3rd edition?

[#][F] Holden - 7/15/2017
The EX2 system had some foundational issues that made it a chore to work with, and the edition was riddled with important books suffering from poor rules quality. Also, the edition's publishing method meant that the setting felt very mapped-down-to-the-last-grain-of-sand by the time it came to the end of its (ten-year!) run. A new edition was the best answer to all of those problems.

[#][F] The Demented One - 7/15/2017
Originally posted by CapitanTypo View Post
Okay, but the company publishing 3rd ed is not the same company that published 2nd ed, right?
No, it's the same.

[#][F] The Demented One - 7/15/2017
Originally posted by CapitanTypo View Post

Oh, ok. SO who owns the rights to 2nd ed? I was under the impression that Onyx Path was using the properties under license from CCP.
As best as I know, the rights to Exalted are owned by the Swedish iteration of White Wolf (also referred to as nuWW), and licensed to Onyx Path. They rights were previously held by CCP. The formation of Onyx Path occurred during Second Edition—I was there for the changeover, which really didn't change much for the freelancers.

[#][F] Stephen Lea Sheppard - 7/15/2017
Whoever owns the rights to Exalted owns the rights to Exalted; there's no "X owns 2e, but Y owns 3e." Currently it's owned by Paradox Entertainment (Paradox Interactive? Whatever), who purchased them from CCP, and who license them to Onyx Path Productions. But the owner of of Onyx Path, Richard Thomas, was the creative director of White Wolf Game Studio back when it was White Wolf Game Studio and not a just brand, and the Onyx Path freelancer pool mostly consists of former White Wolf Game Studio freelancers and employees, with the normal churn you see over time. There hasn't been any handover where the people who worked on Ex2 have been entirely replaced by a new group of people who work on Ex3, just complex legal juggling happening over all their heads.

(Though the actual developers have changed -- from Rob Hatch during 1e's first development phase before the game was released; to Geoffrey C. Grabowski for the 1e corebook and all of 1e and the 2e corebook; to John Chambers, Ex1's chief editor, for 2e after the corebook and up until near the end; to Holden Shearer and John Morke for the very tail end of 2e and the 3e core; and now to Eric Minton and Robert Vance, who were late 2e freelancers and 3e corebook writers. As I said, normal churn. Richard Thomas has been Boss of Exalted's Boss the whole time.)

[#][F] Stephen Lea Sheppard - 7/16/2017
Originally posted by TheCountAlucard View Post
Didn't you take a stab at developing for at least a couple of books, there, Stephen?
Yes and no. During the height of Ex2 and when John Chambers was dividing his time between his CCP duties, developing Exalted, and creating the first edition of Scion, the standard procedure for book production became him writing the outline and choosing freelancers, soliciting first drafts, and then passing development of those drafts to a freelance developer to write redlines and revise the second drafts into finals as well as writing art notes. I did Compass: West, Roll of Glorious Divinities I, and then burned out in the middle of development of Compass: You-Shan, leaving him to finish it. Which I still feel really badly about. I was never anything like an actual line developer.

[#][F] Stephen Lea Sheppard - 7/16/2017
That, too.