
Ah, gotcha! Yes, Crashing Wave Throw's damage boost stacks with the normal damage boost. Getting grappled by a clinch-focused Solar is bad news.

[#][F] The Demented One - 5/21/2017
Originally posted by Leetsepeak View Post
Is Necromancy still restricted in terms of who can actually learn it? Can mortals learn it now, or is it only the province of select groups and Ghost-Blooded still?
We've talked a bit about what kind of necromancy access people get, but haven't discussed the topic of mortal necromancers.

[#][F] The Demented One - 5/21/2017
Originally posted by Sunder the Gold View Post
How do you see Lunar Rage interacting with Lunar Charms, in a broad sense?

In one sense, the Lunar Charmset is the same as in the First Age and the Primordial War. In the First Age, the Solar Bond gave additional effects to particular Lunar Charms. In the Second Age, these additional effects are no longer available, and other Charms related to anger and fury have gained new conditions by which they can exert additional power.

In another sense, the Lunar Charmset used to have &quot;Solar Bond&quot; aspected Charms which grew out of their normal Charms, and these Charms have been replaced with &quot;Rage&quot; Charms that grow out of normal Lunar Charms related to anger and fury. For the most part, Bond/Rage Charms do not behave as prerequisites for non-Bond/Rage Charms.

I fully understand that your answer can change completely between now and then.
Lunar Charms manifest both their rage and their Solar bond. It's not an either/or.

What about depicting pre-Usurpation Lunars? I don't think the power of rage was beyond them; surely Lunar Cu Chulains were going all riastrad on behemoths in the Divine Revolution. What they didn't have was a purpose for that rage.

[#][F] The Demented One - 5/21/2017
Originally posted by glamourweaver View Post
I assume Lunars will be adept as tricksters and god-monsters of unspeakable beauty as they are at warpspasm frenzy slaughter-machines, right?
Loki, Coyote, and Anansi are still major inspirations, yup.

[#][F] The Demented One - 5/21/2017
Originally posted by Esbilon View Post
Does Power-Awarding Prana let me grant someone Martial Arts Charms?
Power-Awarding Prana can only grant Solar Charms.

[#][F] The Demented One - 5/22/2017
Originally posted by Sunder the Gold View Post
Will Dragon-Blooded Charms enable Terrestrial Exalted to go riastrad?

I got really enthused with the idea of Wood-aspected Integrity Charms that let you cultivate and nurse passions like plants in a garden, whether for love or hate.
Dragon-Blooded might be able to enter an elemental battle rage, but for them it would be a single Charm or a small cascade, rather than being a major theme that appears throughout the entire Lunar Charm set.

[#][F] The Demented One - 5/22/2017
Originally posted by norraba View Post
how would you have mortals interact with the martial arts mechanic? can mortals learn martial arts, or is it beyond them entirely, is there mundane martial arts in creation that mortals can do, but we just never learn about because we have more interesting things we should be using as exalted?
The vast majority of martial artists in Creation—Snake stylists, Tiger stylists, Dreaming Pearl Courtesans, all the styles—are mortal. The Exalted achieve supernatural power (i.e. Charms) by channeling their Essence through the forms and katas that they may have learned as a student in a dojo.

At some point, I would like to flesh out more mechanical support for mortal martial artists—the problems that led to us dropping mortal-usable Techniques from the core martial arts rules are tricky, but I don't think they're insurmountable. Once I have a solution, I want to implement it.

[#][F] The Demented One - 5/22/2017
Originally posted by Ryoki View Post
The Offhand-Penalty gives you -1 on all the action you are doing while using your offhand, right?

But how and when does this apply in battle when using 2 weapons to fight? With 2 different weapons I guess you are dealing with the -1 when using the tags of the offhand, while fighting with 2 identical weapons (like steel devil) it only every really applies during a clash attack?

I also guess it only applies to dice pools and not defense values?
Offhand penalty only applies when you're wielding two different types of weapons (i.e. sword and axe) and use the weapon in your off-hand to attack.

[#][F] The Demented One - 5/22/2017
Originally posted by ale137 View Post
How bad is Malfeas for a mortal?
If a mortal gets lost, and ends up in Malfeas, would he be able to eat and drink the food and water of that realm and breath the air?
There's no automatic-death-for-mortals malaise any more. The Demon City has abundant perils for a mortal, but one with sufficient luck and cunning might survive and even prosper.

[#][F] The Demented One - 5/22/2017
Avoidance Kata

[#][F] The Demented One - 5/22/2017
Originally posted by Crumplepunch View Post
On martial arts generally, do you see there being a theme conflict between the traditionally Terrestrial elemental styles (Jade Mountain, Night Breeze, Ill Lily) and native Dragon-Blooded Charms? How do you go about writing, say, a Fire Dragon Charm in a way that is distinct from a Fire Melee or Brawl Charm
I don't see them conflicting, although I do think many of the elemental styles from Scroll of the Monk would benefit from drawing inspiration from real-world martial arts.

Originally posted by Crumplepunch View Post
Will there still be "tiered" character creations in certain splats, like Terrestrial Dynast/Outcaste or Sidereal Loyalist/Ronin?
Not like in past editions. Right now, for instance, Dragon-Blooded all use the same character creation, but receive free specialties based on their Great House/Gentes/Outcaste upbringing.

Originally posted by Crumplepunch View Post
What is your read on the approximate number of Dragon-Bloods?

Ideally I'd like to get an impression on how many of the following you think there would be, either in rough numbers or proportions to one another:

1) Dynasts (Great House Dynasts, Cadet House Dynasts, Adoptees to Dynastic families)
2) Non-Dynast Realm Dragon-bloods (Unadopted patrician Exalts, Coin-or-Razor Found Eggs)
3) Outcastes (Established gens and dynasties, independents)
I'm gonna come back to this later. We talked about population numbers, but I don't want to risk misremembering them.

Originally posted by Crumplepunch View Post
I'm curious about orichalcum artifacts and their ability to wield elemental magic. How do you distinguish between this aspect of orichalcum and jade?

To make the question more specific, Stormcaller is a very overtly elemental weapon. If it was, say, a blue jade daiklave that contained a trapped Storm Serpent at its core, what would be different? Conversely, how would an orichalcum Volcano Cutter be different?
This is something that the artifact and Evocation creation guidelines in Arms of the Chosen address.

Originally posted by Crumplepunch View Post
I hear WFHW will give some new twists on the Great Houses. Can you tell us anything about House Iselsi?

Iselsi has always been oddly inconsistent in the books. On one page they are effectively outlaws living under assumed names abroad for fear of persecution from Realm authorities, on another their political power as a House has been dissolved but they still work in the All-Seeing Eye and Thousand Scales under the name Iselsi.
House Iselsi was brought low by the Scarlet Empress for their betrayal, but not destroyed outright, as many in the Realm think. From its remnants, the Empress drew forth spies and assassins, reforging the House into a hidden weapon in the shadows. With the disappearance of the Empress, Iselsi lives in very interesting times.

[#][F] The Demented One - 5/22/2017
Originally posted by The Unsung Hero View Post

EEEEEEEEEEE!

Last I'd heard we weren't going to get anything quite so explicit in Arms. Has this officially changed? Or am I making a mountain out of a molehill?
Once we had all the artifacts and Evocations completed, writing the guidelines became much easier.

[#][F] The Demented One - 5/22/2017
Originally posted by ale137 View Post
Besides the guidelines for evocations, do we also have guidelines for the powers of non combat artifacts?
Yes. Examples, too.

[#][F] The Demented One - 5/22/2017
Originally posted by WalkingEye View Post
Any idea on the cost of Arms of the Chosen?
Afraid not - that's not a part of the dev wheelhouse. I don't want to try to guesstimate it just because I know I'll more likely than not get it wrong.

[#][F] The Demented One - 5/22/2017
Originally posted by glamourweaver View Post
Is the term "monk" gender-neutral in the Realm? I assume it is and their aren't Immaculate Nuns, because in a semi-matriarchal society the masculine term wouldn't be used as the default, with the feminine only being used to specify a woman, but I wanted to make sure.
Yes, it's neutral. There's a big difference in connotation between the two terms.

[#][F] The Demented One - 5/23/2017
Originally posted by SunAndSpring View Post
So, will the upcoming bestiary include generic Exalted opponents, like how the core book has stats for a typical Abyssal, Sidereal, or Liminal foe, or is it more focused towards animals, spirits, Wyld-born creatures, demons, and other more common entities within Creation?
Exalted enemies will appear in Adversaries of the Righteous. Hundred Devils Night Parade is more focused on animals and monsters.

[#][F] The Demented One - 5/23/2017
Originally posted by Ryoki View Post
First of all thanks for the answer regarding the offhand penalty. I really appreaciate it.


One of my players is panicking a bit because he feels that he is too vulnerable without the Charm Destiny- Manifesting Method. And I'm wondering myself.


So on Destiny-Manifesting Method (p. 304):

Who can use powers that warrant using and buying this charm? What kind of entity has the power to make a player character unplayable because he or she did not buy this charm?

Parts of the sidebar read a bit like "Effects that instantly change one player character so much that he becomes unplayable are boring, so with this charm they become less boring and thus you can use it on them, but only on those that have the charm since it would be boring to just kill of the other characters that don't have this charm." What am I missing, because none of this seems like a good idea to me.

How often are you supposed to encounter these powers within creation? The wyld? The other realms?

What would be an advise you could give to STs that plan to use antagonists that are (proabably) able to use such powers?

What would such an effect actually look like mechanicaly speaking? I don't think there is one in the core.

What are other prerequisites these entities need to have so that they may use this kind of power?

What are other ways to defend against these powers or is it a Integrity only thing?

In further charms down the tree "shaping effects without clear defence" are mentioned (Phoenix Renewal Tactic p. 307). What are those, how differ they from the regular "fiat level" effects that Destiny-Manifesting Method protects against?
I typed out a big long answer and it got eaten.

Here's the short version: what does Destiny-Manifesting Method protect against? A whole wide range of transformations. This could be anything from a sorcerer's curse turning you into a cat, to entering a raksha freehold where everyone inside temporarily becomes a cat, or a Getimian throwing down reality-warping kung fu to turn your mind into that of a cat.

(It does work on things that don't turn you into a cat, but I'm on a roll)

If the effect is something that could "defeat" someone in combat, like a gaze that turns them into stone, I strongly recommend making it a special gambit. That way, it plays nice with the Initiative system, player characters can still survive it without needing a Charm, and if you do get zapped by it, it doesn't feel "unfair" compared to eating an Initiative 20+ decisive attack. Less drastic transformations might instead be an influence roll against a character's Resolve or a similar opposed roll.

If you're going to make something that can't be resisted at all without Charms, I'd think carefully about what that does to your players' enjoyment of the game. Turning into a cat for the duration of your stay in a faerie's court is fun; getting turned to stone forever with no chance to resist is not. Do what makes your game the most fun.

I recommend talking with your player about this. If you don't plan on having a lot of shaping or transformations show up in your game, tell them that, so they can use that Charm on something else. It shouldn't be the kind of thing where they feel like they need it just to avoid instant death.

[#][F] The Demented One - 5/23/2017
Originally posted by TheAdept View Post
What does the charm Heart-Compelling Method do that is not already covered by the default inspire action?

Both the charm and the inspire action entry appear to do the same thing. I would just ignore the charm but it is a prerequisite for Soul-Stirring Cantata and Seventeen Cycles Symphony. I would prefer not to waste xp on charm that does not do anything.
Heart-Compelling Method ensures your inspire roll will exploit one of the target's Intimacies to lower their Resolve, even if you don't know that they have that Intimacy, or don't overtly appeal to it.

Example: You're in a seedy Wu-Jian teahouse filled with a mix of the local motley of criminals as well as some Dynasts. Normally, if you wanted to exploit the local audience's Tie of hatred towards the Realm as you inspire them to anger with your song, you'd need to A) know that they have the Intimacy and B) describe how you appeal to that Intimacy, such as playing a ballad about a rebellion against the Realm. At the very least, that's going to draw some attention to you.

With Heart-Compelling Method, you wouldn't need to know they had an Intimacy against the Realm - and if you think that they do, but are wrong, your influence will still find an Intimacy to support it, like a personal grudge against one of the Dynasts in attendance. Even after your music starts a teahouse brawl of pirates and martial artists and Dragon-Blooded, no one would think that you were deliberately trying to stir up discontent against the Realm - after all, you were just plucking out a wordless melody on your sanxian.

[#][F] The Demented One - 5/23/2017
Originally posted by Saur Ops Specialist View Post
Do other major pockets of people following the Immaculate Philosophy have different takes on which term or terms to use?
I believe Lookshy has its own terms.

[#][F] The Demented One - 5/23/2017
Originally posted by Crumplepunch View Post
What is your read on the approximate number of Dragon-Bloods?

Ideally I'd like to get an impression on how many of the following you think there would be, either in rough numbers or proportions to one another:

1) Dynasts (Great House Dynasts, Cadet House Dynasts, Adoptees to Dynastic families)
2) Non-Dynast Realm Dragon-bloods (Unadopted patrician Exalts, Coin-or-Razor Found Eggs)
3) Outcastes (Established gens and dynasties, independents)
The Realm has ~15,000 Dragon-Blooded, of whom ~5000 are Lost Eggs. Lookshy has ~5,000, and there are ~5000 Outcastes.

[#][F] The Demented One - 5/23/2017
Originally posted by Demac View Post

So if I'm reading this right, then there won't be a situation where everybody from Lookshy as Wind-Whispered Words and Elemental Bolt, right?

EDIT: I'm specifically looking at charm selection.
I'm really not a fan of mandatory allocations of chargen resources, especially Charms.

[#][F] The Demented One - 5/23/2017
Originally posted by AnubisXy View Post
Just a question on Martial Arts. Can gods, elementals, demons, ghosts, etc practice martial arts and gain access to martial arts Charms in 3rd edition? Or is using Martial Arts Charms generally only something Exalted can do, barring exceptionally unusual circumstances?

*EDIT* Or to put it another way, if you were to open up a dojo in the Underworld, or Malfeas or some other place with a lot of Essence users, would you be able to teach your students how to unlock martial arts charms?
At some point we'll probably address this in more concrete detail, but as a general answer, yes, spirits and other supernatural beings with Essence pools can learn Martial Arts Charms. First Circle Demons and other spirits of comparable power and rarity are limited by the Terrestrial keyword, while access to Mastery is very rare and limited to thematically appropriate styles, e.g. Mara and Black Claw.

[#][F] The Demented One - 5/24/2017
Originally posted by TheAdept View Post


When I read the inspire action on p.217 I read it as the same as the charm and not as your example above. It does A) not appear to require knowledge of the target's intimacy and B) not require you to describe how you appeal to an intimacy, just choose the emotion that is being inspired. Here is an excerpt from the p.217 of the book:
Inspire rolls don't require an Intimacy, but exploiting one lowers your target's Resolve.

[#][F] The Demented One - 5/24/2017
Originally posted by BrilliantRain View Post
Who's the editor for Arms? Lea?
Yep! 10char

[#][F] The Demented One - 5/24/2017
Originally posted by norraba View Post
With this in mind, how realistic is it that in third edition there are benevolent demos who wish to help humanity?
Very much so. Demons are not intrinsically malevolent to humanity, but intrinsically alien. While their compassion may take strange forms, such as Alveua's philosophy, there's no prohibition on genuine benevolence.

Above board I'm asking due to my own interest in creating a sorcerous initiation inspired by howls moving castle which involved a symbiotic relationship between a human and a demon who lived in his heart/hearth
Rad. Howl's Moving Castle (the movie; I've shamefully not read the book) is a great source of inspiration for Ex3 sorcery.

[#][F] The Demented One - 5/24/2017
Originally posted by norraba View Post
I know that their are some control spells that can give a sorcerous anima an elemental aesthetic, like storm wind rider, and I know that there are some control spells that can give all your spells fire aspects, like magma kraken, but is this only the realm of control spells or would it be possible for a sorcerous initiation to cause the same effect?

For example, sorcerous initiation gained through being possessed by a demon of fire causing your anima to take on a burning aesthetic and all your spells to look as if they have a fiery nature?
Having differing visual aesthetics is never going to harm anything, although I'd personally tie it to a specific initiation-locked Merit that carries some separate effect, rather than just the initiation. However, I wouldn't let it allow a player to convincingly pass as a Dragon-Blooded without A) clever and successful social influence or B) a built-in cost appropriate to the disguise effect.

[#][F] The Demented One - 5/24/2017
Originally posted by Gigaton-Falcon-Emu View Post
More of a flavour question but Ive been using Gilgamesh from the Fate franchise as a desciptor for your average First Age Solar, is that a fair comparison in 3rd edition?
Unfortunately, I don't know much about the Fate series beyond the general premise. Heroes of the past returned to the modern day ought to be at least a decent comparison point for Solars, although the specifics may get muddy.

[#][F] The Demented One - 5/24/2017
Originally posted by Yue Ryong View Post
I've been trying to work out how Battle Groups respond to social influence - specifically attempts to intimidate them off the battlefield & how that interacts with the Rout check rules.
Does a Threaten action work straight up, force a Rout check or just fail? Inspire actions? Persuade actions?
There's no generic answer - the effectiveness of a threaten roll is subjective, depending on the exact threats you make and how your target perceives them. If the Storyteller thinks a player's threat would reasonably cause an army to up and retreat, based on the Intimacies of the overall group, then it can do that. If the Storyteller's not quite buying that, then having the battle group roll against rout would be a reasonable way to handle that.

Also, how much of the old cast of deities are likely to make appearances? Are Five Days Darkness & Little Beam still trying to come to terms with UCS's absence? Are Ryzala, Ghataru & Lytek still engaged in bureaucratic warfare? I assume at least that most of the Bureau of Destiny will have most of the same characters.
Undetermined. Of the characters you mention, I think plenty are likely to make eventual appearances, but the only one we've actually discussed is Lytek.

[#][F] The Demented One - 5/24/2017
Originally posted by Gigaton-Falcon-Emu View Post
Oh, Gilgamesh is a 3/4 god who believes that the world is his and only his, has all the power in the world but is too lazy to use it, wears golden armor, is only ever defeated because using his full power would be the same as acknowledging you as an equal (which he believes that next to no one is) and will stand on a lantern-post because being eye-level with other legends is beneath him. He also wants to purge humanity because they have gotten too weak to make worthy subjects in his opinion.

Basically is that still in line with how mad the Solars got?
"Purging humanity" goes a bit too far. The Solars of the First Age worked miracles great and terrible under the Great Curse, but they were not uniformly amoral or without humanity. I think even in the First Age, someone like Fate-Gilgamesh would stand out from his peers.

[#][F] The Demented One - 5/25/2017
Originally posted by Clophiroth View Post
Do we know how "alive" Liminals are? I mean, do they need to eat, drink and sleep, and have physiological needs, or they are sustained by the Dark Mother in their... Unliving state? Could a Liminal have a child?
Liminals experience thirst and hunger, but will not die of deprivation - at least, not permanently.

Whether they can have children is still undetermined.

[#][F] The Demented One - 5/25/2017
Originally posted by Anasurimbor View Post
Principle of Motion removes flurry penalties and allows flurrying two of the same action, but does it allow you to flurry actions that otherwise cannot be flurried such as Simple charm activations?
Nope. 10char.

[#][F] The Demented One - 5/25/2017
Originally posted by Leetsepeak View Post
Do you have to know somebody possesses an intimacy to exploit it for a persuade action?

Like, if I want to encourage my enemy to fight the Realm and they have a Major Tie of hatred for the Realm, but I don't know that and still make an argument about how much the Realm sucks and how they should destroy it, does that still 'count' or is my social influence an unacceptable influence? Does it still modify their Resolve if I don't know it?
You can take a shot in the dark, and if you guess at your target's Intimacies correctly, they modify Resolve as normal (although the Storyteller should feel free to shut down "shots in the dark" that are annoyingly metagamey).

[#][F] The Demented One - 5/25/2017
Originally posted by serGregness View Post
When making a student take on an intimacy after teaching them with Flowing Mind Prana, if said intimacy was some kind of narcissistic self-love, would the student love the Solar, or themselves?
Depends. If Illustrious Aya shares a Tie of "Illustrious Aya (Vainglorious Admiration)," then her students would love her. If she shares a Principle of "My power and wisdom set me above all others - go me!," then her students would love themselves.

[#][F] The Demented One - 5/25/2017
Originally posted by glamourweaver View Post
Are chimerae just Lunars who have stacked two or more animals into their spirit shape/DBT form?
I'm currently envisioning "chimerism" as a cascade of Charms that follow from warping your spirit shape.

If so, is there a taboo to it?
I doubt there will be.

Are horrific Wyld Mutant Lunars still a thing separately from Chimerae?
Moonsilver tattoos let the Lunars traverse the Wyld as easily as they can survive in any of Creation's harsh climes. If there's going to be a horrific mutant Exalt, it seems like they most likely be anything but a Lunar. That doesn't mean you can't have them in the game, but bodes poorly for them being a Thing.

[#][F] The Demented One - 5/25/2017
Originally posted by glamourweaver View Post
So the tattoos weren't a reaction to a "problem" as in 2nd edition?
The tattoos were created as part of the Lunars' undertaking of breaking and remaking their Castes.

[#][F] The Demented One - 5/25/2017
Originally posted by Leetsepeak View Post
Will Shapeshifting have Charm cascades separate from the Attribute trees to govern stuff like what forms you can change into and for stuff like your spirit shape, or will those be integrated into the main Attribute trees?
Integrated into their Attribute Charms.

[#][F] Eric Minton - 5/26/2017
Originally posted by Therian View Post
I realize this will probably be fleshed out in upcoming books, but roughly how will large scale weapons such as siege weaponry and first age weapons be handled in this edition?
A siege weaponry subsection will be published in Arms of the Chosen. They use War (or Sail for ship-mounted weaponry), benefit from the support of a battle group of artillerists, and can be used for feats of demolition as well as for ordinary attacks. Anti-fortification weapons such as catapults are more effective against structures but less effective against individual opponents than targeted weapons like ballistae.

[#][F] The Demented One - 5/26/2017
Originally posted by WalkingEye View Post
Loving Mata Yadh. Is its motes of 50 just arbitrary or these kinda lesser behemoths of the wyld have a mote pool of 20+(Essence x 10) motes? Or do behemoths have some weirder essence pool. Like ((Essence - 1) x10) + (essence x 10) Motes
There's no standard mote pool calculation for behemoths. Mata-Yadh's pool of (Essence x 10) + 20 is fine, but others may have larger or smaller pools as best fits them.

I promise I will never make you do weird equations just for the sake of weirdness.

[#][F] The Demented One - 5/26/2017
Originally posted by ale137 View Post
What are your thoughts on lunars being able to have a spirit shape with the Legendary Size merit at character creation?
Making that possible is an important goal. I have some preliminary thoughts as to how to balance it.

[#][F] The Demented One - 5/26/2017
Originally posted by Morangias View Post
1. Can ghosts respire Essence while in Creation in 3e?
Yes.

2. In the Mortwight's statblock, Materialize is listed as an Essence 2 Charm, while in the Nephwrack's it is Essence 4. Which should it be? Or is there something more at play here?
I think that was an error on my part; Materialize consistently has a minimum of Essence 1 in other spirit statblocks. Ghosts getting access to it is restricted, but it's going to be more than an Essence minimum.

3. Forge-Born Form says the Charm ends if the war-ghost receives 4+ HLs of damage while using it. How does this work with a battle group of war-ghosts using FBF to fight in Creation?
A battle group of war-ghosts possessing armor should use 4 + Size to determine its Magnitude, instead of the war ghost's full health track.

[#][F] The Demented One - 5/26/2017
Originally posted by ale137 View Post
Im very happy about that.
Spirit shapes of animals that shouldnt have Legendary Size having the merit is also on the table?
E.g. a rat with a shoulder height of 12 feet.
With the right Charms, you'll be able to assume giant forms of your shapes.

[#][F] The Demented One - 5/26/2017
Originally posted by CycloneJoker View Post
A friend of mine would like to have an artifact guan dao. Would that be covered by a longfang/direlance depending on size, or would there be an artifact polearm class debuting in Arms that might serve the style better?
I'd use grimscythe stats.

[#][F] The Demented One - 5/26/2017
Originally posted by Tiresias View Post
On a conceptual level, how do you envision Lunar charms interacting with Stratagems and Command Actions?
I see this as a place where the Lunar theme of Symbiosis is going to come to the fore.

[#][F] Eric Minton - 5/26/2017
Originally posted by Therian View Post
Sounds cool. Will they use a new set of stat blocks?
There will be a new stat block for siege weapons, and another for artifact siege weapons.

[#][F] The Demented One - 5/27/2017
Originally posted by Sunder the Gold View Post
Do you see any point in having the ability to assume TINIER forms of your shapes?

I don't see one. A gecko offers advantages for being small because it is designed with such features in mind, but a shrunken crocodile doesn't suddenly become able to climb walls and it would lose the mass and leverage that makes it so physically powerful and dangerous.
Such an effect probably won't see print, for the reasons you identify. It's not so much that it's inappropriate for the Lunar shapeshifting culture hero paradigm as it is just kind of lame. Lunars can be anything but lame.

[#][F] The Demented One - 5/27/2017
Originally posted by Sunder the Gold View Post
Do you see any point in having the ability to assume TINIER forms of your shapes?

I don't see one. A gecko offers advantages for being small because it is designed with such features in mind, but a shrunken crocodile doesn't suddenly become able to climb walls and it would lose the mass and leverage that makes it so physically powerful and dangerous.
Such an effect probably won't see print, for the reasons you identify. It's not so much that it's inappropriate for the Lunar shapeshifting culture hero paradigm as it is just kind of lame. Lunars can be anything but lame.

[#][F] The Demented One - 5/27/2017
Originally posted by Yue Ryong View Post
Does the Legendary Size Merit interact differently with Flame-tagged attacks than the immediate rules text would suggest? It seems somewhat counter-intuitive if it doesn't.
I'm not sure I understand. What part of it do you mean?

[#][F] The Demented One - 5/27/2017
Originally posted by Marros56 View Post
I'd assume the part where it limits damage by strength, which Flame weapons don't use.
Ah! That's the kind of edge case the Orichalcum Rule is meant to apply to. While firewands shouldn't be able to bypass the decisive damage limitation of Legendary Size altogether, it'd be perfectly reasonable to substitute another Attribute for Strength in that case.

[#][F] Eric Minton - 5/28/2017
Originally posted by Irked View Post
I'd rather not clog the thread by relitigating exact percentages and digging out the various models folks have constructed. If "a substantial number live to old age" would avoid an argument, consider the claim so modified; everything else still follows, and I'd still be very interested in the answer.
This has come up in dev discussion, and while we haven't hammered out exact numbers, the proportion of Dragon-Blooded that survive till old age will be significantly lower than the aforementioned one-third. Most attrition takes place in the first century or so of life. Demographic models aside, this produces an environment in which cultural "generations" turn over more quickly, and allows younger Dragon-Blooded PCs to interact primarily with others in their general age range without constantly being overshadowed by a troop of powerful, prestigious elders.

[#][F] The Demented One - 5/28/2017
Originally posted by Sunder the Gold View Post
1) Since the Solar is treated as a battle group, she cannot make Decisive attacks. I assume this means that she cannot use Charms which constitute Decisive attacks. That would avoid most of the confusion about how Extra Attack Charms interact with a battle group's Area of Effect attacks.
Faster-Than-Self doesn't prevent you from making decisive attacks. You still have your normal Initiative pool which fluctuates with withering attacks, and is used to calculate decisive damage.

[#][F] The Demented One - 5/28/2017
Originally posted by Sakii View Post
The Mara's charm, Soul Feeding charm, has a duration of one month. Is this the duration of the effect or the time it takes for Mara to give you the boost, after which the effect last for ever?
The latter.

[#][F] The Demented One - 5/28/2017
Originally posted by aluminiumtrioxid View Post
When I'm statting up Fair Folk NPCs, is there anything I should keep in mind regarding their Charm design? Are there any places where their powerset simply doesn't go (aside from dice-adders)? Areas where they're noticeably weaker relative to their expected power level? My immediate impression is that soul-sucking monstrosities made from gossamer and shadows would probably not be super great at "benevolent" magics like healing - they could glamour you into feeling fine, but the gaping hole in your stomach wouldn't go away from that. Would this assumption be correct?
While it's too early to discuss any concrete details of raksha magic, I don't think they're necessarily incapable of benign magics. Antagonism enforced by a mechanical inability to help others does not strike me as particularly interesting.

[#][F] The Demented One - 5/28/2017
Originally posted by Jen View Post
I have a Faster Than Self Technique question too ~

If I use the Order action on a Solar who is using FTST, does the Solar receive the bonus dices ?
No. Not compatible with command actions.

[#][F] The Demented One - 5/29/2017
Originally posted by LC1984 View Post
1. The dodge charm "Rumor of Form", allows you to use rolled 1s from your enemy to subract 1 success from the attack. It is similar in this regard to "Hail Shattering Practice". But the dodge charm is missing the line "This charm can be activated after the attack roll is made"? Is this an oversight, or is it intended? The dodge charm is more expensive, but it also allows a reflexive stealth action and it is not limited by the characters essence rating, so I'm not sure about that.
From the wording of the Charm (you spend "three motes per 1"), it's pretty clear you activate it after the attack roll.

2. On "Hail Shattering Practice" itself, if the character is fighting in his Crane form and using this derived parry rating, can the character still use "Hail-Shattering Practice" to negate successes from his opponents attack?
No, it only applies when you use your Melee-derived Parry. In order to be cross-applicable between Abilities, Charms generally need explicit permission like the kind that shows up in Thunderclap Rush Attack.

3. What could possibly happen to a city god, when a part of his territory gets transformed into a Wyld zone (through a sorcerous working)? Would it change the appearance of the god, can it damage/weaken him, would the god even notice (particular if it is only a small zone or on the edge/ underground of the city)? (Last question is for myself as GM, as I have no idea, what could/should happen in such a case and I at least want to know some possibilities, before I deceide anything in that regard).
While a city god is not literally their city, having part of it fall into the Wyld definitely seems like something that might have dramatic consequences for 'em. Go with whatever works best for your story.

[#][F] The Demented One - 5/29/2017
Originally posted by Shaddar View Post
How high in the Celestial bureaucracy are the sidreals?
The Sidereals hold esteemed positions within the Celestial Bureaucracy, and generally hold the respect of their godly peers. Their precise rank is variable; Chejop Kejak is much higher up than a newly-Exalted Sidereal.

[#][F] The Demented One - 5/29/2017
Originally posted by michael allen View Post
I am uncertain as to how an ambush works and would really appreciate some help. The rules say "An ambush is defined as an attack against a target completely unaware of the attacker’s presence—generally only possible during the first round of a fight, against a target with a lower Initiative value than the attacker."

So lets say that outside of combat a sidereal assassin called... uh, Mary sneaks up on an unaware dragon blooded called... um, Tom. Mary sneaks right up behind Tom and is not spotted. Mary wants to make an attack to kill Tom. Would you then roll join battle for both Mary and Tom and Mary would only be able to make an ambush attack or even attack first if she beats Tom with a higher initiative pool? Does this mean that you don't get any kind of free first attack before combat begins?

Or because Tom is unaware of the combat starting does he not join battle right away on the first turn of the combat? In this case what if Mary wants to make a withering attack and Tom doesn't have an initiative pool yet?
Both of them roll Join Battle. If Mary wins, she gets an ambush on Tom. If Tom wins, he still doesn't know where Mary is, but realizes someone's trying to gank him, and her against him will only be a surprise attack.

[#][F] The Demented One - 5/29/2017
Originally posted by michael allen View Post
Invisible Statue Spirit (p403) says you are invisible but doesn't give any mechanics for this. If you trying to hide from someone how does this impact their roll to notice you? I have assumed a -3 penalty as this is what the blind flaw (p168) gives you as a penalty to awareness rolls involving sight. Would this be reasonable?
Note that being blind doesn't just penalize Awareness rolls, but all rolls dependent on vision. Awareness rolls based on vision would automatically fail against an invisible person, which means that any sight-based Awareness Charm (other than Eye of the Unconquered Sun et al.) couldn't be used against the invisible Solar. Other than that, what you said makes sense.

[#][F] The Demented One - 5/29/2017
Originally posted by michael allen View Post
Decisive attacks don't normally benefit from double 10s on the initiative roll to damage the health track. Does this also extend to the initiative roll made on gambits?
Yep—no double 10s on gambit Initiative rolls.

[#][F] The Demented One - 5/29/2017
Originally posted by michael allen View Post
Does Peony Blossom Technique, which gives you an extra attack, allow you to make a gambit with its attack? It doesn't specify that it has to be a withering attack or a decisive attack of which neither of those could be used to make a gambit I believe. Can a general "attack" be a gambit or is an attack considered to always be either withering or decisive? It doesn't have the "uniform" keyword either.
Peony Blossom Technique can be used to make any kind of attack. Notionally, maybe it should have Uniform, I guess, but that's unimportant.

Charms that specify they let you make decisive attacks, like Iron Whirlwind Attack or Solar Counterattack, don't let you make gambits with them.

[#][F] The Demented One - 5/30/2017
Originally posted by serGregness View Post


How about other sorts of initiative rolls? Would you get double 10's on the roll for Countless Coils Evasion?
Only if it specifies that you don't.

[#][F] The Demented One - 5/30/2017
Originally posted by WalkingEye View Post
My group is in a little tizzy about mountain-crossing leap technique and I would love if you could add some input on it. Out of Combat How fast does it travel? Using the example of extreme range a player of mine estimated between 1875-3750mph. Is this in line with the vision you guys have of how fast it would be?
There's no fixed rate for converting range band travel to miles per hour, unfortunately.

Mountain-Crossing Leap Technique definitely isn't thousands of miles per hour, though - as one of the writers notes, that's fast enough, assuming real-world physics, to set yourself on fire from friction with the air. In past editions, its speed maxed out around 300 miles per hour, which I think is a reasonable number.

If it is this fast should Solar Level Sorcery travel spell be able to keep up or would Mountain crossing Leap Technique be the pinnacle of speed in the setting?

If you don't really care about getting into specifics like this can you answer at least this. Is Mountain crossing leap technique the Pinnacle of speed in the setting and should solar level sorcery travel spells be allowed to keep up?
Mountain-Crossing Leap Technique isn't the unbeatable apex of speed. A Solar using hypothetical Ride Charms that branch out of Rapid Cavalry Method could likely match or exceed that speed, as could a Solar Circle spell focused on incredible speed.

Also on the topic of travel would you allow a Solar Level Teleportation spell that doesn't cause disorientation penalties in your campaigns?
I wouldn't make a Solar Circle spell that was just "Travel Without Distance, but better."

[#][F] The Demented One - 5/30/2017
Originally posted by Swazzle View Post
Specifically the stuff about the cycle of souls and enlightenment; before the Sidereals made it a social engineering tool that exulted the spiritual superiority of the Dragonblooded.
I find the idea that (given enough time) really old and enlightened souls could randomly show up as individuals with unique mystical/spiritual qualities and Charms to be interesting.
Kind of like the X-mens 'next step in human evolution' theme.
If it is true, then the Immaculates don't know it.

[#][F] The Demented One - 5/30/2017
Originally posted by serGregness View Post


Sorry for being a little dense, but there's some double-negative parsing that's not going well for me on my end.

To sum up, if you're just rolling your raw initiative alone as with decisive damage or gambit checks you do not get double 10's, but if you're rolling your initiative plus something else as with Countless Coils, you get double 10's unless the effect says otherwise.

That about right?
Yep! 10char

[#][F] Eric Minton - 5/31/2017
Originally posted by Therian View Post
So I some questions about the North. In the book it divides the Near and Far North and I want to get an idea of if it has changed much from previous editions. Is the weather in the Near North not as extreme as previously portrayed. Also, the Icewalkers are described in the Far North section of the book. Does this mean they no longer occupy the Near North? Finally, where does this place the area that the Bull of the North has conquered. Has that all changed? Eric I'm particularly interested to hear your input as you wrote the previous edition's info on the Bull of the North's lands.
The peninsular North is not quite as inhospitable as previous editions, to allow some distinction between Near and Far North. The Near North encompasses a range of cold climates, though, and locales such as Gethamane remain as wintry and bleak as ever.

The Icewalkers mostly dwell east of the peninsular North, both north and south of the inland seas clasped between Mela's Fangs. "Icewalkers" does encompass a range of nomadic peoples, so it's not unlikely that a few Icewalker tribes can be found on the main peninsula.

We haven't pinned down the exact location of the Bull's empire, but what's left of it is looking to be centered east of Malice Bay.

[#][F] The Demented One - 6/1/2017
Originally posted by ale137 View Post
What would be the supernatural version of the command and followers merit?
Sometime, im going to have an army of zombies and/or demons and god blooded followers.
There's not a supernatural version of Command. If you want an army of demons, you're going to have to sorcerously bind them; if you want an army of zombies, that's necromancy.

You could use the Retainers Merit to have a god-blooded or similar supernatural retainer, but it doesn't scale upward to the level of Followers.

[#][F] The Demented One - 6/1/2017
Originally posted by Ekorren View Post
Is my understanding of Getimians correct if I picture Agent Smith in the Matrix?
Hmm. Not quite.

[#][F] The Demented One - 6/1/2017
Originally posted by Demac View Post
I'm sort of picturing Zen-Mu as being a place with a bunch of Lovecraftian styled forgotten gods? Is that accurate? If not, what sort of inspirations are going to go into creating this place? And is it going to be connected to one of the known new exalt types, like Getimians or Liminals, in anyway?
You'll see a fragment of a glimpse of Zen-Mu in Arms of the Chosen.

[#][F] The Demented One - 6/1/2017
Originally posted by Demac View Post
I'm sort of picturing Zen-Mu as being a place with a bunch of Lovecraftian styled forgotten gods? Is that accurate? If not, what sort of inspirations are going to go into creating this place? And is it going to be connected to one of the known new exalt types, like Getimians or Liminals, in anyway?
You'll see a fragment of a glimpse of Zen-Mu in Arms of the Chosen.

[#][F] The Demented One - 6/1/2017
Originally posted by armyofwhispers View Post
Now that the terms dissonant and resonant are going to be used in an artifact context, are you going to rename resonance (abyssals) and dissonance (apostate alchemicals) as something else or are you going to continue to use the old terms?
The bigger reason for renaming Resonance is that the word really doesn't fit what it's describing, but you make a good point.

I haven't given any real thought to Apostates. The fact that we used Dissonant doesn't preclude us from giving them Dissonance, although the risk of confusion is something to consider.

[#][F] The Demented One - 6/1/2017
Originally posted by Leetsepeak View Post

So. Resonance being renamed. Care to share any ideas on what it might have its name changed to?
"Limit" is a good bet.

[#][F] The Demented One - 6/2/2017
Originally posted by armyofwhispers View Post
I have a couple questions concerning Wyld Called Weapon
First, does using this charm end wyld shaping technique? or can further activation of wyld shaping continue after it is used? I guess this begs the question of whether you can create multiple weapons on a single wyld shaping chain?
My read is that using Wyld-Called Weapon is the culmination of the shaping process, and brings it to an end.

Second, does Wyld called weapon only need to be activated once or if you're creating an artifact N/A do you need to activate it on phase 4, phase 5, AND phase 6? From the charm wording I assume the former but I can't wrap my head around a difference of only 4xp between getting an artifact 4 and getting an artifact N/A weapon. I realize there's more to it that just activating WST a couple extra times but I'll leave it at that.
You only need to use it once.

[#][F] The Demented One - 6/2/2017
Originally posted by WalkingEye View Post
With any of the charm created artifact weapons or armors. When I repurchase the charms to add evocations do I get to apply my Supernal to those evocations for the purpose of meeting the minimums essence requirements for those charms?
No, you have to meet their Essence minimum normally.

[#][F] The Demented One - 6/2/2017
Originally posted by Sunder the Gold View Post
Do humans and other non-hydrodynamic creatures count swimming through water as "difficult terrain" for the purpose of needing two move actions to travel a single range band?
Not by default. ST can impose environmental penalties and/or decide that a body of water counts as difficult terrain to swim through.

[#][F] The Demented One - 6/2/2017
Originally posted by WalkingEye View Post
Are dice added by artifact items like the belt of shadow walking and the bracers of universal crafting charm or non charm dice?
They count towards the dice limit unless they explicitly say they don't.

[#][F] The Demented One - 6/2/2017
Originally posted by Demac View Post


What about artifact weapons and armor? I don't see anything in the write up that says one way or the other.
Accuracy bonuses and so on don't count towards dice limits, but otherwise, same applies.

[#][F] The Demented One - 6/2/2017
Originally posted by Sunder the Gold View Post
Spirit Strengthens The Skin says "This effect is incompatible with any magic that allows the Exalt to soak a decisive attack with withering-only magic."

What on Earth is it talking about?
It's incompatible with Adamant Skin Technique, or any other similar effect that lets you apply your soak against decisive damage.

[#][F] The Demented One - 6/3/2017
Originally posted by Leetsepeak View Post
If Dragon Kings were to make an appearance in Third Edition, are there any aspirations you would have for writing them up in Third Edition? Are there any aspects that would obviously change, or that you think would probably change if you got the opportunity?
I think that Dragon Kings are a when, not an if. They'll get more support for being able to play a Dragon King in a mixed circle of Exalted.

[#][F] The Demented One - 6/3/2017
Originally posted by norraba View Post
had a question that came up due to another post on here and i felt it would be best to ask the devs specifically. for the charm words as workshop, it says that the artifacts the exalt describes may have evocations, does this imply that when you purchase these evocations with xp that it stays comitted and that these artifacts exist permanently as concept until you summon them again, or that you get a bunch of free evocations that you dont have to pay to use?
Words-as-Workshop specifies that the Evocations are "active," which means they're already awakened and you don't need to spend further XP on them.

if these described artifacts reamain forever as concepts that you can then summon again as if ordering in a catalogue (which honestly would be something that i would love to see) then does the limitation solar may describe essence number of artifacts also apply to your catalogued artifacts? is it only five artifacts ever that you better get the best use out of possible?
The (Essence) restriction is only per-use. If you want to develop a category of implements that your character manifests (which I agree is pretty darn cool), only limit is your imagination.

[#][F] The Demented One - 6/4/2017
Originally posted by Nilihum View Post
When making a Clash attack enhanced by Double or Triple Attack Technique, how do the second and third attack work? Do they ignore the opponents defence like the fist attack does, or does that only apply to the first attack of the series?
In a clash, I'd personally substitute the enemy's attack roll successes for their Defense when calculating how many threshold successes they need.

Robert Vance, you've mentioned that all Sidereals have Martial Arts (but not Brawl) as a Favored Ability. What's the incentive then to take another combat ability as Favored? Won't most people just think "Hey, I've got a Favored Ability for free that can't be used in combination with certain other abilities, so why take any of those?"
If the Sidereal combat charms aren't cool enough that people don't want to take them on their own merits, then I'm doing something extremely wrong. :P

That said, it is an interesting design issue, and one I have ideas for addressing.

Not sure whether to ask Robert Vance or Eric Minton this question, but why don't Sidereals have a Totemic/Iconic Anima Banner? I know that this is a holdover from previous editions and was in place long before either of you worked for the line, but why keep it?
Sidereal Essence is more subtle than that of the other Exalted.

[#][F] The Demented One - 6/4/2017
Originally posted by Crumplepunch View Post

I have always wanted to do this but never had the opportunity. Played a Jadeborn for a while though.

Speaking of which, do you have any specific thoughts on the Mountain Folk or Fair Folk in Ex3 you would like to share? Will they be more closely related, as they were in the Scavenger Sons appendix?
Not yet. 10char

[#][F] Eric Minton - 6/4/2017
Originally posted by Leetsepeak View Post
Is Different Skies still on the table?
We have plans for setting books, but not for the specific setup previously described for Different Skies.

[#][F] The Demented One - 6/4/2017
Originally posted by Sunder the Gold View Post
Can you tell us how you currently see Lunar Rage differing from Solars' "Battle Fury Focus" and "Bloodthirsty Sword-Dance Spirit"?

Like, would Relentless Lunar Fury be a ground-level effect with less impressive starting abilities than Battle Fury Focus, but that has a number of upgrades as well as synergistic effects with many Lunar Charms?

Or would the initial Lunar "berserkergang" Charm instead be intimately narrow, by focusing on killing a specific target, or instead uncontrollably broad, without the ability to recognize friends?
Drawing comparisons with Solar Charms isn't a very helpful way of conceptualizing Lunar Charms and themes. For starters, Lunar themes of rage will be present in all nine Attributes, instead of just two Resistance Charms.

[#][F] Eric Minton - 6/4/2017
Originally posted by hushnowquietnow View Post
Is Paths of Brigid still on the release schedule somewhere?
We're still planning to do a sorcery book, but we haven't settled on the format yet.

[#][F] The Demented One - 6/4/2017
Originally posted by glamourweaver View Post
Oh! Can you give us any hint on the relationship between Silver Pact and Getimians (+ Rakan), given that they're both at war with the same enemy?
They don't have an established, generic relationship. If a circle of Lunars encounters a Getimian, the relationship they form is going to be entirely dependent on the personalities and goals of the individuals involved.

[#][F] The Demented One - 6/5/2017
Originally posted by The Lidless Eye That Sees View Post
Can you give us more examples of characters that would be good inspiration getiminians? Nox from Wakfu is one I heard mentioned.
All the really accurate examples would require revealing information that it's not yet time to reveal, alas.

[#][F] The Demented One - 6/5/2017
Originally posted by wastevens View Post

*squint*

Not sure if just saying no, or if making oblique reference.
That was a straight "no."

[#][F] The Demented One - 6/5/2017
Originally posted by Fata-Ku View Post
When you're preparing a Story for your table, where do you go for inspiration and how do you structure your story? (i.e. do you just plan a series of cool scenes based on Night's Master? Do you write up a sandbox for your players to explore? Do you let your players run free and make stuff up on the spot?)
My personal preference leans towards sandbox-style play with relatively little long-term planning, and trying to let the players' decisions guide the plot.

[#][F] The Demented One - 6/5/2017
Originally posted by Amine Hsu View Post
How does Jumping, Falling and Fall Damage work?

If I'm, say, one range band up, like at the top of a tall tree or a cliff, and I use Monkey Leap to Jump an addition range band up...When do I start falling back down? That instant? At the end of the turn? At the beginning of my next turn?
At the end of any movement, if you're in mid-air and don't have any way to not fall, you fall.

If I end up falling on a surface one range band up do I take damage?
A fall from one range band above the ground is a close-range fall (p. 232), which doesn't do any damage.

What about if I end up at 'ground level'? How much damage?
I'm not sure I understand this.

[#][F] The Demented One - 6/5/2017
Originally posted by Shaddar View Post
Is there a limit to the use of Unwinding Gyre Meditation? If I use it enough times I can create artifacts instantly with just one roll. Is this the intended use?
There's no limit on how many times you can chain the gold point bonus/goal number reduction/terminus increase from successive uses of Unwinding Gyre Meditation, other than actually having to forge all those artifacts beforehand and use Unwinding Gyre on them while forgoing its benefit.

[#][F] The Demented One - 6/6/2017
Originally posted by Sunder the Gold View Post
Is everyone still going to have the same name for their Ox-Body Technique Charm?
Using the same name for it across splats is useful for comprehension. Minimizing complexity there lets us introduce more elsewhere.

[#][F] The Demented One - 6/6/2017
Originally posted by Ekorren View Post
When you're the Storyteller, do you ever have players arguing with you over rules? Or does being the developer kind of help to avoid that?
Of course, and I'm open to being persuaded. The game is a dialogue between players and Storyteller.

[#][F] The Demented One - 6/6/2017
Originally posted by Sunder the Gold View Post
Does the same logic apply to Graceful Crane Stance?
If another type of Exalt had a Charm mechanically identical to Graceful Crane Stance, I'd call it Graceful Crane Stance. I'm not sure how likely that is to happen.

[#][F] The Demented One - 6/6/2017
Originally posted by Sunder the Gold View Post
Like, if I was standing on a cliff, level with a flying enemy who was one horizontal range band away from me, could I move into his range band (jump off the cliff) and attack him within the same turn as a flurry, before falling to the ground? Or would I fall before I could make my attack?
Yeah. If you flurry a jump with another action, you should generally be able to complete the flurried action before you start falling, although the Storyteller might require a stunt for some truly wacky shit.

[#][F] The Demented One - 6/6/2017
Originally posted by Epee102 View Post
Is the Ebon Dragon still getting married? (I assume the bride-to-be is different if he is).
I think there are much more interesting aspects of the Ebon Dragon for us to spend our limited wordcount on than his nuptials.

[#][F] The Demented One - 6/6/2017
Originally posted by Amine Hsu View Post
...I was trying too hard to be clever. Let me try to make sense this time.... Okay, Mountain-Crossing Leap Technique lets you jump three range bands straight up. If you do so, do you need to activate Soaring Crane Leap to land Safely, or is landing safely part of the charm? If landing safely is part of the charm, would it matter if you where leaping off off a tree one range band up and landed on the ground, a range band below where you started.
If you use it to jump straight up and don't have anything to land on up there, you're going to need to use Soaring Crane Leap to control your fall.

[#][F] The Demented One - 6/6/2017
Originally posted by ZX_XZ View Post
So I've noticed that because Brawl is being brought back and will be assigned to the Gauntlet, there are some issues with the Colleges. Will War or Presence be the Banner, and with Resistance ostensibly being the Mast still, which will be The Shield? Will Integrity be the Sword and will the Sword still be related to Martial Arts?
War is the Banner; Presence is the Shield.

Integrity is tentatively the Sword, although I may need to discuss revisions to the constellation with Jenna. Martial Arts no longer has a constellation, flowing naturally from Sidereal Essence.

[#][F] The Demented One - 6/6/2017
Originally posted by Epee102 View Post

Thanks for the answer--which sounds hilarious when put that way!
More Creation focused, will the Realm book have mechanics in it in addition to it's setting information?
Right now, the plan is for What Fire Has Wrought to have all the relevant mechanics, with the Realm being a pure setting book.

[#][F] The Demented One - 6/6/2017
Originally posted by Leetsepeak View Post
Do Lunars in Third Edition have a stronger sense of caste identity, since there's three of them and to a degree they have been 'made' by the Lunars? Are there any ways that the mechanics of the Lunar splat might help them identify with this caste identity beyond the mechanics they share with other Exalted types?
I don't recall weak caste identity being an issue for Lunars in past editions. That said, I think their castes will be distinct and vivid archetypes drawing from the mythological inspirations of the Lunar Exalted.

[#][F] The Demented One - 6/7/2017
Originally posted by Leetsepeak View Post

I didn't mean to imply they didn't have a strong sense of caste identity, I was just wondering if there was any way you planned to mechanically reinforce it?

I liked what we saw in the QCs and I have total confidence in the charmset being similarly cool, I was just curious about if there was any other infrastructure that would help support it.
In terms of mechanics, I've got one specific idea up my sleeve, but I'd want to actually get Lunar Charms written before I start discussing it.

Oh, and, like Solars and Dragon-Blooded, each Lunar caste will have three anima powers apiece.

[#][F] The Demented One - 6/7/2017
Originally posted by WalkingEye View Post
Will we be seeing any more Arms of the Chosen Previews or are we close enough where the next news will most likely be release?
I know that the next preview is going to be Dragon-Blooded Charms. I'm not sure if there will be any more Arms previews.

[#][F] The Demented One - 6/7/2017
Originally posted by The Wizard of Oz View Post
Looking forward to it!
Can you tell us anything about their DB anima powers? Since you said they all have 3 now, instead of 1 or 2. Not the mechanics, but just some of the things they can do.
One thing I'm playing around with is enhancing your anima flux with unique elemental bonuses.

[#][F] The Demented One - 6/7/2017
Originally posted by Janissary87 View Post
Is it within the Sorcerous Workings Wheelhouse to refine gold into Ori, silver into MS, etc; or is that a thing limited to literal infraatructure? If an unofficial answer is unavailable, what would you do in your game?
I wouldn't let workings do that, because I like things like volcano-forges and giant mirrors existing in the setting, and wouldn't want to undermine that by introducing a workaround. It's also not something that's traditionally been part of sorcerery's wheelhouse, and it's not like workings are starved for effects.

In a similar vein, can Spell Creation, as in creating or researching new spells which can be cast through the use of SM at a later time, be modeled as a Sorcerous Working? I figure a new Emerald circle is a Terrestrial Ambition, Sapphire is Celestial, etc.
Creating a spell doesn't require any rolls or XP expenditures other than those you spend to learn the spell - it's something your character does in the narrative that doesn't really benefit from being modeled mechanically.

[#][F] The Demented One - 6/7/2017
Originally posted by Sakii View Post
In what place in the tree, and what essence level, would you put the linguistic charm that lets you learn a any language if you spend one hour listening to it.
Excellent Emissary's Tongue, on page 328, does what you're talking about.

[#][F] Eric Minton - 6/7/2017
Originally posted by Amdramnar View Post
For some reason I assumed the Dragonblood book and The Realm were tied together and would be released close together. Now that we know the DB Kickstarter will not be for some time, I hope that I am wrong in my assumption. Knowing there is not a published release date, can we expect The Realm sooner than end of year?
To the best of my knowledge, there haven't been any recent official statements on the scheduling of the Dragon-Blooded Kickstarter.

The Realm is the next book on the schedule after Dragon-Blooded. I don't have enough information on release dates to be able to give useful information, and I wouldn't want to mislead anyone with guesswork. But the Kickstarter for Dragon-Blooded shouldn't hold up the release date on The Realm, aside from the inevitable distractions of a Kickstarter campaign.

[#][F] The Demented One - 6/8/2017
Originally posted by Kell_Tamer View Post
Eric Minton or Robert Vance, can either of you chime in on how this charm works in regards to who gets what in the withering attacks?
An attack redirected by Drifting Shadow Focus awards Initiative to the attacking character normally once it procs. Giving the Initiative Break to the dodger for redirecting the attack makes perfect sense.

[#][F] The Demented One - 6/8/2017
Originally posted by Sunder the Gold View Post
Could there be a Charm after Drifting Shadow Focus that awards ALL of the Initiative to the Solar who used the Charm?
Sure, but probably not at Essence 2 and probably with a hefty surcharge.

[#][F] The Demented One - 6/8/2017
Originally posted by Kenshinzen View Post
"Apocalypse Flare Attack:
In addition, the Exalt may choose to
pour three levels of anima banner into the attack, shedding
them to give the attack three automatic successes
and (Essence) additional damage. This attack does not
include the Exalt’s Initiative and does not return her to
base value."

As I am not english native (and a noob to exalted), I have some difficulty understanding the base damage (not boosted by fire eating fist) by done by a anima feeded Apocalypse Flare Attack:

-Does it do (Essence) damages? (not counting the initiative, that would make it more like an "Apocalypse Pea Shooter" than an "mountain-crushing surge of spirit pressure that burns like a small sun", but well...).

-Does it do three automatic successes and (Essence) additional damage? And it that's the case, how are the three automatic successes counted against Hardness?
The three automatic successes are added to the attack roll, and then (Essence) dice are added to the damage.


Then I was wondering a guidedline about making a real stronger version of this charm, using 1wp, checking initiative and expending all motes the character have, and going on straight as an energy wave (say Kamehameha! ^_^): What would be the balanced motes per damage ratio to be balanced?

Thanks in advance for checking.
Too many variables to come up with a fixed ratio, but Arms of the Chosen will provide plenty of examples of massively powerful blasts that can help guide designing your own.

[#][F] The Demented One - 6/8/2017
Originally posted by Kell_Tamer View Post
So I asked earlier, but it got consumed by a bunch of questions all at once (it happens) about what happens to the rider of a horse when that horse is met by a heaven thunder hammer? Does he suffer the impact damage as well? This is obviously assuming the Solar in question is capable of heaven thunder hammering a horse the same way as a human.
I'd give the rider a chance to stunt jumping off their horse before it gets sent flying.

[#][F] The Demented One - 6/8/2017
Originally posted by Leetsepeak View Post
Is the Dual Monarchy still a thing? Is Stygia?
We've been discussing the Dual Monarchy and Stygia quite a bit. While it'll be a while before we get to them, I'm really excited by the ideas I've seen for it.

For Ghost-Blooded, the obvious thought is that they're mechanically like other types of God-Blooded, with most of them unable to manipulate Essence and usually manifesting traits in the form of supernatural merits, but I admit it's hard to figure out what supernatural merits really make sense. Do you have any suggestions that you'd be willing to share for how to generally represent them?
I agree that Supernatural Merits are the way to go for ghost-blooded. For the moment, you'd probably want to homebrew custom ones that let them do things like being able to see into the Underworld, act as a medium for ghosts, channel the chilling Essence of the grave through a look, etc.

[#][F] The Demented One - 6/8/2017
Originally posted by Leetsepeak View Post
As a related question, for something like a Ghost-Blooded, would it be appropriate to design a supernatural merit to see dematerialized ghosts that doesn't necessarily enable them to see dematerialized demons or other dematerialized spirits? It was a thing in previous editions, but I wasn't sure if that kind of thing was overly punitive in Third Editions approach to these things.
Sounds flavorful and good to me.

[#][F] The Demented One - 6/9/2017
Originally posted by michael allen View Post
In other places "winning initiative" is described as getting higher than all your enemies even if an ally gets higher than you. However for the 'single point shining into the void form' charm it has a special activation rule to put it on reflexively if you "achieve the highest Join Battle value at the start of a fight". Does this require you to get higher than all people in the fight including your friends or is it like the winning initiative rules and you just need to be higher than all your enemies?
It triggers on winning Join Battle by beating your enemy's rolls. Past me sorta goofed that wording up. >.<

[#][F] The Demented One - 6/9/2017
Originally posted by Kenshinzen View Post
"Force-Rending Strike
Cost: 5m, 1wp; Mins: Brawl 4, Essence 2
Type: Reflexive
Keywords: Clash, Decisive-only
Duration: Instant
Prerequisite Charms: Ferocious Jab
The Exalt glances into the aura of violence before her and
knows the course of her opponent’s strike, meeting it with
a greater violence of her own. This Charm allows the Solar
to make a reflexive Brawl-based clash attack (p. 202) against
an incoming decisive attack. This does not count as the
Solar’s combat action."

Is the reflexive Brawl-based clash attack used against the incoming decisive attack is a withering attack, a decisive attack, or to the choice of the Solar using the charm?
Decisive.

More generally, are counterattack and clash based charm offensive or defensive considering the "withering only" and "decisive only" keywords?
Offensive.

[#][F] The Demented One - 6/9/2017
Originally posted by Kenshinzen View Post
First: Can a withering attack clash with a decisive attack?
Yep.

-Because he doesn't know how to make two character declare their actions at the same time without the second being aware of what the first will do.
Someone has to declare first, even if the actions are simultaneous. If this isn't something that can be quickly resolved just conversationally, flip a coin.

In theory, both sides could write down their actions secretly and then reveal them simultaneously, but that would slow down play far more than it is worth.

Second question: He wanted to know if there is any other way than charms (I thinks by using a skill test) to detect magic?
It depends on the magic in question - for example, it's possible to detect the magic of a sorcerous working in process with a (Perception + Occult roll). That'd be the pool I'd use for recognizing most supernatural activity, but it might not always fit.

[#][F] The Demented One - 6/9/2017
Originally posted by BrilliantRain View Post
When using Rampage-Berserker Attack, does it count as multiple attacks, for the purposes of soak and onslaught, or are you just multiplying your damage pool by your threshold attack successes?

For Example, Solar Ebot uses the charm on someone with a defense of 5 and Medium armor for a total soak of 8, Ebot rolls 8 attack successes and is using a set of Razor Claws, for a total of 15 damage dice. Ebot got 3 threshold successes. So, which is correct:

1) Ebot hits three times, applying a -3 onslaught penalty and doing a total of ((15-8)*3) = 21 dice of damage?

OR

2) Ebot hits once, applying a -1 onslaught penalty, but doing triple damage minus soak (15*3) -8 ) = 37 dice of damage?

I think it's the first one, but I'm not entirely sure.
I believe that 1 is correct, but the wording of the Charm really is ambiguous enough that I can't be sure. Given that each interpretation has its own tradeoffs - more onslaught or more damage - I'm not particularly concerned about it.

[#][F] The Demented One - 6/9/2017
Originally posted by Sunder the Gold View Post
Can the Lunar Exalted do the "persona" thing that Socialize-specialized Solars can do?

If they could, would they be limited to creating personae based on the Heart's Blood they've stolen?
Undetermined.

[#][F] The Demented One - 6/9/2017
Originally posted by Sakii View Post
Whats the difference between demon and elementals?
More important, what should i take into consideration when choosing between summon demon or summon elemental?
The most obvious mechanical difference is that demons are dematerialized by nature, but capable of materialization. Elementals are material all the time. The metaphysical differences are pretty huge, more than I could really go into.

[#][F] The Demented One - 6/9/2017
Originally posted by Sunder the Gold View Post
Can you tell us what Dragon-Blooded do for dice-adding to Martial Arts Ability actions, considering they don't get free Excellencies like the Solar Exalted do?
Their Brawl adder pulls double duty.

Can you tell us what you think Alchemical Exalted ought to do for dice-adding? In First Edition, they sort of had dice-adding (dot-adding, rather) as something of an anima power which didn't require them to install a Charm.
Haven't thought that far down the line in that much detail yet.

Then again, Holden or Morke mentioned nixing Charmslots, so as long as Alchemical Augmentations don't have installation mote-commitment costs, it wouldn't matter much.
Based on my experience with Alchemicals in Second Edition, I think that either Charm slots or installation costs need to go, but not both.

[#][F] The Demented One - 6/9/2017
Originally posted by WalkingEye View Post
This may have been answered before but in Arms of the Chosen will you guys cover artifact buildings not just manses? I am talking about a artifact dock or school or hospital. Also will there be more hearthstones?
Arms of the Chosen doesn't cover manses or other magical structures, although the guidelines for Evocation design could certainly be applied to a wondrous dock.

Eric wrote a heroic amount of hearthstones for Arms, and they all kick ass.

[#][F] Eric Minton - 6/9/2017
Originally posted by WalkingEye View Post
Great stuff. I was not expecting hearthstones in Arms that is great news. Also any word on how common demenses/manses are in 3rd edition I may be remembering wrong but there was one per every 5 square miles. This was seen as a bit of a problem and in 3rd edition Manses and Demenses are rarer, but we never really get a feel on how rare. Are there still many manses in a city like Nexus or Rathess are are Demenses rare their is only around 1 or 2 in a large city?
We haven't worked out specific info on inter-demesne distances, but the intent is that they'll be irregularly distributed. Sometimes a large area won't have any manses or demesnes, while at other times there may be several crowded into a relatively small area. In-game, this is because Essence flows across Creation through dragon lines and often manifests in great upwellings where dragon lines converge. Out-of-game, this means the Storyteller can have multiple manses in one place when desired, without feeling the need to clutter the countryside with them when they're not desired.

[#][F] The Demented One - 6/10/2017
Originally posted by Refhi View Post
I know it's barely the place to ask but I cannot get an answer by pm so I'm trying here :

Can I stretch "fair use" to leave all charms description in the "Advanced Character Generator" me and Yoyoda76 made ?
That's far outside my purview. Rich Thomas is probably the best person for you to talk to about that.

[#][F] The Demented One - 6/10/2017
Originally posted by serGregness View Post
I just had a new player join my game, and in honor of him wanting to take Ebon Shadow Style, can you give me some guidelines on how I'm supposed to deal with Seven Points of Weakness Strike? The charm itself isn't actually confusing at all, it's just that the vast majority of antagonists in the back of the book don't break down their final soak values into armored/unarmored values. Most of the humanoid opposition is fairly easy, but how much of a Tyrant Lizard's soak is 'armored' via scales and such? And that amount would likely be higher for something like a Pestletail or Armored Terror?
As nalak mentions, "armored soak" refers solely to soak added by wearing literal armor.

[#][F] The Demented One - 6/10/2017
Originally posted by Epee102 View Post
How would you go about repersenting a character creating a new Martial Art in game?
I would handle it in a purely narrative fashion—ask the player to tell the table the cool story of how they create this style, do a montage, do it in bluebooking. I wouldn't impose any requirements on top of the standard training time and xp cost to gain dots in that style and master its Charms.

[#][F] The Demented One - 6/10/2017
Originally posted by Tiresias View Post
I have a question about Supreme Celestial Focus. Does the xp:gxp exchange ratio increase to 1xp:2gxp for every Craft skill you buy after the first, or does it double every time you buy a new Craft skill (1xp:2gxp, then 1xp:4xp, then 1xp:8gxp and so on). Given how fast Solars can get gold points, I could see it going either way.
The former—after your first Craft, the cost remains fixed at 1xp:2gxp.

[#][F] The Demented One - 6/10/2017
Originally posted by ale137 View Post
What should be the end effect of using Thunderbolt Attack Prana + Godspeed Steps
The rush from Godspeed Steps counts as your movement action, so you can't use Thunderbolt Attack Prana to move an additional band. Damage bonus still applies normally.

What should be the out of combat speed of Racing Hare Method in relation to Stormwind Rider or Cirrus Skiff?
Unfortunately, I don't have a good answer for that, other than "up to the Storyteller." Probably slower than a Stormwind Rider, since you don't have the luxury of being able to fly in a straight line through clear air.

[#][F] The Demented One - 6/11/2017
Originally posted by ElOhTeeBee View Post
Diamond-Body Prana is incompatible with armor. Is this Martial Arts-style "you cannot use it while wearing armor", or is it "it does not stack with armored soak"?
The former.

[#][F] The Demented One - 6/11/2017
Originally posted by Amakawa Yuuto View Post
I... I think this has been asked before, but I can't find the question, much less the answer...
Neomah's Seductive Shapechange:
How does this work for Eclipses? Do they take on a demonic look, or does that get replaced by "their human/solar nature remains recognizable"?
They remain recognizable as themselves, just tailored to the aesthetic sensibilities of their target.

[#][F] Eric Minton - 6/11/2017
Originally posted by Mercury_200@hotmail.com View Post
I have my GM telling me that Performace is only good for prepared speeches. Not for a felt heart speech given on the fly. The heartfelt speech would use Presence instant. Based off the wording under Performance. This doesn't feel right to me. What should a speech use, prepared or impromptu?
I see the issue in the text; it says that Performance covers "prepared speeches or oratory," which can be read either as "either prepared speeches or prepared oratory," or as "either impromptu oratory or prepared speeches." I would go with the latter, with the understanding that "oratory" refers to a particular structured form for public speaking — an art form in its way. A purely unstructured speech would be Presence. But the line between the two is blurry, and you should generally be able to justify going either way if your character has formal training in rhetoric.

[#][F] The Demented One - 6/12/2017
Originally posted by Eric Minton View Post

I see the issue in the text; it says that Performance covers "prepared speeches or oratory," which can be read either as "either prepared speeches or prepared oratory," or as "either impromptu oratory or prepared speeches." I would go with the latter, with the understanding that "oratory" refers to a particular structured form for public speaking — an art form in its way. A purely unstructured speech would be Presence. But the line between the two is blurry, and you should generally be able to justify going either way if your character has formal training in rhetoric.
Yeah—to add on to what Eric said, in the particular situation you describe, I would (and have) allowed the player to use their choice of Performance or Presence based on how they stunt it.

[#][F] The Demented One - 6/12/2017
Originally posted by Elkovash View Post
On Marial Arts;

If a character has two martial arts styles and one of them grants additional weapons that count as form weapons (say, DPC) could they also pick up another weapon in their hands and use a different style with it (say, a spear and WR) so long as they don't combo charms from both styles?
Yes. This even extends to non-martial arts weapon—carrying a hatchet in your off hand doesn't impede your ability to do martial arts.

[#][F] The Demented One - 6/12/2017
Originally posted by Gonzo View Post
Do you think that Dancing Devil Trigger Finger deserves a special effect when used against battelgroups?
It's already a quite powerful AoE Charm, but if a Storyteller wants to amp it up against a battle group, that seems reasonable.

[#][F] The Demented One - 6/12/2017
Originally posted by WalkingEye View Post
Some random questions.

Dual Magnus Prana. Can the use of charms like Eyes of the Unconquered Sun or All encompassing Sorcerers Sight(If need be modified by burning eye of the deliverer) detect if the person is a clone or not thus limiting the believable time framed needed to use the charm?
Nope. It just works.

Is it within solar medicine purview to be able to cure derangements? The best medical charm dealing with it is essence 3(Wholeness Restoring Method) can only reduce them to minor. Right now my players are curing lunars by knocking them out with damage using the backer medical charm Time Halting Flow to freeze them in their comatose state hitting them with Order Affirming Blow to get the wyld taint out then using Wholeness Restoring method to reduce the derangement to minor for a easy fight when using Soul Projection Method.
I don't think it should beyond the remit of a hypothetical Wholeness-Restoring Meditation upgrade to cure Derangements outright.

[#][F] The Demented One - 6/12/2017
Originally posted by Blaque View Post
Not sure if asked, but either of you gonna be at Gencon this year?
Alas, I'm not.

[#][F] The Demented One - 6/12/2017
Originally posted by DrLoveMonkey View Post
My group has been wondering about the perfect solar disguise charm, Flawlessly Inpenetrable Disguise. It says it can not be pierced y any mundane senses, but does it survive an extensive physical examination? I mean not to get too weird here but if you're swapping sex and losing 10" of height it seems strange that a complete physical wouldn't reveal that. Then again it's Solar charm magic so it's hard to get a read.
Not unless that physical examination benefits from magic or superhuman senses. It wouldn't be very Flawlessly Impenetrable otherwise!

[#][F] The Demented One - 6/12/2017
Originally posted by Epee102 View Post
Out-there-one, but I've been on a Morrowind binge lately and was wondering: Where would you locate morrowind in creation, based on it's Genre and Aesthetics?
Ooh, good question. Maybe the Dreaming Sea, maybe the Southwest.

[#][F] The Demented One - 6/12/2017
Originally posted by Sakii View Post
I want to make an exigent that uses the wish granting and prayer hearing charms of ceceline. Would charms like that be "allowed" in 3ed?
Sure, go for it.

[#][F] The Demented One - 6/12/2017
So I could probably get a solid answer out of the other Ask threads, but I figure it best to get it straight from the Devs' mouths.

How exactly does the Eclipse diplomatic immunity... work? With the release of Tomb of Dreams, my curiosity was piqued. Originally, I was under the impression that one had to reveal themselves as an Eclipse to first obtain said immunity, e.g. "Ho there! (caste mark reveal) Parley!"; now I'm not so sure that's the case. Do other supernatural entities just... know that the person is an Eclipse? Or do they feel innately, unconsciously restrained from immediate combat without realizing "Ah, that's a Solar!"?

I'm assuming this is one of those 'ask your ST' questions, but developer intent pretty crucially alters the context of any such meeting.

All you need to do to invoke the protection of Eclipse diplomatic immunity is to approach a supernatural being on official business. Nothing about it would automatically reveal your nature as a Solar, although a being old enough to have bargained with the Eclipse Caste in the First Age might recognize the implications of that diplomatic immunity.

[#][F] The Demented One - 6/12/2017
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