Aura charms!

[#][F] The Demented One - 5/17/2017
Originally posted by The Unsung Hero View Post
After a 3rd reading of it I think it works like this.
-Ash is a Fire-Aspect Dragon-Blooded
-Ash enters Water Aura
-Ash uses Currents Sweep to Sea and gains a bonus for being in Water Aura
-Ash wants to use Earth Bears Witness but cannot because he is in Water Aura.
-Earth Bears Witness has the Aura (Earth) keyword and cannot be used outside of Aura (Earth)
-Ash can purchase Earth Bears Witness a second time to get a variation with the Water Aura, OR can change to Earth Aura to be able to activate Earth Bears Witness.

I think every DB has access to every Aura. If Ash were in Fire Aura, the mechanics seem to imply that Ash would get a bonus using some Fire-Aspected charms because Ash is Fire-Aspected. We don't see any of those examples.

This is my take on it.
You've got the right of it.

[#][F] The Demented One - 5/18/2017
A Dragon-Blooded of any Aspect is capable of entering all five Elemental Auras, although your own Aspect is the "best fit."

[#][F] The Demented One - 5/19/2017
Originally posted by Ghosthead View Post
3) Kind of seems like it is another variable to track though - Motes, Willpower, Health, Initiative, Anima Level, Charm Resets, now Aura. A lot of folk on here at least have talked about the desire to have a more lightweight Exalted experience from Dragonblooded, so wonder what their reaction is to it. As much as I think it's a cool idea.
This is a very important point, and one that we place great emphasis on. Any time we do something that increases the overall complexity of a Charm set, we also need to reduce complexity in other places throughout the Charm set so that the overall mental burden of tracking isn't just absurd.

[#][F] The Demented One - 5/20/2017
Originally posted by serGregness View Post
Some time before the changeover, it was mentioned someplace that Getimians would be a kind of 'hard mode' exalted, for people who actually wanted a more complex experience. I know it's waaay too far out for you to have anything locked in for them yet, but just speaking for myself I think there's room for one exalt type to cater to that type of player, and I was pretty excited by the prospect.
The structure of Getimians–yin and yang mote pools, Charms with variable effects based on which pool you use, and [REDACTED]—all lend themselves to a pretty high level of complex tactical decision making. That's not a problem. What we want to avoid is adding so much splat-specific mechanics on top of the core system that complexity becomes overwhelming and paralyzing.