Onyx Path/White Wolf Reddit AMA info!

[#][F] John Mørke - 1/31/2013
Mostlyjoe wrote:
I guess we can ask him here. Heya John!


Hey. I am just here to make sure I'm not missing anything on reddit. I find it very hard to follow.

[#][F] John Mørke - 1/31/2013
Aranis wrote:
Starglyte wrote:
What I find most interesting about the Chosen of Masks is that she traded her face for the Exaltation. Opens up all sorts of possibilities on who can be Exalted.

Keep in mind that the enforced heroism and epicness of 2E isn't making a return. So that actually naturally allows for characters like this new Chosen of Masks.


wat

[#][F] John Mørke - 1/31/2013
danelsan wrote:
Aranis wrote:
John Mørke wrote:
Aranis wrote:
Starglyte wrote:
What I find most interesting about the Chosen of Masks is that she traded her face for the Exaltation. Opens up all sorts of possibilities on who can be Exalted.

Keep in mind that the enforced heroism and epicness of 2E isn't making a return. So that actually naturally allows for characters like this new Chosen of Masks.


wat

Am I way off base? XD

I mean you can just trade in your face, right? No heroism required?

EDIT: And I was referring to how epic motivations add necessary are completely gone (or I thought they were, anyway.)

Random unimportant, no-great-potential Joe Mortal's face is probably worthless to whoever is the patron of said Chosen.


Poor Mostlyjoe emotion-6.gif

[#][F] Stephen Lea Sheppard - 1/31/2013
John Mørke wrote:
Aranis wrote:
Starglyte wrote:
What I find most interesting about the Chosen of Masks is that she traded her face for the Exaltation. Opens up all sorts of possibilities on who can be Exalted.

Keep in mind that the enforced heroism and epicness of 2E isn't making a return. So that actually naturally allows for characters like this new Chosen of Masks.


wat


He means Exalts will no longer require epic motivations to qualify for Exaltation. He is guessing this means that, if indeed you can now meet people who negotiated for Exaltations, some of them may have done so out of selfish desires.

[#][F] John Mørke - 1/31/2013
Mostlyjoe wrote:
I was going to ask John about Charm cascades. Sounds like it's how Combos are going to be done. Pay the highest essence cost plus willpower and as long as you met the prereqs, go crazy.

But I'm just guessing.

However, I'm done trying to read reddit and focus on other things. My eyes are going cross.


If it's like you're doing five Charms when you only paid for one...

Fuuuuuck meeeeeee

(That last part was a direct quote from the Eye and Seven Despairs after Demetheus introduced his undead colon to the orichalcum tip of his boot)

[#][F] John Mørke - 1/31/2013
CycloneJoker wrote:
Neat stuff all around, though I have to admit I'm not as interested in it as I am in yet more Solar info (since we're going to be getting to work with that stuff before we'll get to work with Lunars or any of the brand new Exalt types). XD

Don't suppose anybody who reddits can formally ask if there's still effects like Sandstorm-Wind Attack or Molten Sun Blade or other blatantly superhuman and glowingly supernatural attacks in the Solar arsenal?


I am dropping out of the AMA (and going offline for a bit).

As to your question, yes.

[#][F] John Mørke - 1/31/2013
Weimann wrote:
More streamlined than CRM? Not that I ever used it, but that already looked hella sleek to me. Eh, not that I'm complaining.


The CRM in MoJ clocks in at 12k words. The core combat system of EX3 is half that.

[#][F] John Mørke - 2/1/2013
Isator Levi wrote:
The Majora's Mask-style Exalted is something of particular interest to me, because when playing that game, I always got a kick out of when the other characters would refer to what Link could do through those masks (and the Ocarina, I suppose) as "strange powers".

I just liked what that implied about how the characters viewed me.



I haven't played Majora's Mask or Ocarina of Time. Perhaps I should.

[#][F] Plague of Hats - 2/1/2013
Ocarina of Time is okay. Majora's Mask is fucking awesome, but it's barely a Zelda game.

[#][F] John Mørke - 2/1/2013
Gayo wrote:
Plague of Hats wrote:
Ocarina of Time is okay. Majora's Mask is fucking awesome, but it's barely a Zelda game.


Yeah, I'd honestly go with MM and skip OoT. OoT is a very good game, but it's A Zelda Game and if you have played Zelda games you are familiar with the basic ideas. Majora's Mask is something totally different -- it has a radically different feel despite being nearly identical in how it looks and plays; it's more relevant to the Exalted aesthetic, I think, despite the focus on time travel and fetch quests. I'd kill for a "true" (i.e. spiritual) sequel to MM.

The other reason not to play both is that MM repurposes a ton of assets from OoT, because it was kind of like "Shards of the Zelda Dream" despite being ostensibly a direct sequel. Anyhow, it's a nontrivial investment for someone without a lot of time, but if you have double-digit hours to put into a game and no specific game in mind, I'd recommend it. Failing that, you may be able to find a Youtube Let's Play without an annoying narrator -- the busier I get, the more I appreciate the ability to watch someone else run through a game.


Do you find that to be a replacement for the "feel" you get for a game, or do you do it purely for storylines?

[#][F] Plague of Hats - 2/1/2013
Inugami wrote:
Gayo wrote:
a Youtube Let's Play without an annoying narrator

Oh, man. I do appreciate that those guys are trying to share with us, but they need to understand that we're not watching the videos to listen to THEM.

A good Let's Play is far more enjoyable than a Walkthrough for me. It's more like watching a friend play through a game than just some mouthless demo. These can be hard to find, especially if you're just stranded in the wilderness of YouTube. That's partially remedied by The Let's Play Archive and similar sites. There are a few Majora's Mask LPs up there, though I haven't watched them. Ambisagrus and especially Maxwell Adams and his crew are both good LPers, but the HUMOROUS tag might mean there's more wackiness than you want.

Just to throw in a completely irrelevant plug for my favorites because I am such a big fan, Chip Cheezum and General Ironicus make the best LPs, with the perfect mixture of being humorous and informative.

<3 Mission J. Frog RIP

[#][F] John Mørke - 2/2/2013
Aleph wrote:
hatewheel wrote:
Lunar thematics will be more tightly focused on the dualism of a "good" person who has a monster inside, or a monster who has a good person inside. Rage, transformation, and shapeshifting will be much more strongly evinced in their narrative and their mechanics.
...
Definite support for social, mysterious Lunars. Not so much illusions. A Lunar has the most majestic god-body ever. They are all about being seen.

Huh. Well. Unless I'm wildly misunderstanding, that's my interest in 3e Lunars pretty much down the drain. Especially when that's a subset of, like, two and a half TAW Attributes. And this basically reads like it's turning them back into oWoD Werewolves, based largely around physical shapeshifting rather than (say) the illusions that youkai or mythological tricksters were known for.

Oh well. Least I didn't get my hopes too far up.


I am unable to understand your distress, because it is filtered through a lens of something I know nothing about.

I can say TAW and Nocturnals are two of the greatest works of homebrew ever accomplished, and I would never canonize them because as good as they are, they have been publicly known and available, and I do not publish material for sale which is widely available and has been fully explored.

However, if you want something exactly like Nocturnals or TAW in EX3, the setting has been repackaged to allow your wish to come true, and to have such mighty heroes stand as legitimate equals to their classic Exalted counterparts, recognized 100% by canon in spirit if not by name.

[#][F] John Mørke - 2/2/2013
Verzio wrote:
Yeah, sure, in a post on this same AMA, also quoted in this thread above, Hatewheel just said that Lunar swordsmen are going to be as effective as DBT Lunars, but I'm going to focus on this other answer to this other question and declare my despair that Lunars are just going to be oWoD werewolves.


I love the transformation angle. I love huge warforms. I love guardian beasts and rage-fueled wereheroes. But I don't want every Lunar I play to depend on this, the way I don't want every Solar I play to depend on melee or every 2e Infernal I play to depend on SWL.

Just because Lunars draw some inspiration from Garou—and I am proud of that heritage and have incorporated it into the design—does not mean Lunars are going to be Garou. As you pointed out, I want to be able to play Lunar warriors who do not rely on the DBT.

One commonality is that shapeshifting remains a strong tool, and that Lunars draw extreme power from their physicality, be it from their intense sexuality, their furious / terrifying might, or their ability to shape their reptilian hindbrains to a higher form, making insights of a higher form, seeing with ancient eyes the truths of another age. They are tremendously physical characters and this is something to be proud of, not to run away from.

Illusions are for sissies (jk don't hit me!) emotion-5.gif

[#][F] John Mørke - 2/2/2013
Aleph wrote:
Zironic wrote:
I sincerely doubt they'll be anything like oWoD Werewolves, since the hate of that is pretty widespread. Rather I suspect that Social Lunars will be achieves things through force of personality rather then illusions with great powers to raise strong emotions in both themselves and others.

I still have no idea what the mental Lunars will look like, and I'm really curious.
Mostlyjoe wrote:
I'm holding off on judging until I see what this dual natured beast/man style of 2E Lunars plays like. Sure, it might not play out like the trickster spirits I'm envisioning, but who knows.
Gayo wrote:
Lunars have never really had a lot of illusion effects (in the sense of "ghost image" cantrips, not stage magic legedemain) outside of 1e core, so I can understand why they wouldn't get that suddenly. They're arguably the most carnal/corporeal splat, after all. I have hope that there will be wider options for dipping into illusion effects outside your charmset, though -- sorcery, Evocations, etc.

To go into more detail on why I was disappointed, I'll summarise Luna's five main alternate aspects from her write-up in Glories:

- The Bloody Huntress, a martial archetype commonly associated with vigilance and the hunt.

- The White Navigator, the aspect that shares wisdom and guidance with humanity and shines light upon dark and hidden roads.

- The Two-Faced Bride, the aspect that evinces a meeting of opposites, including her role as a fertility deity and a walker between worlds.

- The Silver-Horned Watcher, an aspect of ominous portent and failing light, of the terrors of the night and the presence of things from beyond the world.

- The Walker at the Crossroads, an aspect of mysticism and the unknown, of things forgotten and of alien worlds and dreams from the without.

And then set outside all of these is the Chthonic Baara, which is a force of constant evolution and apocalyptic fury, mostly taking the form of an ever-evolving super-predator. This appears to be the main one that 1e and 2e Lunars drew from, with perhaps a bit of the Bloody Huntress, ignoring basically all of the others. But the other five are at least as much a part of Luna as this, if not more so - she doesn't hold them apart from her, after all.

...


So. I'm asking. Where are the Charms that stem from the White Navigator, to bestow wisdom upon societies and guide them by illuminating unseen roads, both literal and metaphorical - paths that they might take that they cannot see for themselves?

Will there be magic that mimics the Two-Faced Bride, that encompass the touching of opposite poles and which allow you to walk between worlds, stepping as easily through the brassy streets of Malfeas or the gilded hallways of Yu Shan as the lush wilderness of Creation or the chthonic depths of the Labyrinth?

Are we likely to see powers that emulate the Silver-Horned Watcher, which let you prophesise doom and the downfall of kingdoms, or stalk the streets of Firewander when the Wyld zone there is waxing, an intimidating figure of silver light that heralds nightmares from beyond the world and warns the folk of Creation to stay in their beds until the danger passes?

Can we look forward to abilities akin to the Walker at the Crossroads, which allow you to be a shamen-king in your city-enclave, who listens to secrets from the whispering voices beyond the veil of the impossible and plucks strange and exotic treasures from the unreality that borders unseen places, and will sell information or unnatural ingredients to any who come to them in return for a price they deem of equal value?

...


Because basically, what I've heard so far is that "rage" is apparently as central a theme as "shapeshifting" and "transformation" - at least to the point where it warrants mention in the list of three elements that the mechanics and narrative will focus on. That Lunar shapeshifting is about being seen, about physical shapeshifting and magnificent god-bodies; "look at how gorgeous my chiselled abs are!", rather than being illusionary or trickster-god or conceptual/mental. That their thematics will be tightly focused on the Jekyll/Hyde duality of Luna and the Chthonic Baara, rather than the White Navigator or the Walker at the Crossroads.

I get the impression, though I can't point to any specific quotes, that they'll still largely be edge-dwellers on the borders of Creation, without any significant fraction being perfectly happy in Threshold and even Blessed Isle cities using their whole "shapeshifters and infiltrators" skillset - assuming they still even have it - to dodge the Wyld Hunt. Even if they couldn't do that in the Shogunate, it's been seven hundred years since then, and unless the Realm is all but omnipotent or the Lunar infiltration skillset sucks, I would expect a decent portion of them to be urban rather than barbarian. I get the impression that they're still going to be fairly animal focused, despite Luna's core personality and five main alternates having nothing to do with animals - six out of seven of the major aspects she's known for without a whiff of fur or feather. I get the impression that the TAW rewrite of Raksi - all cool and calm and controlled and collected as an information/resources broker who can get anything for anyone as long as they pay her price, and who doesn't rely on her body but rather her mind - is probably not something that I can play, or at least not something that's going to get an enormous amount of focus and support.

I may be wrong. I may be over-generalising from the few snippets we've seen so far. I may be overreacting. But the thing that made me love Lunars was Luna, and the idea of Luna; the different forms and aspects that she took and the different potential moon-gods that went into her and the different thematics and concepts that they represented, all of which worked just as well deep in civilisation and urban settings as they did in the alien geometries of Malfeas or the faded ghostly pallor of the Underworld or the splendour and glory of Yu Shan or, yes, the wilds and wilderness of nature. She wasn't particularly barbaric, nor were savagery or tribalism major aspects of her character. She was martial, but equally seductive. She wasn't intrinsically tied to savages or barbarians or the wilderness or animals. She had a foot in every world, including the ones right in the middle of the Blessed Isle or the big cities of Threshold.

That's the Luna I fell in love with. And I can't see very much of it in the Lunar teasers that have been dropped so far.


Hello.

I invented and wrote the Luna you are describing.

Call it Lunars step one.

[#][F] John Mørke - 2/2/2013
Also, the connection between Lunars and animals is Gaia.

[#][F] John Mørke - 2/2/2013
Gaius wrote:
John, thank you for all the answers you've given out, especially those regarding Lunars. They're not shaping up quite as I'd envisioned, but there are also cool angles I hadn't thought about, so all to the good! As a minor note, illusions are out for them, but I remembered hearing talk of giving Lunars some oneiromancy. Would that still be in the offing?

Also, I want to pipe up about the one factor of what you've described that makes me uneasy. I don't know how much of it is my personal issues, though. Basically, I am very, very uncomfortable with rage. Getting pissed-off hasn't led me to do something I'd seriously regret, thankfully, but I always feel like I have to really try to keep myself in check. When I'm that angry, I feel like I am not myself, and it kinda terrifies me. I completely understand how rage can create some intriguing and compelling stories. Exploring them through my character, however... would just cause me too much discomfort to enjoy things.

So, given where I'm coming from... How central is rage to the Lunar narrative? How feasible are Lunars in whom that rage is downplayed in the extreme or basically absent?


You have asked a question that is hard to answer without giving away more of my plans than I want to this far out from their hardback.

[#][F] Holden - 2/2/2013
(peeks into thread) All right, who used Meerkat Steals the Spotlight Prana?